~FALLEN~ Q & A ( Coding Only )

Posts 46–60 of 108 · Page 4 of 8
Quote Originally Posted by sh_z_sektor View Post
We are like bros

~FALLEN~ #1 Forever
no we are like Best Fren xD
Quote Originally Posted by ToXiC Coder View Post


no we are like Best Fren xD
Actually sektor is like my brother... sorry

---------- Post added at 05:54 PM ---------- Previous post was at 05:53 PM ----------

Quote Originally Posted by LT[SNiPER] View Post
@~FALLEN~ You know how to hook D3D Menu ? Please help me to hook mine
Yes I have tons of hooks
Quote Originally Posted by ~FALLEN~ View Post
Actually sektor is like my brother... sorry

---------- Post added at 05:54 PM ---------- Previous post was at 05:53 PM ----------



Yes I have tons of hooks

Lol dude Jk's
World2Screen (again lol)



Left side is world position of clients and right side is corresponding screen coordinate from W2S. Something is pretty wrong with this

This is my W2S:


I comment some of the code out so it always returns true so i can see what the screen coords are.

The pDevice in pRenderer is from Present. Maybe i need to call GetTransform in EndScene?
Quote Originally Posted by Twack View Post
World2Screen (again lol)



Left side is world position of clients and right side is corresponding screen coordinate from W2S. Something is pretty wrong with this

This is my W2S:


I comment some of the code out so it always returns true so i can see what the screen coords are.

The pDevice in pRenderer is from Present. Maybe i need to call GetTransform in EndScene?
yeah thx for your w2s sharing now i found my mistake.. i made it like this >

Code:
bool WorldToScreen(LPDIRECT3DDEVICE9 pDev, PlayerInfo* pPlayer, D3DXVECTOR3* Pos)
{
	D3DXVECTOR3 vWorld = pPlayer->Object->test1;
    D3DVIEWPORT9 viewPort = {0};
    D3DXMATRIX projection, view, world;
    pDev->GetTransform(D3DTS_VIEW, &view);
    pDev->GetTransform(D3DTS_PROJECTION, &projection);
    pDev->GetTransform(D3DTS_WORLD, &world);
    pDev->GetViewport(&viewPort);

    D3DXVec3Project(Pos, &vWorld, &viewPort, &projection, &view, &world);
    if(Pos->z < 1)
    {
        return true;
    }
    return false;
}
it was working while using detouring now i need new pDevice (i hooked in another way)

---------- Post added at 12:46 PM ---------- Previous post was at 12:44 PM ----------

Quote Originally Posted by ~FALLEN~ View Post
you dont need the object class reversed, just the pointer to it ( which is in the player class ) & to update the class you're going to need the pointer
No thats not where it is.
yeah i know the pointer to it but now how to find the structs for esp?

i have some old crap like that >
Code:
struct _Object
{
public:
char _0x0000[4];
	D3DXVECTOR3 Position;
	D3DXVECTOR3 test0;
char _0x001C[192];
	D3DXVECTOR3 test1;
char _0x00E8[856];
};

struct PlayerInfo
{
public:
        __int32 Get;
        _Object* Object;
        BYTE ClientID; 
        __int8 Team;     
        char Name[12];  
        __int16 check; 
        __int8 Alive;
        __int8 check2;
        __int32 PlayerSlotTeam;
        __int32 Tester; 
        bool Has_C4; 
        __int32 State;
        __int32 Rank;
        __int32 Tester2; 
        __int32 CheckAgain1;
        __int8 iHealth;
        __int8 iHealth2;

};
Cool thread but for my first question:

How could I make a hotkey in my hack?
Quote Originally Posted by Ryuzaki2 View Post
Cool thread but for my first question:

How could I make a hotkey in my hack?
you need make a bool false and the hotkey exemple :

Code:
bool blah = false;


if(blah)

//your code here


if(GetAsyncKeyState(VK_F1) || GetAsyncKeyState(VK_NUMPAD1) &1) { blah = true; Beep(512, 100); }
@~FALLEN~

Hi Long time Not wrote^^

2x questions

- how to Update or find the object ans player structs for esp
- i'm trying at the Moment to bypass client Error with looking in the msv.. dll's ?! Is this the false way, if yes, where i sould Look?


Thx
Quote Originally Posted by Syn0tix View Post
@~FALLEN~

Hi Long time Not wrote^^

2x questions

- how to Update or find the object ans player structs for esp
- i'm trying at the Moment to bypass client Error with looking in the msv.. dll's ?! Is this the false way, if yes, where i sould Look?


Thx
you dont need the object class reversed, just the pointer to it ( which is in the player class ) & to update the class you're going to need the pointer
No thats not where it is.
Quote Originally Posted by CFhackerfree View Post
@~FALLEN~

What the stringnames for
Walk Trougth Wall and Superjump ?
its in ltplayerclient ( both of em ) look for functions if all else fails reverse the class manually.
Quote Originally Posted by ~FALLEN~ View Post
VTable hook
could you explain more plz?
is it done by changing the pointer to point to your modified function?
i have seen a very old MW2 hack which uses this method..
hope i didnt exceed number of allowed questions

EDIT:
i think @Twack uses this method as appears in his W2S
Quote Originally Posted by giniyat101 View Post
could you explain more plz?
is it done by changing the pointer to point to your modified function?
i have seen a very old MW2 hack which uses this method..
hope i didnt exceed number of allowed questions

EDIT:
i think @Twack uses this method as appears in his W2S
Virtual method table - Wikipedia, the free encyclopedia

Example:
*reinterpret_cast< unsigned long* >( &VTable[Index ] ) = reinterpret_cast< unsigned long >( YourFunction );
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