Don't know if this relates to hack coding. .REZ modding is used through a .REZ extractor and using a bypass. But you can't now because we don't have any bypassers released at the moment.
1) Can you create a hack using C# ?
2) Can you do a hack that wouldn't get patched after updating (ie: no addies or whatever its called(sry im new to coding))
Thank you.
Originally Posted by NoShameAlts
1) Can you create a hack using C# ?
2) Can you do a hack that wouldn't get patched after updating (ie: no addies or whatever its called(sry im new to coding))
Thank you.
1. Yes.
2. Yes, you can make it automatically update as long as the classes / structures don't change.
~edit~
150th post
Originally Posted by ~FALLEN~
1. Yes.
2. Yes, you can make it automatically update as long as the classes / structures don't change.
Thank you one more time
Originally Posted by ~FALLEN~
1. Yes.
2. Yes, you can make it automatically update as long as the classes / structures don't change.
~edit~
150th post
yes i remember when i released a hack with auto update.. it was fun
and gratz on adv member
Originally Posted by Hero
Don't know if this relates to hack coding. .REZ modding is used through a .REZ extractor and using a bypass. But you can't now because we don't have any bypassers released at the moment.
I tough that you are god but you arent... NO BYPASSES here needed it is super easy but it is impossible to be made with the relased extractor and injector... anyway it is super easy... Rez Mod... i can make it too
@~FALLEN~ Let's make the topic alive again
How can you reserve correct classes ? (Like cLTClient,cLTBase...etc)
@~FALLEN~ The PushToConsole method was patched but I was messing around with it a few times and Injected the hack heard the beep and it worked... It was just simple no reload. Does this mean PushToConsole might have a new method around it?
Originally Posted by Tonylx4
@~FALLEN~ The PushToConsole method was patched but I was messing around with it a few times and Injected the hack heard the beep and it worked... It was just simple no reload. Does this mean PushToConsole might have a new method around it?
RunConsoleString is a wrapper irrc, or there are wrappers for it. Look what calls it / what it calls. If the console variables are still there, they can be changed.
@Dragon(H)ell with olly & some knowledge of the lithtech engine.
Can you correct this @~FALLEN~ , or I think this is already correct, and I also want you to add a turn off feature for my functions, I'll just send it to you.
Originally Posted by ~FALLEN~
Title says it pretty much. Ask me anything coding related, I'll give you an answer.
~I CAN refuse to answer questions about features
~I MOST LIKELY will NOT give out ANY source, but I will explain the concept behind something.
~No irl / personal life questions~
Begin!
How to use the No Reload ByPass ?
*(float*)(Bypass(i) + ReloadOffs) = 0; Dont want to work, the client just close, without any error...
Also, can you link a tut, how to shearch the strings ?
Originally Posted by rabir007
How to use the No Reload ByPass ?
*(float*)(Bypass(i) + ReloadOffs) = 0; Dont want to work, the client just close, without any error...
Also, can you link a tut, how to shearch the strings ?
Don't know to be honest, don't have / use it.
Strins are just references you take note of when reversing... it's kind of hard to explain, I suggest you learn basics of x86 assembly ( reading it ) this can easily be done by writing a simple program, and reversing that program. That way you have assembly code and C++ source code.
---------- Post added at 07:15 AM ---------- Previous post was at 07:14 AM ----------
Originally Posted by Pronome191
Can you correct this @~FALLEN~ , or I think this is already correct, and I also want you to add a turn off feature for my functions, I'll just send it to you.
"I MOST LIKELY will NOT give out ANY source, but I will explain the concept behind something."
I don't fix copy paste issues, I did look at the code though, and it is wrong.
Originally Posted by ~FALLEN~
RunConsoleString is a wrapper irrc, or there are wrappers for it. Look what calls it / what it calls. If the console variables are still there, they can be changed.
@Dragon(H)ell with olly & some knowledge of the lithtech engine.
what exactly is lithtech engine?
Originally Posted by Dragon(H)ell
what exactly is lithtech engine?
it is an old game engine that was first developed by monolith for the game "F.E.A.R" since then it has been modified and changes, now popular games such as District 187, CrossFire, Combat Arms, Sudden Attack, and WolfTeam use it. Repulse did as well before it was discontinued.
old thread pumping is now toleranced?
---------- Post added at 01:03 PM ---------- Previous post was at 01:00 PM ----------
Originally Posted by ~FALLEN~
RunConsoleString is a wrapper irrc, or there are wrappers for it. Look what calls it / what it calls. If the console variables are still there, they can be changed.
@Dragon(H)ell with olly & some knowledge of the lithtech engine.
no one has discovered that extra function pointer yet