ExclamationCheatEngine

Posts 31–42 of 42 · Page 3 of 3
Yes we know..
The best way when changing DEX is only adding 20 to it
this will cause your game to run for at least a good 10 or 15 mins before dc
i don't advice people who are level 5 under to CE
you get detected much faster (this is only base on what have i tried so far)
I love that this whole conversation started because I posted that other thread on this forum. :P
Code:
{
    if    (!(isCheater)) {
          this.load();
    }
    else {
          Steam.shutdown();
           this.setStatus("Banned by Valve Anti-Cheat!");
     };
}
so far i been decompling this game and have been useing hex but i can only change name and replace what item looks like but i have fund this if this is any help

idk what this does but im thinking it sees u cheating it runs code and kicks u off and banned
Quote Originally Posted by giza123 View Post
Code:
{
    if    (!(isCheater)) {
          this.load();
    }
    else {
          Steam.shutdown();
           this.setStatus("Banned by Valve Anti-Cheat!");
     };
}
so far i been decompling this game and have been useing hex but i can only change name and replace what item looks like but i have fund this if this is any help

idk what this does but im thinking it sees u cheating it runs code and kicks u off and banned
except it doesnt use vac...
Common... its easy to visually change value as that is all you can do now, but there are somethings u can do like enable /admin remove the cheat handler and stuff like that which its been forever since i hacked anything so i currently cannot do this. but as far as CE, editing thats like 3 year old shit. In all honesty

---------- Post added at 07:45 AM ---------- Previous post was at 07:36 AM ----------

Double post Ftw. * sorry *
__________________________________________________ ____
Now what if as it was said
Code:
<Object type="0xb40" id="Admin Sword">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
What if we were to change this from the admin sword to say, Energy staff
Code:
<Object type="0xa97" id="Energy Staff">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
0xa97 being the code ID for Energy Staff maybe it might change the stats of the item? if said cheat detection's were disabled?
Quote Originally Posted by XxXF4M0USXxX View Post

Code:
<Object type="0xb40" id="Admin Sword">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
Code:
<Object type="0xa97" id="Energy Staff">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
How use this?
Quote Originally Posted by XxXF4M0USXxX View Post
Common... its easy to visually change value as that is all you can do now, but there are somethings u can do like enable /admin remove the cheat handler and stuff like that which its been forever since i hacked anything so i currently cannot do this. but as far as CE, editing thats like 3 year old shit. In all honesty

---------- Post added at 07:45 AM ---------- Previous post was at 07:36 AM ----------

Double post Ftw. * sorry *
__________________________________________________ ____
Now what if as it was said
Code:
<Object type="0xb40" id="Admin Sword">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
What if we were to change this from the admin sword to say, Energy staff
Code:
<Object type="0xa97" id="Energy Staff">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
0xa97 being the code ID for Energy Staff maybe it might change the stats of the item? if said cheat detection's were disabled?
If it was possible to do this, then wouldn't it also be possible to change the stats of any weapon, and not just the id of that weapon? Maybe if you do this, it will just revert back to the old stats. Have you tried it yet?
Quote Originally Posted by XxXF4M0USXxX View Post
Common... its easy to visually change value as that is all you can do now, but there are somethings u can do like enable /admin remove the cheat handler and stuff like that which its been forever since i hacked anything so i currently cannot do this. but as far as CE, editing thats like 3 year old shit. In all honesty

---------- Post added at 07:45 AM ---------- Previous post was at 07:36 AM ----------

Double post Ftw. * sorry *
__________________________________________________ ____
Now what if as it was said
Code:
<Object type="0xb40" id="Admin Sword">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
What if we were to change this from the admin sword to say, Energy staff
Code:
<Object type="0xa97" id="Energy Staff">
		<Class>Equipment</Class>
		<Item/>
		<Texture><File>lofiObj5</File><Index>0x30</Index></Texture>
		<SlotType>1</SlotType>
		<Description>The sacred blade of the Cult of Admin.  Not to be trifled with.</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/fire_dagger</Sound>
		<Projectile>
			<ObjectId>Blade</ObjectId>
			<Speed>120</Speed>
			<MinDamage>2000</MinDamage>
			<MaxDamage>2000</MaxDamage>
			<LifetimeMS>600</LifetimeMS>
		</Projectile>
		<BagType>4</BagType>
		<FameBonus>0</FameBonus>
	</Object>
0xa97 being the code ID for Energy Staff maybe it might change the stats of the item? if said cheat detection's were disabled?
where you oging to find that code?
I have doubts that anybody wild find a way to unlock the admin commands at this point (unless somebody already has). And if someone does, chances are it wont be released. Either that, or the game will just update again.
Huh please good hacks, And those pics do seem a little fake 0.o
what if you increase your FAME with CE?
since its been shown that you can increase dex (for example) to like 100 but the client still shows real value, what would happen if you changed your fame to a higher value and then die?

i tried changing my fame, i had 220/400 and changed it to 2000.
it went 400/400 and of course it resetted back to 220/400 when i went to nexus
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