Client error 28_3

Posts 4660 of 71 · Page 4 of 5
Quote Originally Posted by temp512512 View Post
I know the hidden secret of @derh.acker. "reduced damage"
No(less)Recoil, NoWeaponWeight, FastChangeDelay, FastReload haven't error with reduced damage.

@Dragon(H)ell
@desertflame
@giniyat101
@bandi12
Now public.
Incorrect xD
I don't use the Weapon class
I'm changing 1 Byte, not 4 * the amount of weapons Bytes
Quote Originally Posted by derh.acker View Post
Incorrect xD
I don't use the Weapon class
I'm changing 1 Byte, not 4 * the amount of weapons Bytes
Yes i know, wrong way. I think maybe u tell us but but but
I saw one hook.dll is no-recoil, no-reload, fastChange working with lower damage. How? 1 Byte for 1 weapon? no loop? @derh.acker
Quote Originally Posted by temp512512 View Post
Yes i know, wrong way. I think maybe u tell us but but but
I saw one hook.dll is no-recoil, no-reload, fastChange working with lower damage. How? 1 Byte for 1 weapon? no loop? @derh.acker
I use 1 Byte to bypass the new client errors without using lower damage...
Quote Originally Posted by derh.acker View Post
Incorrect xD
I don't use the Weapon class
I'm changing 1 Byte, not 4 * the amount of weapons Bytes
changing bytes into 1 .Lemme try it .But I think value will change too ? Imma right ? .
Quote Originally Posted by musivian2002 View Post
changing bytes into 1 .Lemme try it .But I think value will change too ? Imma right ? .
1st 06-07-2012 ...
2nd we already have our bypass for 28_3 :P
Quote Originally Posted by musivian2002 View Post
changing bytes into 1 .Lemme try it .But I think value will change too ? Imma right ? .
Now I use a hook
This is what we need for CFPH, bypass client error... I hope you guys can help us... XD
@temp512512: there's a way to make no recoil at each gun without looping thru each weapon. (or any shit you'd like to do with weapon class)

btw it requires playerclient.
Quote Originally Posted by UltraPGNoob View Post
@temp512512: there's a way to make no recoil at each gun without looping thru each weapon. (or any shit you'd like to do with weapon class)

btw it requires playerclient.
All weapons recoil one byte and bool(1-0)? I'm not sure. I'm searching recoil pointers in hook_simp.....dll.
i meant to remove the first loop for all weapons i didn't say that you wouldn't need to loop 9 times thru each offsets
Quote Originally Posted by BarleyCandy View Post
@derh.acker

Code:
+(4*i) = 4 byte?
the size of a pointer is 4 bytes
Quote Originally Posted by UltraPGNoob View Post
the size of a pointer is 4 bytes
Yeah, that's what i thought.
Posts 4660 of 71 · Page 4 of 5

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