Client error 28_3

Posts 6171 of 71 · Page 5 of 5
Quote Originally Posted by derh.acker View Post
Now I use a hook
:P i use no hook ^^ i changed some bytes to my own :P xtrap is stuppid ...
so you can bypass client errors by changing 1 byte, hooking(im guessing) where client error msgbox is called? or FLD your own pointer or value everyplace a value is referenced or w/e?

so how do u find addresses, are they found by reference strings, or some other way like CE and find out what accesses that address?
Quote Originally Posted by pceumel View Post
1st 06-07-2012 ...
2nd we already have our bypass for 28_3 :P
- i dont have that bypass you have .too bad for me .help me then ? .
This Error Is

Chage Or NoReload
and no recoil...
Yes...Norecoil Give Me That Error Why?
half of the class is checked for now. btw maybe they'll check everything on a newer update.
I can't find where to know why does this hack appear, so pls someone answer me fast: when you get client error 28_3, it's due to what hacks?

thks in advance
Most critical manipulations (like spread, recoil ...) of the weapon struct will cause this client error. The game periodicaly performs hash checks of the currently ingame used weapon.
Quote Originally Posted by derh.acker View Post
Exactly that's what I won't publish
Arent Cheat Engine + Check what access to the address ?
Posts 6171 of 71 · Page 5 of 5

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