Client error 28_3
so you can bypass client errors by changing 1 byte, hooking(im guessing) where client error msgbox is called? or FLD your own pointer or value everyplace a value is referenced or w/e?
so how do u find addresses, are they found by reference strings, or some other way like CE and find out what accesses that address?
so how do u find addresses, are they found by reference strings, or some other way like CE and find out what accesses that address?
This Error Is
Chage Or NoReload
Chage Or NoReload
@Jhem both of them are checked
and no recoil...
Yes...Norecoil Give Me That Error Why?
half of the class is checked for now. btw maybe they'll check everything on a newer update.
I can't find where to know why does this hack appear, so pls someone answer me fast: when you get client error 28_3, it's due to what hacks?
thks in advance
thks in advance
Most critical manipulations (like spread, recoil ...) of the weapon struct will cause this client error. The game periodicaly performs hash checks of the currently ingame used weapon.

.too bad for me .help me then ?
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