NoReloadPro Coder, help if(reload) { *(float*)(Wep + 0xC2C) = 50; } nothing effect in game, where is wrong ?
THIS for indonesia #define OFFNORELOAD 0x000C2C if(reload) { *(float*)(Wep + OFFNORELOAD) = 50; } STILL nothing effect in game, where is wrong ?
copy paste this! it will work, trussssssssssssssssst meeeeeeeeeeee #define OFFNORELOAD 0x0002F8 if(!reload) { *(float*)(Wep + OFFNORELOAD) = 100; }
Originally Posted by P0w3r copy paste this! it will work, trussssssssssssssssst meeeeeeeeeeee #define OFFNORELOAD 0x000C2C if(!reload) { *(float*)(Wep + OFFNORELOAD) = 100; } MAKE MY GAME CRASH complete code : #define WeaponMgr 0xBA5AB8 #define OFFNORELOAD 0x000C2C DWORD pWeaponMgr = *(DWORD*)( CSHELL + WeaponMgr); if(reload) { for(int i = 0; i <= 670; i++) { DWORD Wep = *(DWORD*)( pWeaponMgr + (4*i)); { *(float*)(Wep + OFFNORELOAD ) =100; } } } THIS not work,
Originally Posted by bandi12 if stil you make your code work NoReload is giving 28_3 client error you need client error bypass Originally Posted by bandi12 - @UltraPGNoob - @dicky88smd - @giniyat101 - MY Team You only help your team? if no, i need your help ( teach how to make bypass )
Originally Posted by hamzah2005 You only help your team? if no, i need your help ( teach how to make bypass ) No i help other's to but the bypass is hard no offence but you can't make a noReload ... for bypass you need to know very well to search whit ollydbg ,asm , hook , classes
Originally Posted by bandi12 No i help other's to but the bypass is hard no offence but you can't make a noReload ... for bypass you need to know very well to search whit ollydbg ,asm , hook , classes yes i know that. im only need , how to find #define client_error 0x?????? ill give you credit, thanks before