Call of Duty Modern Warfare 3 Multiplayer "High Killstreak Class" Primary Weapon: Scar-L 2-Attachments or Kick Attachment(s) to the Primary Weapon: Silencer & Extended Mags, if using 2-Attachments. Silencer if using Kick. Secoundary Weapon: MP9 Kick Attachment(s) to the Secoundary Weapon: Silencer Lethal: Frag / Semtex Tactical: Portable Radar Perk 1: Scavanger Pro Reason to why you may use it.. Scavenger, letting you take up ammo from fallen enemys or team mates. Scavenger Pro, Having more ammo when spawning. Perk 2: Assassin Pro Reason to why you may use it.. Assassin, Immunity to UAV, portable radar, thermal, and heartbeat sensors. Assassin Pro, Immunity to CUAV and EMP, no crosshair or red name over you. Perk 3: Stalker Pro Reason to why you may use it.. Stalker, Increased movement speed while aiming down the sights. Stalker Pro, Add delay to enemy mines before exploding. Strike Package: Specialist Strike Package, 1, Sleight of Hand Pro. 2, Blast Shield Pro. 3, Blind Eye Pro.

Call of Duty: Modern Warfare 2 " Quickscoping Class " Primary Weapon: Intervention Attachment(s) to the Primary Weapon: FMJ Secoundary Weapon: M9 or .44 Magnum. Attachment(s) to the Secoundary Weapon: M9 Tactical Knife or .44 Magnum Tactical Knife. Equipment: Tactical Insertion or Throwing Knife Special Grenade: Stun Grenade Perk 1: Sleigth of Hand Pro Reason: Faster ADS and Reloading Perk 2: Stopping Power Pro Reason: Extra Damage Vs. Vehicles Perk 3: Steady Aim Pro / Non-Pro Reason: Increrased Hip-Fire accuaracy and hold longer breath. Death Streak: Painkiller
Call of Duty: Modern Warfare 2 " High Killstreak Class " Primary Weapon: UMP45 Attachment(s) to the Primary Weapon: FMJ or Silencer Secoundary Weapon: SPAS-12 Attachment(s) to the Secoundary Weapon: FMJ or whatever you want. Equipment: Semtex / Frag Special Grenade: Stun Grenade / Flash Grenade Perk 1: Marathon Pro Reason: Unlimited Running, Climb Faster Perk 2: Stopping Power Pro Reason: Extra Damage Vs. Vehicles Perk 3: Ninja Pro Reason: Can't be seen on Heartbeat Sensor, and Silent Footsteps Deathstreak: Painkiller Killstreaks: Predator Missile (5 Kills), Harrier Strike (7 Kills) Chopper Gunner / AC130 (11 Kills)
Call of Duty: Modern Warfare 2 " Nuke Class " Primary Weapon: ACR or UMP45 Attachment(s) to the Primary Weapon: Silencer Secoundary: M93 Raffica Attachment(s) to the Secoundary Weapon: Silencer or FMJ Equipment: Claymore Special Grenade: Stun Grenade / Flash Grenade Perk 1: Scavanger Pro Reason: Pick up ammo from fallen enemys or team mates, extra ammo when spawning Perk 2: Cold-Blooded Pro Reason: Undetectable by all Airsupport, Thermal Sights and Sentries. Perk 3: Ninja Pro Reason: Can't be seen on Heartbeat Sensors and silence footsteeps. Deathstreak: Painkiller Killstreaks: Harrier Strike (7 Kills) Chopper Gunner (11 Kills) Tactical Nuke (25 Kills) Tip: Go to hide when taked out your Harrier Strike, and let the Harrier do all kills to 11 Killstreak, not needed.
Call of Duty: Modern Warfare 2 " Free For All Quickscoping Class " Primary Weapon: Intervention Attachment(s) to the Primary Weapon: Heartbeat Sensor Secoundary Weapon: M9 or .44 Magnum Attachment(s) to the Secoundary Weapon: Tactical Knife Equipment: Tactical Insertion Special Grenade: Stun Grenade Perk 1: Sleight of Hand Pro Reason: Faster ADS and reloading faster. Perk 2: Stopping Power Pro Reason: Extra Damage Vs. Vehicles Perk 3: Ninja Pro Reason: Invinsible to Heartbeat Sensors and Silent footsteeps Deathstreak: Painkiller Killstreaks: UAV (3 Kills), CUAV (4 Kills), Harrier Strike (7 Kills).
Call of Duty: Modern Warfare 2 " Some Awesome Trickshooting Classes " Primary Weapon: Intervention Attachment(s) to the Primary Weapon: FMJ Secoundary Weapon: M9 or .44 Magnum Attachment(s) to the Secoundary Weapon: Tactical Knife Equipment: Claymore or Throwing Knife Special Grenade: Stun Grenade Perk 1: Marathon Pro Reason: Easier to do trickshoots and can do more, whit the climb faster thingy on Marathon Pro Perk 2: Stopping Power Pro Reason: More damage Perk 3: Commando Pro Reason: No fall damage
Call of Duty: Modern Warfare 2 " Easy Temperrr - Shot Class " Primary Weapon: Intervention Attachment(s) to the Primary Weapon: FMJ Secoundary Weapon: M9 or .44 Magnum Attachment(s) to the Secoundary Weapon: Tactical Knife Equipment: Claymore or Throwing Knife Special Grenade: Stun Grenade Perk 1: Sleight of Hand Pro Reason: Faster ADS that is good for the Temperrr shot. Perk 2: Stopping Power Pro Reason: More damage Perk 3: Commando Pro Reason: No fall damage How to do an Temperrr shot:
I guess atleast. 