The credits are below the image. See @Royce? told you no one reads below the image. 
So, @Jazz asked me what I changed to make the ESP cleaner, so I decided I was gonna share with you guys.
Here's what I did:
Find these:
and this:
and delete it or comment it out.
That's basically it
Just recompile the source and you're good (probably).

So, @Jazz asked me what I changed to make the ESP cleaner, so I decided I was gonna share with you guys.
Here's what I did:
Remove Tint Background
Find this line:
and comment it out (add // on the beginning) or just delete it.
That will remove the black background from the names.
Code:
//tint a background (since its only used for ESP) DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
Code:
//tint a background (since its only used for ESP) //DrawRotatedShader(false,x-2,*y,iWidth+4,StrHeight,0,rgb(0,0,0,128),0);
Change to a smaller font
find this:
and change it to
That will make the font a bit smaller and cleaner.
Code:
#define DEFAULT_FONT "fonts/smalldevfont"
Code:
#define DEFAULT_FONT "fonts/consoleFont"
Remove the Weapons Names and shaders
Find these:
Code:
//Weapon shader
if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2)
{
int iWpnWidth=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,280);
int iWpnHeight=(int)DistanceBox(pRefDef->vViewOrg,pEnt->vOrigin,140);
if(iWpnWidth>80) iWpnWidth=80;
if(iWpnHeight>40) iWpnHeight=40;
if(iWpnWidth<50) iWpnWidth=50;
if(iWpnHeight<25) iWpnHeight=25;
DrawRotatedShader(false,x-iWpnWidth/2,y,iWpnWidth,iWpnHeight,0,rgb(clrTeam.r,clrTeam.g,clrTeam.b,200),CG_GetWeaponInfo(pEnt->iWeaponID)->pWeapon2->pShader);
}
Code:
//Weapon
if(pEnt->iWeaponID && CG_GetWeaponInfo(pEnt->iWeaponID)->szName)
DrawEngineString(true,x,&y,rgb(255,255,255),CG_GetWeaponInfo(pEnt->iWeaponID)->szWeaponName);
That's basically it
Just recompile the source and you're good (probably).
