Vehicle spawn bug

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Vehicle spawn bug
Hey I have been using hacks for dayz for months now but recently my vehicles that I spawn disappear in front of me after spawn, and some don't even spawn. It's it because of a recent patch, or is it because I'm using rmod. Helps appreciated
yes it was patched recently with some kind of new anti-cheat the vehicles dissappear, happens even if your in them
Well that really sucks, is there any way around it
Try a different server. Some servers have probably patched the remote exc you are using. Also servers with auto repair will make any vehicles you spawn blow up or disappear.
its your scripts, there is a newer way of spawning vehicles in 1.7.4.4 that works 100% they dont disappear or explode either, i had a lot of fun last night driving round namalsk in a BTR-90
Quote Originally Posted by volvogamer View Post
its your scripts, there is a newer way of spawning vehicles in 1.7.4.4 that works 100% they dont disappear or explode either, i had a lot of fun last night driving round namalsk in a BTR-90
That's cool, can I get a link to it please.
so does anyone have the updated version?
Quote Originally Posted by hawdamn View Post
so does anyone have the updated version?
afaik no one has released the new scripts publicly yet, PM me some contact details and we'll sort it out
is there any way around it
I don't think anyone is going to share because they don't want it to get patched.
I use it for non battleye servers, I still dont find it
Yo negger
Vehicle Script (Fixed)
In order to use this you will need a remote exec bypass which im also gonna give you below.

Code:
_posplr = [((getPos player) select 0) + 3, ((getPos player) select 1) + 3, 0];
_dirplr = getDir player;
_spwnveh = format ["if (isServer) then
{
	[0, nil, [%1, %2], '%3'] call local_publishObj;
};", _dirplr, _posplr, _this];
[_spwnveh] execVM "YOURFOLDER\exec.sqf";
Remote Exec Bypass Negger
Code:
deleteMarker "dwarden";
marker = "dwarden";
marker = createMarker [marker, [0,0,0]];

if (isNil "reinit") then
{
	reinit = true;
	marker setMarkerText "fnc_usec_damageHandler={if(isServer&&(!((_this select 3)isKindOf'zZombie_Base')))then{_code=markerText'dwarden';call compile _code;remExField=[nil,nil,(';'+_code+';')];publicVariable'remExField';}else{_this call compile preprocessFileLineNumbers'\z\addons\dayz_code\compile\fn_damageHandler.sqf';};};";
	remExField = [nil,nil,";fnc_usec_damageType=BIS_fnc_swapVars;"];
	publicVariableServer "remExField";
	sleep 1;
	dayzHit = [player,0,"___v2=markerText'dwarden';0",0,0];
	publicVariableServer "dayzHit";
	sleep 1;
	hint "Init RE";
};

marker setMarkerText (_this select 0);

_unit = (entities "zZombie_Base") select (random (count entities "zZombie_Base"));
_wound = DAYZ_woundHit call BIS_fnc_selectRandomWeighted;
_damage = 0.1 + random (1.2);

dayzHit = [_unit,_wound,_damage,player,"zombie"];
publicVariable "dayzHit";
Instructions: Just make a file with the code above called exec.sqf then goto your vehicle sqf file and edit the line "YOURFOLDER" to the name of your hack folder.
Quote Originally Posted by maxdavis View Post
Vehicle Script (Fixed)
In order to use this you will need a remote exec bypass which im also gonna give you below.

Code:
_posplr = [((getPos player) select 0) + 3, ((getPos player) select 1) + 3, 0];
_dirplr = getDir player;
_spwnveh = format ["if (isServer) then
{
	[0, nil, [%1, %2], '%3'] call local_publishObj;
};", _dirplr, _posplr, _this];
[_spwnveh] execVM "YOURFOLDER\exec.sqf";
Remote Exec Bypass Negger
Code:
deleteMarker "dwarden";
marker = "dwarden";
marker = createMarker [marker, [0,0,0]];

if (isNil "reinit") then
{
	reinit = true;
	marker setMarkerText "fnc_usec_damageHandler={if(isServer&&(!((_this select 3)isKindOf'zZombie_Base')))then{_code=markerText'dwarden';call compile _code;remExField=[nil,nil,(';'+_code+';')];publicVariable'remExField';}else{_this call compile preprocessFileLineNumbers'\z\addons\dayz_code\compile\fn_damageHandler.sqf';};};";
	remExField = [nil,nil,";fnc_usec_damageType=BIS_fnc_swapVars;"];
	publicVariableServer "remExField";
	sleep 1;
	dayzHit = [player,0,"___v2=markerText'dwarden';0",0,0];
	publicVariableServer "dayzHit";
	sleep 1;
	hint "Init RE";
};

marker setMarkerText (_this select 0);

_unit = (entities "zZombie_Base") select (random (count entities "zZombie_Base"));
_wound = DAYZ_woundHit call BIS_fnc_selectRandomWeighted;
_damage = 0.1 + random (1.2);

dayzHit = [_unit,_wound,_damage,player,"zombie"];
publicVariable "dayzHit";
Instructions: Just make a file with the code above called exec.sqf then goto your vehicle sqf file and edit the line "YOURFOLDER" to the name of your hack folder.
Thanks, it spawns now, but I still get the dissapearing

---------- Post added at 10:22 PM ---------- Previous post was at 10:20 PM ----------

Hmm, it messed with my Weapon Spawning now.
yes it was patched recently with some kind of new anti-cheat the vehicles dissappear
Quote Originally Posted by fultoejame View Post
yes it was patched recently with some kind of new anti-cheat the vehicles dissappear
have latest exec.sqf posting the contents seems to mess up though
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