*(float*)(bypass(i) + 0xC3C) = 0;*/
*(float*)(CShell + bypass(i) + 0xC3C) = 0;
//****************NO RECOIL***************//
if (pWeaponMgr){
for(int i=0; i<577; i++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL){
DWORD pNoRecoil = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<9; y++){
if(pNoRecoil){
*(float*)(pNoRecoil + (NoRecoil2 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil3 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil4 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil5 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil6 + (4*y))) = 0.0f;
//*(float*)(pNoRecoil + (NoRecoil7 + (4*y))) = 0.0f;
}
}
}
}
}