Nightmare AutoON

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Nightmare AutoON


AimCorrection.h

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#ifndef __AIM__
#define __AIM__

#pragma once

#include "Files.h"

class cAim
{
	public:
		cAim( void )
		{
			SetWepData = true;
			StoreWepData = false;
		}

		bool SetWepData, StoreWepData;

		void AimCorrection( bool Correct );

	private:
		float OgAwepData[20][500];
};

extern cAim aim;

#endif
Class.h

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#ifndef __CLASS__
#define __CLASS__

// Update by We11ington
class cWeaponInfo
{
public:
    char unknown1[12]; //0x0000  
    DWORD dwClientWeaponType; //0x000C  
    char unknown2[16]; //0x0010  
    DWORD dwAlt_InstDamage; //0x0020  
    DWORD dwInstDamage; //0x0024  
    char unknown3[108]; //0x0028  
    DWORD dwFireSnd; //0x0094  
    char unknown4[108]; //0x0098  
    float fFireDelay1; //0x0104  
    float ffiredelay1; //0x0108  
    DWORD dwMaxAmmo3; //0x010C  
    DWORD dwMaxAmmo2; //0x0110  
    char unknown5[300]; //0x0114  
    BYTE bTripleShotMode;; //0x0240  
    char unknown6[3]; //0x0241  
    DWORD dwTripleShotRoundNum; //0x0244  
    float fDamageRFacter; //0x0248  
    char unknown7[28]; //0x024C  
    DWORD dwInfiAmmo2; //0x0268  
    DWORD dwInfiniteAmmo; //0x026C  
    DWORD dwHideWhenEmpty; //0x0270  
    DWORD dwIsAmmo; //0x0274  
    char unknown8[4]; //0x0278  
    DWORD dwShotsPerClip; //0x027C  
    char unknown9[52]; //0x0280  
    float fZoomTime; //0x02B4  
    DWORD dwMinPerturb; //0x02B8  
    DWORD dwMaxPerturb; //0x02BC  
    float fDuckPerturb; //0x02C0  
    float fMoveDuckPerturb; //0x02C4  
    DWORD dwZoomedMinPerturb; //0x02C8  
    DWORD dwZoomedMaxPerturb; //0x02CC  
    DWORD dwRange; //0x02D0  
    char unknown10[12]; //0x02D4  
    DWORD dwVectorsPerRound; //0x02E0  
    char unknown11[40]; //0x02E4  
    float fPerturbIncSpeed; //0x030C  
    float fPerturbDecSpeed; //0x0310  
    char unknown12[4]; //0x0314  
    float fZoomedPerturbIncSpeed; //0x0318  
    float fZoomedPerturbDecSpeed; //0x031C  
    char unknown13[4]; //0x0320  
    float fBaseCamRecoilPitch; //0x0324  
    float fBaseCamRecoilAccelPitch; //0x0328  
    char unknown14[36]; //0x032C  
    float fTripleShotMaxCamRecoilPitch; //0x0350  
    float fTripleShotBaseCamRecoilPitch; //0x0354  
    char unknown15[8]; //0x0358  
    DWORD dwTripleShotMinPerturb; //0x0360  
    DWORD dwTripleShotMaxPerturb; //0x0364  
    float fTripleShotPerturbIncSpeed; //0x0368  
    float fTripleShotPerturbDecSpeed; //0x036C  
    char unknown16[156]; //0x0370  
    BYTE bDisableCrosshair; //0x040C  
    char unknown17[27]; //0x040D  
    float fCameraSwayXFreq; //0x0428  
    float fCameraSwayYFreq; //0x042C  
    char unknown18[12]; //0x0430  
    DWORD dwTargetCrosshairFlag; //0x043C  
    DWORD dwEffectRange; //0x0440  
    char unknown19[188]; //0x0444  
};//Size=0x0500(1280)

class cWeaponMgr
{
public:
    char unknown1[5568]; //0x0000  
    cWeaponInfo** Weapons; //0x15C0  
    __int32 WeaponCount; //0x15C4  
};//Size=0x15C8(5576)  

#endif
Detours.h

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#ifndef __DETOURS__
#define __DETOURS__

#pragma once

#include "Files.h"

class cDetours
{
	public:
		static void *DetourCreate( BYTE *src, const BYTE *dst );
};

extern class cDetours detours;

#endif
Files.h

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#ifndef __FILES__
#define __FILES__

#define VC_EXTRALEAN
#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include <stdio.h>
#include <iostream>

#pragma comment( lib, "d3dx9.lib" )
#pragma comment( lib, "d3d9.lib" )
#pragma warning (disable: 4244)

#include <d3d9.h>
#include <d3dx9.h>

#include "Detours.h"
#include "AimCorrection.h"
#include "Class.h"

#define ADDR_GAMESTATUS			0x37835E14
#define ADDR_WEAPONMGR			0x3786B0EC
#define ADDR_S_BULLETS			0x375106D6
#define ADDR_WEAPON_RANGE1		0x37516049
#define ADDR_WEAPON_RANGE2		0x375163C9
#define ADDR_RAPIDFIRE			0x37516B45
#define ADDR_NAMETAGS1			0x3725C839
#define ADDR_NAMETAGS2			0x3725C8BF
#define ADDR_CONSOLEUNWRAPPED	0x48B650 
#define ADDR_RESPAWNCHECK		0x379CEB5F

#endif
Main.h

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#ifndef __MAIN__
#define __MAIN__

#pragma once

#include "Files.h"

class cMain
{
	public:
		static bool IsGameReady2Hook( void );
		bool InGame(int variable);
		DWORD *FindDevice( void );
		void Hook( void );
};

extern cMain main;

#endif
Xor.h

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#pragma once

template <int XORSTART, int BUFLEN, int XREFKILLER>

class XorStr
{
private: 
	XorStr();
public: 
	char s[ BUFLEN ];

	XorStr( const char * xs );

	~XorStr()
	{
		for ( int i = 0; i < BUFLEN; i++ ) s[ i ]=0; 
	}
};

template <int XORSTART, int BUFLEN, int XREFKILLER>
XorStr<XORSTART,BUFLEN,XREFKILLER>::XorStr( const char *xs )
{
	int xvalue = XORSTART;
	int i = 0;

	for ( ; i < ( BUFLEN - 1 ); i++ ) 
	{
		s[ i ] = xs[ i - XREFKILLER ] ^ xvalue;
		xvalue += 1;
		xvalue %= 256;
	}

	s[ BUFLEN - 1 ] = 0;
}

/*Modules*/
#define STRING_MODULE_D3D9		/*d3d9.dll*/XorStr<0xB3,9,0xBFF3D6AA>("\xD7\x87\xD1\x8F\x99\xDC\xD5\xD6"+0xBFF3D6AA).s
#define STRING_MODULE_EHSVC		/*EhSvc.dll*/XorStr<0x90,10,0x6BE3B411>("\xD5\xF9\xC1\xE5\xF7\xBB\xF2\xFB\xF4"+0x6BE3B411).s
#define STRING_MODULE_CSHELL	/*CShell.dll*/XorStr<0xB3,11,0xFAC438C9>("\xF0\xE7\xDD\xD3\xDB\xD4\x97\xDE\xD7\xD0"+0xFAC438C9).s
#define STRING_MODULE_CLIENTFX	/*ClientFX.fxd*/XorStr<0x7A,13,0x9265FFF2>("\x39\x17\x15\x18\x10\x0B\xC6\xD9\xAC\xE5\xFC\xE1"+0x9265FFF2).s
/*Modules*/

/*Console Commands*/
#define STRING_CONSOLE_CHAMS	/*SkelModelStencil 1*/XorStr<0x3B,19,0x91CC3190>("\x68\x57\x58\x52\x72\x2F\x25\x27\x2F\x17\x31\x23\x29\x2B\x20\x26\x6B\x7D"+0x91CC3190).s
#define STRING_CONSOLE_NOFOG	/*FogEnable 0*/XorStr<0x25,12,0xC7F25807>("\x63\x49\x40\x6D\x47\x4B\x49\x40\x48\x0E\x1F"+0xC7F25807).s
#define STRING_CONSOLE_PICKUP	/*ActivationDistance 99999*/XorStr<0x53,25,0xC13A91AF>("\x12\x37\x21\x3F\x21\x39\x2D\x33\x34\x32\x19\x37\x2C\x14\x00\x0C\x00\x01\x45\x5F\x5E\x51\x50\x53"+0xC13A91AF).s
/*Console Commands*/
AimCorrection.cpp

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#include "AimCorrection.h"

cAim aim;

void cAim::AimCorrection( bool Correct )
{
	if( !StoreWepData )
	{	
		cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
			
		if( WepMgr )
		{
			for( int i = 0; i < WepMgr->WeaponCount; i++ )
			{ 
				cWeaponInfo* Wep = WepMgr->Weapons[i];

				if( Wep ) 
				{	
					OgAwepData[0][i] = Wep->fDuckPerturb;
					OgAwepData[1][i] = Wep->fMoveDuckPerturb;
					OgAwepData[2][i] = Wep->fPerturbIncSpeed;
					OgAwepData[3][i] = Wep->fPerturbDecSpeed;
					OgAwepData[4][i] = Wep->fCameraSwayXFreq;
					OgAwepData[5][i] = Wep->fCameraSwayYFreq;
					OgAwepData[6][i] = Wep->fZoomedPerturbIncSpeed;
					OgAwepData[7][i] = Wep->fZoomedPerturbDecSpeed; 
					OgAwepData[8][i] = Wep->fTripleShotMaxCamRecoilPitch;
					OgAwepData[9][i] = Wep->fTripleShotBaseCamRecoilPitch;
					OgAwepData[10][i] = Wep->fTripleShotPerturbIncSpeed;
					OgAwepData[11][i] = Wep->fTripleShotPerturbDecSpeed;
					OgAwepData[12][i] = Wep->fBaseCamRecoilPitch;
					OgAwepData[13][i] = Wep->fBaseCamRecoilAccelPitch;
					OgAwepData[14][i] = Wep->dwTripleShotMinPerturb;
					OgAwepData[15][i] = Wep->dwTripleShotMaxPerturb;
					OgAwepData[16][i] = Wep->dwMaxPerturb;
					OgAwepData[17][i] = Wep->dwMinPerturb;
					OgAwepData[18][i] = Wep->dwZoomedMaxPerturb;
					OgAwepData[19][i] = Wep->dwZoomedMinPerturb;
				} 
			}
		}
		StoreWepData = true;
	}

	if( Correct )
	{
		if( SetWepData )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{ 
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
					{	
						Wep->fDuckPerturb = 0.0f;
						Wep->fMoveDuckPerturb = 0.0f;
						Wep->fPerturbIncSpeed = 0.0f;
						Wep->fPerturbDecSpeed = 0.0f;
						Wep->fCameraSwayXFreq = 0.0f;
						Wep->fCameraSwayYFreq = 0.0f;
						Wep->fZoomedPerturbIncSpeed = 0.0f;
						Wep->fZoomedPerturbDecSpeed = 0.0f; 
						Wep->fTripleShotMaxCamRecoilPitch = 0.0f;
						Wep->fTripleShotBaseCamRecoilPitch = 0.0f;
						Wep->fTripleShotPerturbIncSpeed = 0.0f;
						Wep->fTripleShotPerturbDecSpeed = 0.0f;
						Wep->fBaseCamRecoilPitch = 0.0f;
						Wep->fBaseCamRecoilAccelPitch = 0.0f;
						Wep->dwTripleShotMinPerturb = 0.0f;
						Wep->dwTripleShotMaxPerturb = 0.0f;
						Wep->dwMaxPerturb = 0.0f;
						Wep->dwMinPerturb = 0.0f;
						Wep->dwZoomedMaxPerturb = 0.0f;
						Wep->dwZoomedMinPerturb = 0.0f;
					} 
				}
			}
			SetWepData = false;
		}
	}
	else
	{	
		if( !SetWepData )
		{
			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;

			if( WepMgr )
			{
				for( int i = 0; i < WepMgr->WeaponCount; i++ )
				{ 
					cWeaponInfo* Wep = WepMgr->Weapons[i];

					if( Wep ) 
					{	
						Wep->fDuckPerturb = OgAwepData[0][i];
						Wep->fMoveDuckPerturb = OgAwepData[1][i];
						Wep->fPerturbIncSpeed = OgAwepData[2][i];
						Wep->fPerturbDecSpeed = OgAwepData[3][i];
						Wep->fCameraSwayXFreq = OgAwepData[4][i];
						Wep->fCameraSwayYFreq = OgAwepData[5][i];
						Wep->fZoomedPerturbIncSpeed = OgAwepData[6][i];
						Wep->fZoomedPerturbDecSpeed = OgAwepData[7][i]; 
						Wep->fTripleShotMaxCamRecoilPitch = OgAwepData[8][i];
						Wep->fTripleShotBaseCamRecoilPitch = OgAwepData[9][i];
						Wep->fTripleShotPerturbIncSpeed = OgAwepData[10][i];
						Wep->fTripleShotPerturbDecSpeed = OgAwepData[11][i];
						Wep->fBaseCamRecoilPitch = OgAwepData[12][i];
						Wep->fBaseCamRecoilAccelPitch = OgAwepData[13][i];
						Wep->dwTripleShotMinPerturb = OgAwepData[14][i];
						Wep->dwTripleShotMaxPerturb = OgAwepData[15][i];
						Wep->dwMaxPerturb = OgAwepData[16][i];
						Wep->dwMinPerturb = OgAwepData[17][i];
						Wep->dwZoomedMaxPerturb = OgAwepData[18][i];
						Wep->dwZoomedMinPerturb = OgAwepData[19][i];
					} 
				}
			}
			SetWepData = true;
		}
	}
}
Detours.cpp

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#include "Detours.h"

cDetours detours;

unsigned int Pointer[] = {0xE9};

void *cDetours::DetourCreate( BYTE *src, const BYTE *dst )
{
	int len = 5;

	BYTE *jmp = (BYTE*)malloc( len+5 );
	DWORD dwBack;
	VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
	memcpy( jmp, src, len );	
	jmp += len;
	jmp[0] = Pointer[0];
	*(DWORD*)( jmp+1 ) = (DWORD)( src+len - jmp ) - 5;
	src[0] = Pointer[0];
	*(DWORD*)( src+1 ) = (DWORD)( dst - src ) - 5;
	VirtualProtect( src, len, dwBack, &dwBack );

	return( jmp-len );
}
Main.cpp

Code:
/**************Credits**************/
/*Black Diamond, luizimloko, mo3ad001, fatboy88, Azorbix, Gellin, Hans, ChaosMagican, Nightmare*/

#include "Main.h"
#include "Xor.h"

cMain main;

bool OnHack = true;
int Weapon, Bullets, Rapid;

DWORD dwCShellEntry;

typedef int( WINAPI *oPresent )( LPDIRECT3DDEVICE9 pDevice, const RECT *a, const RECT *b, HWND c, const RGNDATA *d );
oPresent pPresent;

bool bDataCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) 
{ 
    for(;*szMask;++szMask,++pData,++bMask) 
    if(*szMask=='x' && *pData!=*bMask )  
    return false; 
    return (*szMask) == NULL; 
} 

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) 
{ 
    for(DWORD i=0; i < dwLen; i++) 
		if(bDataCompare( (BYTE*)( dwAddress+i ),bMask,szMask) ) 
            return (DWORD)(dwAddress+i); 
     
    return 0; 
}

bool cMain::InGame(int variable)
{
	return((*( PBYTE )ADDR_GAMESTATUS == 1 ) && variable );
}

void __cdecl PushToConsole( const char* command )
{
	_asm
	{
		PUSH command
		MOV EAX, ADDR_CONSOLEUNWRAPPED
		CALL EAX
		ADD ESP, 0x4
	}
}

void WriteMemory(void *Adresses, void *ByteOnOff, int QuantOfBytes)
{
    DWORD AdressesValue, OtherValue;
    VirtualProtect(Adresses, QuantOfBytes, PAGE_EXECUTE_READWRITE, &AdressesValue);
    memcpy(Adresses, ByteOnOff, QuantOfBytes);
    VirtualProtect(Adresses, QuantOfBytes, AdressesValue, &OtherValue);
}

void VerifyClick(int &val, int vkKey)
{
	if(GetAsyncKeyState(vkKey)&1)
		val = !val;
}

void NamesTag (bool Names)
{
	if( Names ) {
		WriteMemory((PVOID)ADDR_NAMETAGS1, "\x90\x90", 2);
		WriteMemory((PVOID)ADDR_NAMETAGS2, "\x90\x90", 2);
	} else {
		WriteMemory((PVOID)ADDR_NAMETAGS1, "\x75\x05", 2);
		WriteMemory((PVOID)ADDR_NAMETAGS2, "\x75\x05", 2); 
	}
}

void WeaponRange()
{
	if( Weapon ) {
		WriteMemory((PVOID)ADDR_WEAPON_RANGE1, "\xB8\x00\x00\x00\x10\x90", 6);
		WriteMemory((PVOID)ADDR_WEAPON_RANGE2, "\xB8\x00\x00\x00\x10\x90", 6);
	} else {
		WriteMemory((PVOID)ADDR_WEAPON_RANGE1, "\x8B\x80\xD0\x02\x00\x00", 6);
		WriteMemory((PVOID)ADDR_WEAPON_RANGE2, "\x8B\x80\xD0\x02\x00\x00", 6); 
	}
}
void SuperBullets()
{
	if( Bullets ) {
		WriteMemory((PVOID)ADDR_S_BULLETS, "\x90\x90\x90", 3);
	} else {
		WriteMemory((PVOID)ADDR_S_BULLETS, "\x0F\x94\xC0", 3);
	}
}

void RapidFire()
{
	if(GetAsyncKeyState(VK_LBUTTON) < 0 && Rapid == 1) {
		WriteMemory((PVOID)ADDR_RAPIDFIRE, "\x90\x90", 2);
	} else {
		WriteMemory((PVOID)ADDR_RAPIDFIRE, "\x74\x3E", 2);
	}
}

int WINAPI gellPresent( LPDIRECT3DDEVICE9 pDevice, const RECT *a, const RECT *b, HWND c, const RGNDATA *d )
{
	_asm pushad;

	/*AimCorrection*/
	if( main.InGame( OnHack ))
	{
		aim.AimCorrection( OnHack );
	/*AimCorrection*/

	/*Memory Hacks*/
	NamesTag( OnHack );
	WeaponRange();
	SuperBullets();
	RapidFire();
	VerifyClick(Weapon,		VK_INSERT);
	VerifyClick(Bullets,		VK_END);
	VerifyClick(Rapid,		VK_DELETE);
	/*Memory Hacks*/

	/*Console Hacks*/
	PushToConsole( STRING_CONSOLE_CHAMS );
	PushToConsole( STRING_CONSOLE_NOFOG );
	PushToConsole( STRING_CONSOLE_PICKUP );
	/*Console Hacks*/		
	}

	_asm popad;
	return pPresent( pDevice, a, b, c, d );
	_asm jmp [gellPresent];
}

void RespawnCheck()
{
	DWORD MemoryCheck = FindPattern((DWORD)dwCShellEntry, 0x900000, (PBYTE)"\xFF\x34\x24\x5B\x81\xC4\x04\x00\x00\x00\xC3", "xxxxxxxxxxx") + 0x04;
	memcpy((void *)ADDR_RESPAWNCHECK, (void *)"\x58\xB8\x01\x00\x00\x00",6);
}

DWORD *cMain::FindDevice( void )
{
	DWORD hD3D9 = ( DWORD )LoadLibraryA( STRING_MODULE_D3D9 );

	for( DWORD i = 0, n = 0; i < 0x128000; i++ )
	{
		if( *( BYTE*)( hD3D9 + i + 0x00 ) == 0xC7 ) n++;
		if( *( BYTE*)( hD3D9 + i + 0x01 ) == 0x06 ) n++;
		if( *( BYTE*)( hD3D9 + i + 0x06 ) == 0x89 ) n++;
		if( *( BYTE*)( hD3D9 + i + 0x07 ) == 0x86 ) n++;
		if( *( BYTE*)( hD3D9 + i + 0x0C ) == 0x89 ) n++;
		if( *( BYTE*)( hD3D9 + i + 0x0D ) == 0x86 ) n++;
		
		if( n == 6 )
			return ( DWORD*)( hD3D9 + i + 2 );

		n = 0;
	}
	return NULL;
}

bool cMain::IsGameReady2Hook(void)
{
	if(GetModuleHandleA(STRING_MODULE_D3D9) != NULL 	
		&& GetModuleHandleA(STRING_MODULE_CLIENTFX) != NULL 	
		&& GetModuleHandleA(STRING_MODULE_CSHELL) != NULL)
	return true;
	return false;
}

void cMain::Hook( void ) 
{
	DWORD * VtablePtr = main.FindDevice();
	DWORD * devicePtr = ***( DWORD****)VtablePtr;
	DWORD * VTable;
	*( DWORD*)&VTable = *( DWORD*)VtablePtr;

	pPresent = ( oPresent )detours.DetourCreate(( PBYTE)VTable[17], ( PBYTE) &gellPresent );
}

DWORD WINAPI dwMain( LPVOID lpArg )
{
	while( !cMain::IsGameReady2Hook() )
		Sleep( 25 );

	main.Hook();
	RespawnCheck();

	return EXIT_SUCCESS;
}

BOOL APIENTRY DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	if( dwReason == DLL_PROCESS_ATTACH )
	{
		CreateThread( NULL, NULL, dwMain, NULL, NULL, NULL );
	}

	return TRUE;
}
Virus scan 1
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Credits:

Nightmare
Black Diamond
luizimloko
mo3ad001
fatboy88
azor bix
gellin
Hans
We11ington
ChaosMagican

@.REZ
@YellowFever
@BACKD00R
@[SMA] Paradise`
@Flengo

Approve?
Nightmare AutoON_mpgh.net.rar578 KB · 118 downloads Scanning…
why Russia can not download your file?
yeah something is messed up with the download i click on it and it takes me to a blank page, then nothing happens
Quote Originally Posted by Skaterforeva1 View Post
yeah something is messed up with the download i click on it and it takes me to a blank page, then nothing happens
The problem is with the site.
and here we go with noobs copying and pasting .
why release if this doesn't help anyone but them leechers
Quote Originally Posted by FinalHazard_ View Post
and here we go with noobs copying and pasting .
why release if this doesn't help anyone but them leechers
It helps new people that are trying to learn.

Things like this helped us before.
Why do you have an in game check when Nexon no longer checks weather or not your actually in game? Seems like a lot more work for nothing.
Quote Originally Posted by Skaterforeva1 View Post
Why do you have an in game check when Nexon no longer checks weather or not your actually in game? Seems like a lot more work for nothing.
Initializing and modifying values stored in classes.

They are only valid in game.
Thanks for sharing
1>LINK : fatal error LNK1123: сбой при преобразовании в COFF: файл недопустим или поврежден
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