BSUnlimited D3D
I am coding a new D3D hack, that is for BlackShot.
Here is some sneak preview of the source code;
Of course, I have just started it from scratch, I haven't added the GG bypass yet, and it will be keys activated, like "*".
I will try my best in this, since this is the first time I am coding a base from scratch. Will try to finish it by Season 2.
I will post updates ASAP. If you guys think this is useless, please close this thread
Oh and, those people who specialised in finding addresses and coding undetected hooks, please add my skype;
No noobs begging thanks.
Here is some sneak preview of the source code;
#include "stdafx.h"
#include "BSUnlimited.h"
#include <windows.h>
#include <stdio.h>
using namespace std;
typedef HRESULT (WINAPI *nDrawIndexedPrimitive)(LPDIRECT3DDEVICE9,DWORD,DW ORD,DWORD,DWORD,DWORD,DWORD);
nDrawIndexedPrimitive pnDrawIndexedPrimitive;
typedef HRESULT (WINAPI *nSetTransform)(LPDIRECT3DDEVICE9,DWORD,D3DMATRIX* );
nSetTransform pnSetTransform;
typedef HRESULT (WINAPI *nPresent)(LPDIRECT3DDEVICE9,DWORD,DWORD,DWORD,DWO RD);
nPresent pnPresent;
typedef HRESULT (WINAPI *nEndScene)(LPDIRECT3DDEVICE9);
nEndScene pnEndScene;
//***BOOLEANS***
bool Chams = false;
bool UAMMO = false;
HANDLE hThread;
HMODULE hEhSvc,hD3D8Dll,hThisDll;UINT pStride;
void D3D() //Classname
{
while(1){
if(GetAsyncKeyState(VK_SHIFT)+(VK_E) &1){ //"" activates the menu.
Chams = !Chams;
}
if(Chams==true){
}
Sleep(50);
}
}
BOOL WINAPI DllMain(HINSTANCE module, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL); //create the new Thread
MessageBox(NULL, L"BSUnlimited - D3D", L"BlackShot", MB_OK;
}
return TRUE;
}
#include "BSUnlimited.h"
#include <windows.h>
#include <stdio.h>
using namespace std;
typedef HRESULT (WINAPI *nDrawIndexedPrimitive)(LPDIRECT3DDEVICE9,DWORD,DW ORD,DWORD,DWORD,DWORD,DWORD);
nDrawIndexedPrimitive pnDrawIndexedPrimitive;
typedef HRESULT (WINAPI *nSetTransform)(LPDIRECT3DDEVICE9,DWORD,D3DMATRIX* );
nSetTransform pnSetTransform;
typedef HRESULT (WINAPI *nPresent)(LPDIRECT3DDEVICE9,DWORD,DWORD,DWORD,DWO RD);
nPresent pnPresent;
typedef HRESULT (WINAPI *nEndScene)(LPDIRECT3DDEVICE9);
nEndScene pnEndScene;
//***BOOLEANS***
bool Chams = false;
bool UAMMO = false;
HANDLE hThread;
HMODULE hEhSvc,hD3D8Dll,hThisDll;UINT pStride;
void D3D() //Classname
{
while(1){
if(GetAsyncKeyState(VK_SHIFT)+(VK_E) &1){ //"" activates the menu.
Chams = !Chams;
}
if(Chams==true){
}
Sleep(50);
}
}
BOOL WINAPI DllMain(HINSTANCE module, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL); //create the new Thread
MessageBox(NULL, L"BSUnlimited - D3D", L"BlackShot", MB_OK;
}
return TRUE;
}
I will try my best in this, since this is the first time I am coding a base from scratch. Will try to finish it by Season 2.
I will post updates ASAP. If you guys think this is useless, please close this thread

Oh and, those people who specialised in finding addresses and coding undetected hooks, please add my skype;
CaezerDaBoss
Anyway , nice job bro !
all D3D even VIP hack chams also detected 



