LightbulbARMA 2 OA Keygen - 1mio generated Keys per Second - Source linked

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ARMA 2 OA Keygen - 1mio generated Keys per Second - Source linked
Hello folks,

so this is my second attempt to release this, first one got removed because my libs had some network utils


This Keygen directly save the keys in a file, there is no need for a eyecandy gui since it is that fast !

Code:
How to use:

Unpack somwhere and Execute armakeygen.exe
Window Pop UP asking for how many keys you want to generate
Confirm and the Done Dialog should appear in like the same moment - yes its fast and done.
Generated .txt is in the same folder where .exe is located

Use the generated txt in darkys keychecker.

Scans
VirScan.org
mpgh_keygen.rar - Jotti's malware scan
Whoever scream for being that a positive result, please use google its a common false detect with that virusscanner

Please do not post any dumb comment about this is a keystealer, just wait for mod to approve / or remove this.

Planning to implement the keychecker directly in the program till now it seems that only a udp packet to battleeye master server p: 29910 is needed, just need to figure out how to communicate successfully with it


Why i made this, there cant be a working key ?
That is possible true, i just made it because all the other keygens are too slow. I was just giving it a try to do it better! I dont use it actually 2$ for a key that has been stolen works also.


Source
[Java] package simplekeygen; import java.util.Random; public class MTRandom exten - Pastebin.com
[Java] package simplekeygen; public class Rnd { private static final MTRandom rn - Pastebin.com
[Java] package simplekeygen; import java********Exception; import java****.RandomAcces - Pastebin.com
mpgh_keygen_mpgh.net.rar21 KB · 17,164 downloads 4/55 malicious
EDIT: Didn't read lol
Hmm alright sure when I have time I'll go find a valid key...
Before i forget this is a wrapped .jar , so you need jre/jdk installed but guess most already got this due usage of other programs.
Thanks for release cant wait till it gets approved btw is it 1 million per sec or what lol.
Yeah im serious about this. I have no idea (okay i have) how others have made theirs so slow, okay simple thing is to not have a shiny gui that show ever generated key, well not even someone care about this. Generate a .txt file and use it in darkys thats what ppl want nothing more and nothing less.

Source is linked so there no secret behind this. simple usage of random gen, buffers and channels.
I think that it's all based on random access memory. It would be impossible in my opinion to generate 1,000,000 keys per second in computer that has ex. 256mb ram.
I approve this, but since everyone got atleast 3gb or a lot more on these days there is no con to use random access : ) .

recommend is to use max 2,5mio keys per generation, that will reserve around 600mb(and 100%usage on a single core) for about 2 seconds and then get killed by gc so ram is free again. Extending -minXms and make it multithreaded could increase the speed for largeee stacks but since the keychecker is such slow i dont believe someone want to check millions over millions of keys.
Does this generate all the chars randomly ?
Yeah like all the other this is pure bruteforce, first 2 digits are one of these (C6,06,46,86,80,42,02,C2,04) and the rest is random 1-9, A-F. Thats why its important to have large stacks of generated keys, with darkys keychecker you can import them and check if they are valid.

well working on including the check from darky into mine ones, would maybe not super speed up because you have to connect to be mastserver what will have a ping/delay ofc but nvm its just for fun.
Thank you dude,now l ay bee able to host may server
Nice job

My java key-utilities program im making only generates 1mil in 30seconds, but it also displays them so yea that's probably one reason why its slower. Me and some others are trying to crack how to check keys for validation but it's not easy. Untill then I might just release it as is because it converts keys, checks for bans, and generates keys.
Throwing one millions updates to swing (which is purely known as fucking slow) will made it to 30 seconds.

To the part with how to check for validation use a program like wireshark to track network traffic then check some keys with darkys program (thank you darky for this once again), you will see that UDP Packet to 69.xx.x.x.x (dont remember ip) will send on 29910 (same port that has to be blocked when creating a no cd key server), didnt looked into packet structure but sending a DatagramPacket with the key could be some way to begin and wait what server answers if he answers.
nice job ! but why i cant download this one?
Quote Originally Posted by hunteriarz View Post
nice job ! but why i cant download this one?
Because admin has to check the files FOR OUR SAFETY. You never know, if its real or not, may have keystealer on it that takes your arma 2 key from your registry (have seen those alot, luckily I know how to avoid these)
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