PostAuto Bypass & Wallhack Source For MAT

Posts 16–30 of 40 · Page 2 of 3
Example : 0x266E76 -> 4Byte -> Value : 123456 ( OFF ) -> Change 4Byte To Array Of Byte .
0x266E76 -> 4Byte -> Value : 123458 ( ON ) -> Change 4Byte To Array Of Byte .
Array Of Byte On & Off , You Change In Base .
can u make a video for us ,,,, where to paste ur code and where to put it ?? in source file or header file or resources file ??
sc wallhack error pls help error C2143: syntax error : missing ';' before '}'
error C2059: syntax error : '}'
Can You Make a video plase
you can make clip how to make dll file because i don't know how to make this for dll .
thanks for sharing the code, but you must understand that 99% of us here do not understand what to do with this. could in addition compile it? and made to order, you could make it functional for all MAT communities?
Completed Wallhack Source :
HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{ myfile << "DIP is hooked\n";
if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();
if(Hack1)
{
if((Stride == 52 || Stride == 32 ))
{
pDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
}
}
return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
teach me how to combine me try but so hard
can you make a video plase
Quote Originally Posted by XPS Hacking View Post
Auto Bypass Source :#include <windows.h>
#include <stdio.h>
BYTE Bypass[7] = {0x73, 0x1E, 0x68, 0x00, 0x00, 0x04, 0x00}; //Byte ON Bypass
BYTE Bypass2[7] = {0x74, 0x1E, 0x68, 0x00, 0x00, 0x04, 0x00}; //Byte OFF Bypass
DWORD Juwendivb = 0;
LPTSTR COD = "MAT.exe"; // Target game

void Patch(void *adr, void *ptr, int size)
{
DWORD NewProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_WRITECOPY, &NewProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,NewProtection, &NewProtection);
}


DWORD WINAPI LoopFunction(LPVOID param)
{
while (1) {

if(GetAsyncKeyState(VK_HOME)&1)//Home Hotkey
{
DWORD Maho = (DWORD)GetModuleHandleA(COD);
{
if (Maho > 0) {
Juwendivb = Maho + 0x266E76; // Pointer Bypass
Patch((void *)(Juwendivb),(void*)(PBYTE)Bypass2, 7); //Byte ON Bypass
Sleep(100);
Patch((void *)(Juwendivb),(void*)(PBYTE)Bypass, 7); // Byte OFF Bypass
}
Sleep(10);
}
}
}
return (0);
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) //DLL Main
{
// ngurangin beban kerja dll
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH) {
CreateThread(0, 0, LoopFunction, 0, 0, 0);
}
return TRUE;
}
i just compiled the Auto Bypass source,so i need to inject it into the MAT or ?
the stride not work on me, what the directx of this game?
in lobby d3d9 and during gameplaye d3d8?
you give a error code to us ~i use 1house to do it ,but cant !!!~ wasting my time /029 shit you /022
Quote Originally Posted by XPS Hacking View Post
Auto Bypass Source :


Wallhack Source :
How to use this *.dll file? Inject it or what??
Posts 16–30 of 40 · Page 2 of 3
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