Have a hit marker:
Made by me.
Code:
local function DrawMarker()
local x = ScrW() / 2
local y = ScrH() / 2
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawLine(x - 6, y - 6, x - 12, y - 12)
surface.DrawLine(x + 6, y - 6, x + 12, y - 12)
surface.DrawLine(x + 6, y + 6, x + 12, y + 12)
surface.DrawLine(x - 6, y + 6, x - 12, y + 12)
end
local function DetectHit()
if LocalPlayer():KeyDown(IN_ATTACK) and LocalPlayer():GetActiveWeapon():GetClass() ~= "weapon_physgun" or "weapon_physcannon" then
hook.Add("HUDPaint", "DrawHitMarker", DrawMarker)
timer.Simple(0.5, function()
hook.Remove("HUDPaint", "DrawHitMarker")
end)
end
end
