Can anyone recommend some quality aimbots?
InfoGarry's Mod Script Thread
Spirit Walk - By RabidToaster
Just a code by RabidToaster. It's a client side noclip.
Commands:
sw_toggle (Toggles noclip)
---------- Post added at 10:08 PM ---------- Previous post was at 10:05 PM ----------
A shitty hitmarker from pastebin.
Not made by me. Probably copied from some shitty hack.
---------- Post added at 10:10 PM ---------- Previous post was at 10:08 PM ----------
Yes, this has been posted before but still, really basic speedhack.
Also, not by me.
Save it as an autoexecutable CFG, you will need a bypasser for the host_framerate to operate correctly.
Commands:
sw_toggle (Toggles noclip)
Code:
local SW = {}
SW.Enabled = false
SW.ViewOrigin = Vector( 0, 0, 0 )
SW.ViewAngle = Angle( 0, 0, 0 )
SW.Velocity = Vector( 0, 0, 0 )
function SW.CalcView( ply, origin, angles, fov )
if ( !SW.Enabled ) then return end
if ( SW.SetView ) then
SW.ViewOrigin = origin
SW.ViewAngle = angles
SW.SetView = false
end
return { origin = SW.ViewOrigin, angles = SW.ViewAngle }
end
hook.Add( "CalcView", "SpiritWalk", SW.CalcView )
function SW.CreateMove( cmd )
if ( !SW.Enabled ) then return end
// Add and reduce the old velocity.
local time = FrameTime()
SW.ViewOrigin = SW.ViewOrigin + ( SW.Velocity * time )
SW.Velocity = SW.Velocity * 0.95
// Rotate the view when the mouse is moved.
local sensitivity = 0.022
SW.ViewAngle.p = math.Clamp( SW.ViewAngle.p + ( cmd:GetMouseY() * sensitivity ), -89, 89 )
SW.ViewAngle.y = SW.ViewAngle.y + ( cmd:GetMouseX() * -1 * sensitivity )
// What direction we're going to move in.
local add = Vector( 0, 0, 0 )
local ang = SW.ViewAngle
if ( cmd:KeyDown( IN_FORWARD ) ) then add = add + ang:Forward() end
if ( cmd:KeyDown( IN_BACK ) ) then add = add - ang:Forward() end
if ( cmd:KeyDown( IN_MOVERIGHT ) ) then add = add + ang:Right() end
if ( cmd:KeyDown( IN_MOVELEFT ) ) then add = add - ang:Right() end
if ( cmd:KeyDown( IN_JUMP ) ) then add = add + ang:Up() end
if ( cmd:KeyDown( IN_DUCK ) ) then add = add - ang:Up() end
// Speed.
add = add:GetNormal() * time * 500
if ( cmd:KeyDown( IN_SPEED ) ) then add = add * 2 end
SW.Velocity = SW.Velocity + add
// This stops us looking around crazily while spiritwalking.
if ( SW.LockView == true ) then
SW.LockView = cmd:GetViewAngles()
end
if ( SW.LockView ) then
cmd:SetViewAngles( SW.LockView )
end
// This stops us moving while spiritwalking.
cmd:SetForwardMove( 0 )
cmd:SetSideMove( 0 )
cmd:SetUpMove( 0 )
end
hook.Add( "CreateMove", "SpiritWalk", SW.CreateMove )
function SW.Toggle()
SW.Enabled = !SW.Enabled
SW.LockView = SW.Enabled
SW.SetView = true
local status = { [ true ] = "ON", [ false ] = "OFF" }
print( "SpiritWalk " .. status[ SW.Enabled ] )
end
concommand.Add( "sw_toggle", SW.Toggle )
concommand.Add( "sw_pos", function() print( SW.ViewOrigin ) end )
---------- Post added at 10:08 PM ---------- Previous post was at 10:05 PM ----------
A shitty hitmarker from pastebin.
Not made by me. Probably copied from some shitty hack.
Code:
function Hitmarker()
local MYEYES = LocalPlayer():GetEyeTrace().Entity
local me = LocalPlayer()
if MYEYES:IsPlayer() then
if me:Health() > 0 then
if me:KeyDown(IN_ATTACK) then
if me:GetActiveWeapon():Clip1() > 0 then
surface.SetDrawColor( 255 , 255 , 255 , 255 )
surface.DrawLine(ScrW() / 2 - 5 , ScrH() / 2 - 5 , ScrW() / 2 - 15 , ScrH() / 2 - 15)
surface.DrawLine(ScrW() / 2 + 5 , ScrH() / 2 + 5 , ScrW() / 2 + 15, ScrH() / 2 + 15)
surface.DrawLine(ScrW() / 2 + 5 , ScrH() / 2 - 5 , ScrW() / 2 + 15 , ScrH() / 2 - 15)
surface.DrawLine(ScrW() / 2 - 5 , ScrH() / 2 + 5 , ScrW() / 2 - 15 , ScrH() / 2 + 15)
end
end
end
end
end
hook.Add("HUDPaint","wtfisthisshittyhitmarker",Hitmarker)
---------- Post added at 10:10 PM ---------- Previous post was at 10:08 PM ----------
Yes, this has been posted before but still, really basic speedhack.
Also, not by me.
Code:
bind "e" "+use;speed.toggle" alias "speed.toggle" "speed.on" alias "speed.on" "host_framerate 8; alias speed.toggle speed.off" alias "speed.off" "host_framerate 0; alias speed.toggle speed.on" rate "25000" cl_cmdrate "66" cl_updaterate "66"
It feels like some have been duplicates now.
the speedhack is from x22 and I'm sure I've posted it before.
As well as SW. Anyhow, I guess there's no harm in that since I can't remember where I did.
the speedhack is from x22 and I'm sure I've posted it before.
As well as SW. Anyhow, I guess there's no harm in that since I can't remember where I did.
ViewAll By RabidToaster
Another simple wallhack, shows entities and players through walls. Nothing more than that.
By RabidToaster.
By RabidToaster.
Code:
// ViewAll by Rabid Toaster.
if SERVER then return end
local VA = {}
-- todo: not this
do
local PANEL = {}
function PANEL:Init()
self.ConVars = {}
self.Options = {}
end
function PANEL:AddOption( strName, tabConVars )
self:AddChoice( strName, tabConVars )
for k, v in pairs( tabConVars ) do
self.ConVars[ k ] = 1
end
end
function PANEL:OnSelect( index, value, data )
for k, v in pairs( data ) do
RunConsoleCommand( k, v )
end
end
function PANEL:Think( CheckConvarChanges )
self:CheckConVarChanges()
end
function PANEL:ConVarsChanged()
for k, v in pairs( self.ConVars ) do
if ( self[ k ] == nil ) then return true end
if ( self[ k ] != GetConVarString( k ) ) then return true end
end
return false
end
function PANEL:CheckForMatch( cvars )
if ( table.Count( cvars ) == 0 ) then return false end
for k, v in pairs( cvars ) do
if ( tostring(v) != GetConVarString( k ) ) then
return false
end
end
return true
end
function PANEL:CheckConVarChanges()
if (!self:ConVarsChanged()) then return end
for k, v in pairs( self.ConVars ) do
self[ k ] = GetConVarString( k )
end
for k, v in pairs( self.Data ) do
if ( self:CheckForMatch( v ) ) then
self:SetText( self:GetOptionText(k) )
return
end
end
end
PANEL.Base = "DComboBox"
VA.CtrlListBox = PANEL
end
do
local hooks = {}
local created = {}
local function CallHook(self, name, args)
if !hooks[name] then return end
for funcName, _ in pairs(hooks[name]) do
local func = self[funcName]
if func then
local ok, err = pcall(func, self, unpack(args or {}))
if !ok then
ErrorNoHalt(err .. "\n")
elseif err then
return err
end
end
end
end
local function AddHook(self, name, funcName)
// If we haven't got a hook for this yet, make one with a random name and store it.
// This is so anti-cheats can't detect by hook name, and so we can remove them later.
if !created[name] then
local random = ""
for i = 1, math.random(4, 10) do
local c = math.random(65, 116)
if c >= 91 && c <= 96 then c = c + 6 end
random = random .. string.char(c)
end
hook.Add(name, random, function(...) CallHook(self, name, {...}) end)
created[name] = random
end
hooks[name] = hooks[name] or {}
hooks[name][funcName] = true
end
// Don't let other scripts remove our hooks.
local oldRemove = hook.Remove
function hook.Remove(name, unique)
if created[name] == unique then return end
oldRemove(name, unique)
end
// Removes all hooks, useful if reloading the script.
local function RemoveHooks()
for hookName, unique in pairs(created) do
oldRemove(hookName, unique)
end
end
// Add copies the script can access.
VA.AddHook = AddHook
VA.CallHook = CallHook
VA.RemoveHooks = RemoveHooks
end
concommand.Add("va_reload", function()
VA:CallHook("Shutdown")
print("Removing hooks...")
VA:RemoveHooks()
local info = debug.getinfo(1, "S")
if info && info.short_src then
print("Reloading (" .. info.short_src .. ")...")
include(info.short_src)
else
print("Cannot find ViewAll file, reload manually.")
end
end)
print("ViewAll loaded.")
do
local settings = {}
local function SettingVar(self, name)
return (self.SettingPrefix or "") .. string.lower(name)
end
local function RandomName()
local random = ""
for i = 1, math.random(4, 10) do
local c = math.random(65, 116)
if c >= 91 && c <= 96 then c = c + 6 end
random = random .. string.char(c)
end
return random
end
local function SetSetting(name, _, new)
if !settings[name] then return end
local info = settings[name]
if info.Type == "number" then
new = tonumber(new)
elseif info.Type == "boolean" then
new = (tonumber(new) or 0) > 0
end
info.Value = new
end
local function CreateSetting(self, name, desc, default, misc)
local cvar = SettingVar(self, name)
local info = {Name = name, Desc = desc, CVar = cvar, Type = type(default), Value = default}
for k, v in pairs(misc or {}) do
if !info[k] then info[k] = v end
end
// Convert default from boolean to number.
if type(default) == "boolean" then
default = default and 1 or 0
end
if !settings[cvar] then
local tab = cvars.GetConVarCallbacks(cvar)
if !tab then
cvars.AddChangeCallback(cvar, function() end)
tab = cvars.GetConVarCallbacks(cvar)
end
while true do
local name = RandomName()
if !tab[name] then
tab[name] = SetSetting
info.Callback = name
break
end
end
end
settings[cvar] = info
settings[#settings + 1] = info
// Create the convar.
CreateClientConVar(cvar, default, (info.Save != false), false)
SetSetting(cvar, _, GetConVarString(cvar))
end
local function GetSetting(self, name)
local cvar = SettingVar(self, name)
if !settings[cvar] then return end
return settings[cvar].Value
end
local function Shutdown()
print("Removing settings callbacks...")
for _, info in ipairs(settings) do
if info.CVar && info.Callback then
local tab = cvars.GetConVarCallbacks(info.CVar)
if tab then
tab[info.Callback] = nil
end
end
end
end
local function SettingsList()
return table.Copy(settings)
end
local function BuildMenu(self, panel)
for _, info in ipairs(settings) do
if info.Show != false then
if info.MultiChoice then
local ctrl = vgui.CreateFromTable(VA.CtrlListBox, panel)
for k, v in pairs(info.MultiChoice) do
ctrl:AddOption(k, {[info.CVar] = v})
end
local left = vgui.Create("DLabel", self)
left:SetText(info.Desc or info.CVar)
left:SetDark(true)
ctrl:SetHeight(25)
ctrl:Dock(TOP)
panel:AddItem(left, ctrl)
elseif info.Type == "number" then
panel:NumSlider(info.Desc or info.CVar, info.CVar, info.Min or -1, info.Max or -1, info.Places or 0)
elseif info.Type == "boolean" then
panel:CheckBox(info.Desc or info.CVar, info.CVar)
elseif info.Type == "string" then
panel:TextEntry(info.Desc or info.CVar, info.CVar)
end
end
end
end
VA.SettingPrefix = "va_"
VA.CreateSetting = CreateSetting
VA.Setting = GetSetting
VA.SettingsList = SettingsList
VA.BuildMenu = BuildMenu
VA.SettingsShutdown = Shutdown
VA:AddHook("Shutdown", "SettingsShutdown")
end
VA:CreateSetting("updatedelay", "Target update delay", 1, {Min = 0, Max = 5})
VA:CreateSetting("enabled", "Enabled", true)
VA:CreateSetting("fullbright", "Fullbright", true)
VA:CreateSetting("nodraw", "NoDraw entities to increase performance", false)
VA:CreateSetting("showfriendlies", "Draw members of your own team", true)
VA:CreateSetting("heldweapons", "Draw held weapons", true)
VA:CreateSetting("weapons", "Draw dropped weapons", true)
VA:CreateSetting("items", "Draw items", true)
VA:CreateSetting("ragdolls", "Draw ragdolls", true)
VA:CreateSetting("dangerous", "Draw dangerous items", true)
// ##################################################
// Targeting
// ##################################################
VA.DeathSequences = {
["models/barnacle.mdl"] = {4, 15};
["models/antlion_guard.mdl"] = {44};
["models/hunter.mdl"] = {124, 125, 126, 127, 128};
}
VA.DangerousItems = {
["npc_grenade_frag"] = true; // Normal grenades.
["npc_satchel"] = true; // SLAM mines.
["npc_tripmine"] = true; // SLAM tripwires.
["rpg_missile"] = true; // RPG rockets.
["crossbow_bolt"] = true; // Crossbow bolts...
["grenade_ar2"] = true; // SMG grenades.
}
VA.EnemyNPCs = {
["npc_headcrab"] = true;
["npc_antlionguard"] = true;
["npc_zombie"] = true;
["npc_zombine"] = true;
["npc_antlion_worker"] = true;
["npc_metropolice"] = true;
["npc_fastzombie_torso"] = true;
["npc_combine_s"] = true;
["npc_zombie_torso"] = true;
["npc_rollermine"] = true;
["npc_turret_floor"] = true;
["npc_barnacle"] = true;
["npc_poisonzombie"] = true;
["npc_manhack"] = true;
["npc_antlion"] = true;
["npc_headcrab_black"] = true;
["npc_headcrab_poison"] = true;
["npc_fastzombie"] = true;
["npc_combine_s"] = true;
["npc_hunter"] = true;
["npc_headcrab_fast"] = true;
["npc_combine_s"] = true;
["npc_cscanner"] = true;
["npc_strider"] = true;
}
function VA:TargetInfo(ent)
if !IsValid(ent) then return end
local ply = LocalPlayer()
if !IsValid(ply) then return end
local class = ent:GetClass()
if ent:IsPlayer() then
if ent:Alive() == false then return end
if ply:Team() == ent:Team() && !self:Setting("showfriendlies") then return end
local col = team.GetColor(ent:Team())
local name = team.GetName(ent:Team())
if name == "Spectator" then
col.a = 64
end
return true, col
end
if ent:IsNPC() then
if ent:GetMoveType() == MOVETYPE_NONE then return end
if ent.IsDead then return end
local model = string.lower(ent:GetModel() or "")
if self.DeathSequences[model] then
if table.HasValue(self.DeathSequences[model], ent:GetSequence()) then return end
end
if self.EnemyNPCs[class] then
return true, Color(255, 0, 0)
else
return true, Color(0, 255, 0)
end
end
if ent:IsWeapon() then
if IsValid(ent:GetOwner()) then
if self:Setting("heldweapons") then
return self:TargetInfo(ent:GetOwner()), nil
end
else
return self:Setting("weapons"), nil, true
end
return true
end
if self:Setting("items") then
if string.find(class, "item") then
return true
end
end
if self:Setting("ragdolls") then
if class == "prop_ragdoll" || class == "class C_ClientRagdoll" then
return true, Color(255, 255, 0)
end
end
if self:Setting("dangerous") then
if self.DangerousItems[class] then
return true, Color(255, 0, 0)
end
end
end
function VA:TargetCreated(ent)
if !IsValid(ent) then return end
local pass, colour, prop = self:TargetInfo(ent)
if pass == true then
self:AddTarget(ent, colour, prop)
elseif self:IsNoDraw(ent:GetOwner()) then
self:SetNoDraw(ent, false)
end
if ent:GetClass() == "raggib" then
local owner = ent:GetOwner()
if IsValid(owner) && owner:GetModel() != "models/zombie/classic_torso.mdl" then // They're a torso, not dead.
owner.IsDead = true
end
end
end
VA:AddHook("OnEntityCreated", "TargetCreated")
VA.Targets = {}
VA.LastFindTargets = 0
local targets
function VA:FindTargets()
if !self:Enabled() then return end
if CurTime() < self.LastFindTargets + self:Setting("updatedelay") then return end
self.LastFindTargets = CurTime()
targets = {}
for _, ent in pairs(ents.GetAll()) do
local pass, colour, prop = self:TargetInfo(ent)
if pass == true then
targets[ent] = {colour or Color(255, 255, 255), prop == true}
end
end
for targ, _ in pairs(self.Targets) do
if IsValid(targ) && !targets[targ] then
self:RemoveTarget(ent)
end
end
self.Targets = targets
end
VA:AddHook("Think", "FindTargets")
function VA:AddTarget(ent, colour, prop)
self.Targets[ent] = {colour or Color(255, 255, 255), prop == true}
end
function VA:RemoveTarget(ent)
if !ent then return end
if self:UseNoDraw() then
self:SetNoDraw(ent, false)
end
self.Targets[ent] = nil
end
function VA:GetTargets()
return self.Targets
end
// ##################################################
// Materials
// ##################################################
VA.Materials = {}
VA.MaterialNames = {}
VA:CreateSetting("material", "Material", "wireframe", {MultiChoice = VA.MaterialNames})
function VA:GetMaterial()
local name = string.lower(self:Setting("material"))
return self.Materials[name]
end
function VA:AddMaterial(name, base, shader)
if !shader then shader = "VertexLitGeneric" end
name = string.lower(name)
local mat = CreateMaterial("viewall_" .. name, shader, {
["$basetexture"] = base,
["$ignorez"] = 1
})
self.Materials[name] = mat
self.MaterialNames[name] = name
end
function VA:GetMaterialList()
return self.Materials
end
VA:AddMaterial("solid", "models/debug/debugwhite")
VA:AddMaterial("wireframe", "models/wireframe", "Wireframe")
// ##################################################
// Rendering
// ##################################################
local targets, colour, Draw
function VA:RenderTargets()
if !self:Enabled() then return end
targets = self:GetTargets()
//if #targets == 0 then return end
local mat = self:GetMaterial(matName)
// NoDraw to save drawing, and weed out invalid entities.
local pass
for ent, info in pairs(targets) do
pass = self:TargetInfo(ent)
if pass then
if self:UseNoDraw() then
self:SetNoDraw(ent, true)
end
else
self:RemoveTarget(ent)
end
end
local fullbright = self:Setting("fullbright")
if fullbright then
render.SuppressEngineLighting(true)
end
function Draw(ent, r, g, b, a, prop)
render.SetColorModulation(r / 255, g / 255, b / 255)
render.SetBlend(a / 255)
if prop && IsValid(self.Prop) then
self.Prop:SetModel("models/error.mdl")
self.Prop:SetModel(ent:GetModel())
self.Prop:SetPos(ent:GetPos())
self.Prop:SetAngles(ent:GetAngles())
self.Prop:DrawModel()
else
ent:DrawModel()
end
end
cam.Start3D(EyePos(), EyeAngles())
if mat != nil then
render.MaterialOverride(mat)
for ent, info in pairs(targets) do
Draw(ent, info[1]["r"], info[1]["g"], info[1]["b"], info[1]["a"], info[2])
end
render.MaterialOverride(nil)
end
local r, g, b
for ent, info in pairs(targets) do
c = ent:GetColor()
Draw(ent, c.r, c.g, c.b, info[1]["a"], info[2])
end
cam.End3D()
render.SetBlend(1)
if fullbright then
render.SuppressEngineLighting(false)
end
end
VA:AddHook("RenderScreenspaceEffects", "RenderTargets")
function VA:CreateProp()
if !IsValid(self.Prop) then
self.Prop = ents.CreateClientProp()
self.Prop:SetNoDraw(true)
self.Prop:Spawn()
end
end
VA:AddHook("Think", "CreateProp")
function VA:Enabled()
return self:Setting("enabled")
end
VA.NoDraw = {}
function VA:SetNoDraw(ent, bool)
if !IsValid(ent) then return end
if bool then
ent:SetRenderMode(RENDERMODE_NONE)
self.NoDraw[ent] = true
else
ent:SetRenderMode(RENDERMODE_NORMAL)
self.NoDraw[ent] = nil
end
end
function VA:IsNoDraw(ent)
return self.NoDraw[ent] == true
end
function VA:UseNoDraw()
return self:Setting("nodraw")
end
function VA:OpenMenu()
local w, h = ScrW() / 3, ScrH() / 2
local menu = vgui.Create("DFrame")
menu:SetTitle("VA")
menu:SetSize(w, h)
menu:Center()
menu:MakePopup()
local scroll = vgui.Create("DPanelList", menu)
scroll:SetPos(5, 25)
scroll:SetSize(w - 10, h - 30)
scroll:EnableVerticalScrollbar()
local form = vgui.Create("DForm", menu)
form:SetName("")
form.Paint = function() end
scroll:AddItem(form)
self:BuildMenu(form)
if VA.Menu then VA.Menu:Remove() end
VA.Menu = menu
end
concommand.Add("va_menu", function() VA:OpenMenu() end)
function VA:RegisterMenu()
spawnmenu.AddToolMenuOption("Options", "Hacks", "VA", "VA", "", "", function(p) self:BuildMenu(p) end)
end
VA:AddHook("PopulateToolMenu", "RegisterMenu")
Dosent works on some servers. I plaid on 1 server and the moment I started the hack it said "?????? Is a dirty cheater!" Here is the IP 208.146.44.19:27015
And from now on when I attempt to join the server my gmod crashes
And from now on when I attempt to join the server my gmod crashes
A little entity finder i made.
The left list shows the entity classes you're looking for, the right list shows all the other entity classes on the map. Double click on either list to move the item to the other list.
http://i.imgur.com/nuJg2V3.jpg
ShowEnts is the command to toggle on/off.
ShowHXMenu is the command to open the menu.
The left list shows the entity classes you're looking for, the right list shows all the other entity classes on the map. Double click on either list to move the item to the other list.
http://i.imgur.com/nuJg2V3.jpg
Code:
//Toggle command
local showing = true
concommand.Add("ShowEnts", function()
if showing then
showing = false
else
showing = true
end
end)
//Everything menu related
local EntsToShow = {}
local OtherEnts = {}
concommand.Add("ShowHXMenu", function(ply, cmd, args)
function Reload(startX, startY)
table.Empty(OtherEnts)
for k,v in pairs(ents.GetAll()) do
local addToAllEnts = true
for i,p in pairs(EntsToShow) do
if p == v:GetClass() then
addToAllEnts = false
end
end
for i,p in pairs(OtherEnts) do
if p == v:GetClass() then
addToAllEnts = false
end
end
if addToAllEnts then
table.insert(OtherEnts, v:GetClass())
end
end
local main = vgui.Create( "DFrame" )
main:SetSize( 400, 250 )
if startX and startY then
main:SetPos(startX, startY)
else
main:Center()
end
main:SetTitle( "" )
main:SetVisible( true )
main:SetDraggable( true )
main:ShowCloseButton( true )
main:MakePopup()
main.Paint = function()
drawRoundedBox( 8, 0, 0, main:GetWide(), main:GetTall(), Color( 0, 0, 0, 150 ) )
end
DermaList = vgui.Create( "DPanelList", main )
DermaList:SetPos( 25,25 )
DermaList:SetSize( 700, 500 )
DermaList:SetSpacing( 75 )
DermaList:EnableHorizontal( false )
DermaList:EnableVerticalScrollbar( true )
local SelectedEnts = vgui.Create("DListView")
SelectedEnts:SetSize(150, 200)
SelectedEnts:SetPos(0, 0)
SelectedEnts:SetMultiSelect(false)
SelectedEnts:AddColumn("Ents to show")
for k,v in pairs(EntsToShow) do
SelectedEnts:AddLine(v)
end
SelectedEnts.DoDoubleClick = function(parent, index, list)
table.remove(EntsToShow, index)
main:Close()
local x, y = main:GetPos()
Reload(x, y)
end
DermaList:Add(SelectedEnts)
local AllEnts = vgui.Create("DListView")
AllEnts:SetSize(150, 200)
AllEnts:SetPos(200, 0)
AllEnts:SetMultiSelect(false)
AllEnts:AddColumn("Ents not to show")
for k,v in pairs(OtherEnts) do
AllEnts:AddLine(v)
end
AllEnts.DoDoubleClick = function(parent, index, list)
table.insert(EntsToShow, OtherEnts[index])
main:Close()
local x, y = main:GetPos()
Reload(x, y)
end
DermaList:Add(AllEnts)
end
Reload()
end)
//Actually drawing information
hook.Add("HUDPaint", "ShowEnts", function()
if showing then
for k,v in pairs(ents.GetAll()) do
local drawing = false
for i,p in pairs(EntsToShow) do
if v:GetClass() == p then
drawing = true
end
end
if drawing then
local stuff = v:GetPos():ToScreen()
surface.SetTextPos( stuff.x - 15, stuff.y )
surface.SetFont("default")
local text = v:GetClass()
surface.DrawText( text )
local Width, Height = surface.GetTextSize(text)
surface.SetDrawColor( 255, 0, 0, 255)
surface.DrawOutlinedRect( stuff.x - 20, stuff.y, Width + 10, Height + 5)
end
end
end
end)
ShowHXMenu is the command to open the menu.
ATM Hacker
Money stealer I posted a while ago but got deleted. Not going to risk a ban again so I'll just provide the script.
Description: Note: Works only on some servers using the darkrp atm addon, some servers fixed this exploit already.
To steal money from a specific person, run this console command: atm_getmoney [name of person] [amount of money you want to steal]
(this was made by a facepunch user)
To steal money from every account, run this console command: atm_takemoney [amound of money you want to take from every account]
(made by me, but based off of the above)
Errors will appear.
Credits: Random facepunch user + me
Description: Note: Works only on some servers using the darkrp atm addon, some servers fixed this exploit already.
To steal money from a specific person, run this console command: atm_getmoney [name of person] [amount of money you want to steal]
(this was made by a facepunch user)
To steal money from every account, run this console command: atm_takemoney [amound of money you want to take from every account]
(made by me, but based off of the above)
Errors will appear.
Credits: Random facepunch user + me
Code:
concommand.Add( "atm_getmoney", function(ply, cmd, args)
local name = args[1]
local money = args[2]
if not money or not name then
chat.AddText( nil, cmd.." name money" )
return
end
local vict
for k,v in pairs(player.GetAll()) do
if string.find( v:Nick(), name ) then
vict = v
break
end
end
if not IsValid(vict) then
chat.AddText( nil, "No player found with "..name.." in their name." )
return
end
chat.AddText( nil, "Attempting to take $"..money.." from "..vict:Nick().."." )
RunConsoleCommand( "rp_atm_withdraw", "", vict:UniqueID(), money )
end )
concommand.Add("atm_takemoney", function(players, command, args)
for k, v in pairs(player.GetAll()) do
RunConsoleCommand("atm_getmoney", ""..v:GetName().."", args[1])
end
end)
omg thank you mad yet :3 just what i needed
Advanced Crosshair 1.0
First version of an Advanced crosshair I made.
Checks if you are aiming at a player, shows their health and has a build in hitmarker.
I have more features (such as warning you if a player is aiming a weapon at you) planned for the future so check https://github.com/LennyPenny/Lennys...vcrosshair.lua for the latest version.
Here is 1.0 anyway:
Checks if you are aiming at a player, shows their health and has a build in hitmarker.
I have more features (such as warning you if a player is aiming a weapon at you) planned for the future so check https://github.com/LennyPenny/Lennys...vcrosshair.lua for the latest version.
Here is 1.0 anyway:
Code:
CreateClientConVar("lenny_advcrosshair", 1, true, false)
CreateClientConVar("lenny_advcrosshair_hitmarker", 1, true, false)
CreateClientConVar("lenny_advcrosshair_info", 1, true, false)
function advcrosshair()
if GetConVarNumber("lenny_advcrosshair") == 1 then
local x = ScrW() / 2
local y = ScrH() / 2
target = LocalPlayer():GetEyeTrace().Entity
if LocalPlayer():Alive() and LocalPlayer():GetActiveWeapon():IsValid() and (target:IsPlayer() or target:IsNPC()) then
crosscolor = Color(220,60,90, 150)
surface.SetDrawColor(crosscolor)
if GetConVarNumber("lenny_advcrosshair_info") == 1 then
draw.DrawText("Heath: "..target:Health(), "Trebuchet18", x, y +25, Color(255,255,255, 150), 1)
end
if GetConVarNumber("lenny_advcrosshair_hitmarker") == 1 then
if LocalPlayer():KeyDown(IN_ATTACK) and LocalPlayer():GetActiveWeapon():Clip1() > 0 then
surface.SetDrawColor(255,255,255)
surface.DrawLine(x+15, y+15, x+8, y+8)
surface.DrawLine(x-15, y-15, x-8, y-8)
surface.DrawLine(x-15, y+15, x-8, y+8)
surface.DrawLine(x+15, y-15, x+8, y-8)
end
end
else
crosscolor = Color(255,255,255, 150)
end
surface.SetDrawColor(crosscolor)
local gap = 15
local length = gap + 10
surface.DrawLine( x - length, y, x - gap, y )
surface.DrawLine( x + length, y, x + gap, y )
surface.DrawLine( x, y - length, x, y - gap )
surface.DrawLine( x, y + length, x, y + gap )
surface.SetDrawColor(0, 255, 0)
surface.DrawLine( x +2 , y, x -2, y)
surface.DrawLine( x , y +2, x , y-2)
end
end
hook.Add("HUDPaint", "advcrosshair", advcrosshair)
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