AimBone

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AimBone
Common sense I know , was just bored.
Code:
	
static char* Bones[20] = {
    /*Head*/          "j_helmet"     , "j_head"            , "j_neck"
    /*Arms*/        , "j_shoulder_le", "j_shoulder_ri"  , "j_elbow_le"     , "j_elbow_ri", "j_wrist_le", "j_wrist_ri", "j_gun"
    /*Back*/        , "j_mainroot"   , "j_spineupper"   , "j_spinelower" , "j_spine4"
    /*Legs*/        , "j_hip_ri"     , "j_hip_le"       , "j_knee_le"    , "j_knee_ri" , "j_ankle_ri", "j_ankle_le"
};



if ( HACKITEM[i].hacktype == 2 ){
				
					if ( *HACKITEM[i].hack == 0 )
					  Draw.D3D_DrawText ( "BestBone" , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
					else if ( *HACKITEM[i].hack == 1 )
					 Draw.D3D_DrawText ( Bones[0] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 2 )
					 Draw.D3D_DrawText ( Bones[1] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 3 )
					 Draw.D3D_DrawText ( Bones[2] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 4 )
					 Draw.D3D_DrawText ( Bones[3] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 5 )
					 Draw.D3D_DrawText ( Bones[4] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 6 )
					 Draw.D3D_DrawText ( Bones[5] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 7 )
					 Draw.D3D_DrawText ( Bones[6] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 8 )
					 Draw.D3D_DrawText ( Bones[7] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 9 )
					 Draw.D3D_DrawText ( Bones[8] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 10 )
					 Draw.D3D_DrawText ( Bones[9] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 11 )
					 Draw.D3D_DrawText ( Bones[10] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 12 )
					 Draw.D3D_DrawText ( Bones[11] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 13 )
					 Draw.D3D_DrawText ( Bones[12] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 14 )
					 Draw.D3D_DrawText ( Bones[13] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 15 )
					 Draw.D3D_DrawText ( Bones[14] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 16 )
					 Draw.D3D_DrawText ( Bones[15] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 17 )
					 Draw.D3D_DrawText ( Bones[16] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 18 )
					 Draw.D3D_DrawText ( Bones[17] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 19 )
					 Draw.D3D_DrawText ( Bones[18] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
					else if ( *HACKITEM[i].hack == 20 )
					 Draw.D3D_DrawText ( Bones[19] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 

					
				

				}

		
		}
now In your Main Aimbot.
Code:
INT _noob_ = *HACKITEM[2].hack - 1;
	if (hack2 == 1) Engine.GetTagPos ( Entity[i] , Bones[_noob], CurBone ); //aimbone
	else Engine.GetTagPos ( Entity[i] , AimBoneList[j] , CurBone ); //bestbone
If you compile and inject this, will it give you bones?

Also, meh. I'm trying to build an aimbot but i'm failing... I have source code for it but I need to put in my own memory addresses and I can't find them, and don't know how to.
Quote Originally Posted by cucuYeL View Post
If you compile and inject this, will it give you bones?

Also, meh. I'm trying to build an aimbot but i'm failing... I have source code for it but I need to put in my own memory addresses and I can't find them, and don't know how to.
for aimbot, you need :
CG_Trace
GetTagPos
Math Class
Local Player ViewAngleX offset
Local Player ViewAngleY offset
RefDef/Local Player ViewAngles
Entity and ClientInfo Structures (for checking if Entity is alive and the team checks)..
Quote Originally Posted by mwxplayer View Post
for aimbot, you need :
CG_Trace
GetTagPos
Math Class
Local Player ViewAngleX offset
Local Player ViewAngleY offset
RefDef/Local Player ViewAngles
Entity and ClientInfo Structures (for checking if Entity is alive and the team checks)..
I'm going to try and make it in C#.

Are those offsets in the address thread? That would make my life easier.
Quote Originally Posted by cucuYeL View Post
I'm going to try and make it in C#.

Are those offsets in the address thread? That would make my life easier.
You can't use Engine function in C#. Well you can but that knowledge is beyond me. However I can guarantee two things:
1.) It will be 10x slower than a normal aimbot. (Unless you got a fast ass PC)
2.) It will NOT be easy.

C++ is easier to do these things. C# is for ESPs or simple stuff.
Quote Originally Posted by Kenshin13 View Post
You can't use Engine function in C#. Well you can but that knowledge is beyond me. However I can guarantee two things:
1.) It will be 10x slower than a normal aimbot. (Unless you got a fast ass PC)
2.) It will NOT be easy.

C++ is easier to do these things. C# is for ESPs or simple stuff.
Ah... I found a tutorial on YouTube that explains how to make a memory aimbot for a single player FPS on C#, and this might be different though.


I'd need to wing it/google my ass off if i'd want to attempt to make an aimbot. I am trying to learn C++ though.
Oh jesus christ, that mess of code... Tried just going Bones[*HACKITEM[i].hack - 1]?
Quote Originally Posted by rawr im a tiger View Post
Oh jesus christ, that mess of code... Tried just going Bones[*HACKITEM[i].hack - 1]?
Yep. Shorter code = better.
Meh... don't mind me asking but how are you supposed use this? like paste the code into VB then save it as a .exe file or .dll file and inject it?
Quote Originally Posted by Pepsi- View Post
Meh... don't mind me asking but how are you supposed use this? like paste the code into VB then save it as a .exe file or .dll file and inject it?
1.) It's not VB. It's C++
2.) Learn the language and read through the sources here and it should become clear how to use this.
Quote Originally Posted by Kenshin13 View Post
1.) It's not VB. It's C++
2.) Learn the language and read through the sources here and it should become clear how to use this.
No it will not. This snippet is messy and inefficient.
@Pepsi- Only tip I can give you is: Learn C++
True, a simpler one would be
Code:
extern char* Bones[20];
extern int SelectedBone;
...
if(SelectedBone != 0) PrintText("%s", Bones[SelectedBone - 1]);
else PrintText("Off");

//Aimbot
if(SelectBone != 0) GetTag(RegisterTag(Bones[SelectedBone - 1]), vPoint);
else GetTag(RegisterTag("tag_eye"), vPoint)
But whatever.
Quote Originally Posted by Kenshin13 View Post
True, a simpler one would be
Code:
extern char* Bones[20];
extern int SelectedBone;
...
if(SelectedBone != 0) PrintText("%s", Bones[SelectedBone - 1]);
else PrintText("Off");

//Aimbot
if(SelectBone != 0) GetTag(RegisterTag(Bones[SelectedBone - 1]), vPoint);
else GetTag(RegisterTag("tag_eye"), vPoint)
But whatever.
._.
I included Menu Source !_!
Quote Originally Posted by mwxplayer View Post
._.
I included Menu Source !_!
And it's so hard to change this by three additional lines to make it work with the D3D Menu...
Yep. Because I don't have one myself.
i have to say mxplayer at least your learning but please fix your code is so horrible a noob could code better. just saying oh and @Kenshin13 u rock dude... long time no see.
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