AimBone

Posts 16–19 of 19 · Page 2 of 2
Code:
GetTagPos(Entities[Index], Opt.AimBone, CurBone);

	if(Hacker[16] == 0)
		Opt.AimBone = "j_head";
	 else if(Hacker[16] == 1)
		Opt.AimBone = "j_shoulder_ri";
	 else if(Hacker[16] == 2)
		Opt.AimBone = "j_spinelower";
Quote Originally Posted by cucuYeL View Post
Ah... I found a tutorial on YouTube that explains how to make a memory aimbot for a single player FPS on C#, and this might be different though.


I'd need to wing it/google my ass off if i'd want to attempt to make an aimbot. I am trying to learn C++ though.
If it's by: Fleep

Be careful, he confused the h*** out of me, and his code was quite hard to understand for me as well.
Fleep's tutorials are pretty meh I guess, I learned some stuff I didn't already know from them but the way he teaches stuff can be confusing that isn't always applicable if you're trying to do non-memory hacks.

I've been trying to find out how to use game functions, but I can't for the life of me figure out how to do it.
Quote Originally Posted by Final Byte View Post
Fleep's tutorials are pretty meh I guess, I learned some stuff I didn't already know from them but the way he teaches stuff can be confusing that isn't always applicable if you're trying to do non-memory hacks.

I've been trying to find out how to use game functions, but I can't for the life of me figure out how to do it.
PM Me and I could help. If you want...
Posts 16–19 of 19 · Page 2 of 2

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