External Rapid Fire (Any Game) & Source Code

Posts 111 of 11 · Page 1 of 1
External Rapid Fire (Any Game) & Source Code
Hey guys. EPiC REV here. I told you I'd be posting soon. I just completed a simple external rapid fire hack that works in any game. I don't really think it's anything special but I thought I would post it anyways as well as the source code (C++). Anyways, it's undetectable as of right now and I hope you guys enjoy.

Source Code:
Code:
// Rapid Fire.cpp : Defines the entry point for the console application.// Copyright 2013 @ EPiC REV


#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <time.h>


using namespace std;


int main()
{
    cout << "===============================================================================" << endl;
    cout << "External Rapid Fire by EPiC REV (Copyright 2013 @ EPiC REV). Works in any game!" << endl;
    cout << "===============================================================================" << endl;
    cout << "Press right-click in game to rapid fire." << endl;


    bool RapidFire = false;
    int AutoFireTimer = clock();
    int currentTime;
    bool MouseDown = false;
    while(true)
    {
        //Check for right mouse button to be down.
        if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
        else RapidFire = false;


        if(RapidFire)
        {
            //only go if so many milliseconds have passed.
            if(!MouseDown)
            {
                MouseDown = true;
                mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); //
            }
            if(clock() - AutoFireTimer > 21)
            {
                MouseDown = false;
                mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); //
                AutoFireTimer = clock();
            }
        }
    }

}

You can still fire normally (L-Mouse) but if you want to rapid fire you just press R-Mouse.
It runs in a console window so it's not injected.

Anyways, here's the download:

Virus Scan//
VirusTotal (1/45)
VirSCAN (1/37)

Rapid Fire_mpgh.net.zip15 KB · 694 downloads Scanning…
Looks fine, approved. Use at your own risk.
i hope if work

---------- Post added at 06:38 AM ---------- Previous post was at 06:25 AM ----------

error for me.....first error mscvp110d.dll then i fix it after that i have (0xc000007b)????
Error with .exe or source code? I will try to help.
great work
Thanks a lot very useful
Thanks man, good job
thanks for the realese man ;D!
thanks for posting! loving it!
Nice code
Code:
// Rapid Fire.cpp : Defines the entry point for the console application.// Copyright 2013 @ EPiC REV


#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <time.h>


using namespace std;


int main()
{
    cout << "===============================================================================" << endl;
    cout << "External Rapid Fire by EPiC REV (Copyright 2013 @ EPiC REV). Works in any game!" << endl;
    cout << "===============================================================================" << endl;
    cout << "Press right-click in game to rapid fire." << endl;


    bool RapidFire = false;
    int AutoFireTimer = clock();
    int currentTime;
    bool MouseDown = false;
    while(true)
    {
        //Check for right mouse button to be down.
        if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
        else RapidFire = false;


        if(RapidFire)
        {
            //only go if so many milliseconds have passed.
            if(!MouseDown)
            {
                MouseDown = true;
                mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); //
            }
            if(clock() - AutoFireTimer > 21)
            {
                MouseDown = false;
                mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); //
                AutoFireTimer = clock();
            }
        }
    }

}
Posts 111 of 11 · Page 1 of 1
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