Help with Setting models onto Player
I've been recently trying to set a model onto a player. However, anytime I use setModel("model"), it gives me a script compile error: unknown function setmodel.
Are there any alternatives, or is it something wrong with my code?
Below is a segment of the code:
Code
DoMonitorMorphAction()
{
self endon("death");
self endon("disconnect");
self.morphcurr = 0;
self notifyOnPlayerCommand("superclick", "+attack");
for(;

{
self waittill("superclick");
self takeAllWeapons();
if (self.morphcurr == 4)
{
self.morphcurr = 1;
}
else
{
self.morphcurr++;
}
self setModel( level.ModelList[self.morphcurr]);
self iPrintlnBold("You are now disguised as a " + level.ModelName[self.morphcurr]);
}
}