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Coder.Dias Logger

Code:
Coder.Dias Logger
		Loading...

		[ Entry Points | Code Sizes | Off Sets ]

Engine Entry Point : 0x1000
Engine .code Size : 0x28A600
Engine .code Offset : 0x1000
CShell Entry Point : 0x1000
CShell .code Size : 0x625A00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x1000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000

#define GameStatus	        0x37843CD0
#define LTClientEXE	        0x48AA00
#define LTClientDLL	        0x3782CB38
#define ADDR_D3D		0x8768F8
#define WeaponRange1		0x374AF589  |. 8B80 D0020000  MOV EAX,DWORD PTR DS:[EAX+2D0]
#define WeaponRange2		0x374AF909  |. 8B80 D0020000  MOV EAX,DWORD PTR DS:[EAX+2D0]
#define SuperBullets		0x374A9C16  |. 0F94C0         SETE AL
#define NoRecoil		0x3745964C  |. D94424 14      FLD DWORD PTR SS:[ESP+14]
#define NoReload		0x374AF301  |. 0F84 B1010000  JE CShell.374AF4B8
#define EspName1		0x37234D39  |. 75 05          JNZ SHORT CShell.37234D40
#define EspName2		0x37234DBF  |. 75 05          JNZ SHORT CShell.37234DC6
#define RapidFire		0x374B0065  |. 74 3E          JE SHORT CShell.374B00A5
#define RemoteKill1		0x374AF6B1  |. 8B51 64 FFD2   MOV EDX,DWORD PTR DS:[ECX+64]
#define RemoteKill2		0x374AF6B2  |. 8B51 64 FFD2
#define RemoteKill3		0x374AFA31  |. 8B51 64 FFD2
#define RemoteKill4		0x374AFA32  |. 8B51 64 FFD2
#define PlayerStatus		0x3784A0C0
#define S2S			0x46A910

		[ Adress PTC ]

#define Jump			0x3781E7E4
#define ActivationDistance	0x37823E6C
#define BaseMoveAccel		0x3781E6C4
#define StartAccel		0x3781E6E8
#define MaxAccel		0x3781E70C
#define AccelInc		0x3781E730
#define WalkVel			0x3781E754
#define FRunVel			0x3781E778
#define BRunVel			0x3781E79C
#define SRunVel			0x3781E7C0
#define Gravity			0x3781E388
#define DuckVel			0x3781E808
#define Tracers			0x37824640
#define FPS			0x3781ADE0

Busca feita em 798ms.

Completed...
Ussr Logger

Code:
USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR


Waiting for game to reach proper state...
Game reached proper state, logging started...

Engine Entry Point : 0x460000
Engine .code Size : 0x28A600
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x625A00
CShell .code Offset : 0x1000

ClientFX Entry Point : 0xC390000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000


Starting to log addies...

#define ADDR_GAMESTATUS		0x37843CD0
#define ADDR_MTBWCRET		0x37352A8A
#define ADDR_LTCLIENT		0x3782CB38
#define ADDR_CLIENTINFOMGR		0x3782C91C
#define ADDR_PLAYERMGR		0x378823EC
#define ADDR_PLAYERBYINDEX		0x372A2D00
#define ADDR_LOCALPLAYER		0x372A36F0
Failed to update ADDR_WEAPONMGR
#define ADDR_LOCALPTR		0x378ABCA4
#define ADDR_BUILDFONT		0x37602FA0
#define ADDR_FILLFONT		0x37603C30
#define ADDR_FONTECX		0x3786CE1C
#define ADDR_GETFONTHAND	0x3735B800
#define ADDR_GETCONSOLEINT	0x37369250
#define ADDR_GCS		0x3786B728
#define ADDR_LTCOMMON		0x37872068
#define ADDR_NORECOIL		0x3745964C
#define ADDR_S_BULLETS		0x374A9C16
#define ADDR_REMOTEKILL1 	0x374AF6B1
#define ADDR_REMOTEKILL2 	0x374AF6B2
#define ADDR_REMOTEKILL3 	0x374AFA31
#define ADDR_REMOTEKILL4 	0x374AFA32
#define ADDR_WEAPON_RANGE1	0x374AF589
#define ADDR_WEAPON_RANGE2	0x374AF909
#define ADDR_RAPIDFIRE1		0x374A64A7
#define ADDR_RAPIDFIRE2		0x374B005E
#define ADDR_RAPIDFIRE3		0x374ABB87
#define ADDR_RAPIDFIRE4		0x374B0065
#define ADDR_NAMETAG1		0x37234D3F
#define ADDR_NAMETAG2		0x6
#define ADDR_NORELOAD		0x374AF301
#define ADDR_FORCEFPS		0x3782CBC8
#define ADDR_LTCSBASE		0x3782CB20

Failed to update OFF_FPS
Failed to update ADDR_W2S
#define ADDR_INTERSECT		0x475D50
Failed to update ADDR_D3D
#define ADDR_DRAWPRIM		0x76AB90
#define ADDR_CURSORCENTER	0x75536C
#define ADDR_CONSOLEUNWRAPPED	0x48AA00 //LTClientEXE
Scans Dump Files

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Creditos

@Coder.DiasII
@arun823
@Ch40zz-C0d3r
@xCyniu
@pDevice
@TokolocoSK
@gellin
@XarutoUsoCrack
@kssiobr

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