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Coder.Dias Logger
Code:
Coder.Dias Logger
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[ Entry Points | Code Sizes | Off Sets ]
Engine Entry Point : 0x1000
Engine .code Size : 0x28A600
Engine .code Offset : 0x1000
CShell Entry Point : 0x1000
CShell .code Size : 0x625A00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x1000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000
#define GameStatus 0x37843CD0
#define LTClientEXE 0x48AA00
#define LTClientDLL 0x3782CB38
#define ADDR_D3D 0x8768F8
#define WeaponRange1 0x374AF589 |. 8B80 D0020000 MOV EAX,DWORD PTR DS:[EAX+2D0]
#define WeaponRange2 0x374AF909 |. 8B80 D0020000 MOV EAX,DWORD PTR DS:[EAX+2D0]
#define SuperBullets 0x374A9C16 |. 0F94C0 SETE AL
#define NoRecoil 0x3745964C |. D94424 14 FLD DWORD PTR SS:[ESP+14]
#define NoReload 0x374AF301 |. 0F84 B1010000 JE CShell.374AF4B8
#define EspName1 0x37234D39 |. 75 05 JNZ SHORT CShell.37234D40
#define EspName2 0x37234DBF |. 75 05 JNZ SHORT CShell.37234DC6
#define RapidFire 0x374B0065 |. 74 3E JE SHORT CShell.374B00A5
#define RemoteKill1 0x374AF6B1 |. 8B51 64 FFD2 MOV EDX,DWORD PTR DS:[ECX+64]
#define RemoteKill2 0x374AF6B2 |. 8B51 64 FFD2
#define RemoteKill3 0x374AFA31 |. 8B51 64 FFD2
#define RemoteKill4 0x374AFA32 |. 8B51 64 FFD2
#define PlayerStatus 0x3784A0C0
#define S2S 0x46A910
[ Adress PTC ]
#define Jump 0x3781E7E4
#define ActivationDistance 0x37823E6C
#define BaseMoveAccel 0x3781E6C4
#define StartAccel 0x3781E6E8
#define MaxAccel 0x3781E70C
#define AccelInc 0x3781E730
#define WalkVel 0x3781E754
#define FRunVel 0x3781E778
#define BRunVel 0x3781E79C
#define SRunVel 0x3781E7C0
#define Gravity 0x3781E388
#define DuckVel 0x3781E808
#define Tracers 0x37824640
#define FPS 0x3781ADE0
Busca feita em 798ms.
Completed...
Ussr Logger
Code:
USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x28A600
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x625A00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xC390000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x37843CD0
#define ADDR_MTBWCRET 0x37352A8A
#define ADDR_LTCLIENT 0x3782CB38
#define ADDR_CLIENTINFOMGR 0x3782C91C
#define ADDR_PLAYERMGR 0x378823EC
#define ADDR_PLAYERBYINDEX 0x372A2D00
#define ADDR_LOCALPLAYER 0x372A36F0
Failed to update ADDR_WEAPONMGR
#define ADDR_LOCALPTR 0x378ABCA4
#define ADDR_BUILDFONT 0x37602FA0
#define ADDR_FILLFONT 0x37603C30
#define ADDR_FONTECX 0x3786CE1C
#define ADDR_GETFONTHAND 0x3735B800
#define ADDR_GETCONSOLEINT 0x37369250
#define ADDR_GCS 0x3786B728
#define ADDR_LTCOMMON 0x37872068
#define ADDR_NORECOIL 0x3745964C
#define ADDR_S_BULLETS 0x374A9C16
#define ADDR_REMOTEKILL1 0x374AF6B1
#define ADDR_REMOTEKILL2 0x374AF6B2
#define ADDR_REMOTEKILL3 0x374AFA31
#define ADDR_REMOTEKILL4 0x374AFA32
#define ADDR_WEAPON_RANGE1 0x374AF589
#define ADDR_WEAPON_RANGE2 0x374AF909
#define ADDR_RAPIDFIRE1 0x374A64A7
#define ADDR_RAPIDFIRE2 0x374B005E
#define ADDR_RAPIDFIRE3 0x374ABB87
#define ADDR_RAPIDFIRE4 0x374B0065
#define ADDR_NAMETAG1 0x37234D3F
#define ADDR_NAMETAG2 0x6
#define ADDR_NORELOAD 0x374AF301
#define ADDR_FORCEFPS 0x3782CBC8
#define ADDR_LTCSBASE 0x3782CB20
Failed to update OFF_FPS
Failed to update ADDR_W2S
#define ADDR_INTERSECT 0x475D50
Failed to update ADDR_D3D
#define ADDR_DRAWPRIM 0x76AB90
#define ADDR_CURSORCENTER 0x75536C
#define ADDR_CONSOLEUNWRAPPED 0x48AA00 //LTClientEXE
Scans Dump Files
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Creditos
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Coder.DiasII
@
arun823
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Ch40zz-C0d3r
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xCyniu
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pDevice
@
TokolocoSK
@
gellin
@
XarutoUsoCrack
@
kssiobr
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