Dump Files | Adress | Bytes 11\04\13
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Endereços E Bytes
Logger Coder.Dias
Logger We11
Logger Ussr
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Endereços E Bytes
Logger Coder.Dias
Code:
========================================== = | Buscar Endereços Combat Arms | = = | Coder.Dias | = = | V1.0 | = ========================================== Loading... [ Entry Points | Code Sizes | Off Sets ] Engine Entry Point : 0x1000 Engine .code Size : 0x319000 Engine .code Offset : 0x1000 CShell Entry Point : 0x1000 CShell .code Size : 0x5FFA00 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x1000 ClientFX .code Size : 0x53A00 ClientFX .code Offset : 0x1000 [ CShell.dll ] #define LTClientDLL 0x3780AD58 #define EspName1 0x3725C59F Bytes 75 05 #define EspName2 0x3725C519 Bytes 75 05 #define WeaponRange1 0x375070D9 Bytes 8B 80 D0 02 00 00 #define WeaponRange2 0x37507459 Bytes 8B 80 D0 02 00 00 #define RapidFire 0x37507BD5 Bytes 74 3E #define SuperBullets 0x37501766 Bytes 0F94C0 #define NoRecoil 0x374AEF8C Bytes D9 44 24 14 #define NoReload 0x37506E51 Bytes 0F 84 B1 01 00 00 #define PlayerStatus 0x3782DE50 #define PlayerByIndex 0x372CB5D0 #define GetConsoleInt 0x373C4350 #define GetFontHand 0x373AFA90 #define LTBase 0x3780AD40 #define PlayerMgr 0x3786751C #define ClientInfoMgr 0x3780A298 #define LocalPlayer 0x372CBFC0 #define GCS 0x37850528 #define RemoteKill1 0x37507201 Bytes 8B51 64 FFD2 #define RemoteKill2 0x37507202 #define RemoteKill3 0x37507581 #define RemoteKill4 0x37507582 [ Engine.exe ] #define LTClientEXE 0x4860B0 #define SendToServer 0x474380 #define DrawPrimitive 0x807998 #define DeviceGame 0x9138F8 [ Others ] #define DeathDamage 0x3770F778 #define Damage 0x37252653 #define GPCount 0x3770C51C #define LevelCount 0x3770C484 Busca feita em 125ms.
Code:
******************************************************** * | Buscar Endereços Combat Arms | * * | WE11ington | * ******************************************************** [13:26:53]=> Aguardando módulos... [13:27:33]=> Módulos encontrados. [13:28:11]=> Escaneamento dos endereços inicializado... #define DeviceGame 0x009138F8 #define GlassWalls 0x00575DDA #define DIPEngine 0x00664A4A #define LTClientEXE 0x004860B0 #define LTClientDLL 0x3780AD58 #define GameStatus 0x37821F0C #define EspName1 0x3725C519 #define EspName2 0x3725C59F #define NoRecoil 0x374AEF8C #define NoReload 0x37506E51 #define SuperBullets 0x37501766 #define WeaponRange1 0x375070D9 #define WeaponRange2 0x37507459 #define RapidFire 0x37507BD5
Code:
USSR's Address Logger v1.0 Combat Arms Address Logger Created by Gellin and Modified by USSR Waiting for game to reach proper state... Game reached proper state, logging started... Engine Entry Point : 0x460000 Engine .code Size : 0x28A600 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x625A00 CShell .code Offset : 0x1000 ClientFX Entry Point : 0xC390000 ClientFX .code Size : 0x57600 ClientFX .code Offset : 0x1000 Starting to log addies... #define ADDR_GAMESTATUS 0x37821F0C #define ADDR_MTBWCRET 0x373A8917 #define ADDR_LTCLIENT 0x3780AD58 #define ADDR_CLIENTINFOMGR 0x3780A298 #define ADDR_PLAYERMGR 0x3786751C #define ADDR_PLAYERBYINDEX 0x372CB5D0 #define ADDR_LOCALPLAYER 0x372CBFC0 #define ADDR_WEAPONMGR 0x3785726C #define ADDR_LOCALPTR 0x3789109C #define ADDR_BUILDFONT 0x375E55A0 #define ADDR_FILLFONT 0x375E6230 #define ADDR_FONTECX 0x37851D34 #define ADDR_GETFONTHAND 0x373AFA90 #define ADDR_GETCONSOLEINT 0x373C4350 #define ADDR_GCS 0x37850528 #define ADDR_LTCOMMON 0x37857090 #define ADDR_NORECOIL 0x374AEF8C #define ADDR_S_BULLETS 0x37501766 #define ADDR_REMOTEKILL1 0x37507201 #define ADDR_REMOTEKILL2 0x37507202 #define ADDR_REMOTEKILL3 0x37507581 #define ADDR_REMOTEKILL4 0x37507582 #define ADDR_WEAPON_RANGE1 0x375070D9 #define ADDR_WEAPON_RANGE2 0x37507459 #define ADDR_RAPIDFIRE1 0x374FE017 #define ADDR_RAPIDFIRE2 0x37507BCE #define ADDR_RAPIDFIRE3 0x375036D7 #define ADDR_RAPIDFIRE4 0x37507BD5 #define ADDR_NORELOAD 0x37506E51 #define ADDR_FORCEFPS 0x3780AB48 #define ADDR_LTCSBASE 0x3780AD40 #define OFF_FPS 0x16E4C #define ADDR_W2S 0x491690 #define ADDR_INTERSECT 0x470C70 #define ADDR_D3D 0x9138F8 #define ADDR_DRAWPRIM 0x807998 #define ADDR_CURSORCENTER 0x7F1C6C #define ADDR_CONSOLEUNWRAPPED 0x4860B0 //LTClientEXE #define ADDR_CLIENTFX 0x66F34



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