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Dump Files | Adress | Bytes 11\04\13
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Endereços E Bytes

Logger Coder.Dias
Code:
==========================================
=     | Buscar Endereços Combat Arms |   =
=            | Coder.Dias  |             =
=               | V1.0 |                 =
==========================================
		Loading...

	[ Entry Points | Code Sizes | Off Sets ]

Engine Entry Point : 0x1000
Engine .code Size : 0x319000
Engine .code Offset : 0x1000
CShell Entry Point : 0x1000
CShell .code Size : 0x5FFA00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x1000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000


		[ CShell.dll ]

#define LTClientDLL		0x3780AD58
#define EspName1		0x3725C59F   Bytes 75 05
#define EspName2		0x3725C519   Bytes 75 05
#define WeaponRange1		0x375070D9   Bytes 8B 80 D0 02 00 00
#define WeaponRange2		0x37507459   Bytes 8B 80 D0 02 00 00
#define RapidFire		0x37507BD5   Bytes 74 3E
#define SuperBullets		0x37501766   Bytes 0F94C0
#define NoRecoil		0x374AEF8C   Bytes D9 44 24 14
#define NoReload		0x37506E51   Bytes 0F 84 B1 01 00 00
#define PlayerStatus		0x3782DE50
#define PlayerByIndex		0x372CB5D0
#define GetConsoleInt		0x373C4350
#define GetFontHand		0x373AFA90
#define LTBase			0x3780AD40
#define PlayerMgr		0x3786751C
#define ClientInfoMgr		0x3780A298
#define LocalPlayer		0x372CBFC0
#define GCS			0x37850528
#define RemoteKill1		0x37507201   Bytes 8B51 64 FFD2
#define RemoteKill2		0x37507202
#define RemoteKill3		0x37507581
#define RemoteKill4		0x37507582

		[ Engine.exe ]

#define LTClientEXE		0x4860B0
#define SendToServer		0x474380
#define DrawPrimitive		0x807998
#define DeviceGame		0x9138F8

		[ Others ]

#define DeathDamage		0x3770F778
#define Damage			0x37252653
#define GPCount			0x3770C51C
#define LevelCount		0x3770C484

Busca feita em 125ms.
Logger We11

Code:
********************************************************
*           | Buscar Endereços Combat Arms |           *
*                    | WE11ington |                    *
********************************************************

[13:26:53]=> Aguardando módulos...

[13:27:33]=> Módulos encontrados.

[13:28:11]=> Escaneamento dos endereços inicializado...

#define DeviceGame      0x009138F8
#define GlassWalls      0x00575DDA
#define DIPEngine       0x00664A4A
#define LTClientEXE     0x004860B0
#define LTClientDLL     0x3780AD58
#define GameStatus      0x37821F0C
#define EspName1        0x3725C519
#define EspName2        0x3725C59F
#define NoRecoil        0x374AEF8C
#define NoReload        0x37506E51
#define SuperBullets	0x37501766
#define WeaponRange1	0x375070D9
#define WeaponRange2	0x37507459
#define RapidFire	0x37507BD5
Logger Ussr

Code:
USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR


Waiting for game to reach proper state...
Game reached proper state, logging started...

Engine Entry Point : 0x460000
Engine .code Size : 0x28A600
Engine .code Offset : 0x1000

CShell Entry Point : 0x37100000
CShell .code Size : 0x625A00
CShell .code Offset : 0x1000

ClientFX Entry Point : 0xC390000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000


Starting to log addies...

#define ADDR_GAMESTATUS		0x37821F0C
#define ADDR_MTBWCRET		0x373A8917
#define ADDR_LTCLIENT		0x3780AD58
#define ADDR_CLIENTINFOMGR		0x3780A298
#define ADDR_PLAYERMGR		0x3786751C
#define ADDR_PLAYERBYINDEX		0x372CB5D0
#define ADDR_LOCALPLAYER		0x372CBFC0
#define ADDR_WEAPONMGR		0x3785726C
#define ADDR_LOCALPTR		0x3789109C
#define ADDR_BUILDFONT		0x375E55A0
#define ADDR_FILLFONT		0x375E6230
#define ADDR_FONTECX		0x37851D34
#define ADDR_GETFONTHAND	0x373AFA90
#define ADDR_GETCONSOLEINT	0x373C4350
#define ADDR_GCS		0x37850528
#define ADDR_LTCOMMON		0x37857090
#define ADDR_NORECOIL		0x374AEF8C
#define ADDR_S_BULLETS		0x37501766
#define ADDR_REMOTEKILL1 	0x37507201
#define ADDR_REMOTEKILL2 	0x37507202
#define ADDR_REMOTEKILL3 	0x37507581
#define ADDR_REMOTEKILL4 	0x37507582
#define ADDR_WEAPON_RANGE1	0x375070D9
#define ADDR_WEAPON_RANGE2	0x37507459
#define ADDR_RAPIDFIRE1		0x374FE017
#define ADDR_RAPIDFIRE2		0x37507BCE
#define ADDR_RAPIDFIRE3		0x375036D7
#define ADDR_RAPIDFIRE4		0x37507BD5
#define ADDR_NORELOAD		0x37506E51
#define ADDR_FORCEFPS		0x3780AB48
#define ADDR_LTCSBASE		0x3780AD40

#define OFF_FPS			0x16E4C

#define ADDR_W2S		0x491690
#define ADDR_INTERSECT		0x470C70
#define ADDR_D3D		0x9138F8
#define ADDR_DRAWPRIM		0x807998
#define ADDR_CURSORCENTER	0x7F1C6C
#define ADDR_CONSOLEUNWRAPPED	0x4860B0 //LTClientEXE
#define ADDR_CLIENTFX		0x66F34

Dump Files_mpgh.net.rar12.7 MB · 82 downloads Scanning…
File appears safe. Thanks for sharing and posting everything together

/Stuck
/Approved
Quote Originally Posted by Flengo View Post
File appears safe. Thanks for sharing and posting everything together

/Stuck
/Approved
Thank You Flengo
Good Work my bitch.
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