OutdatedWarframe FastSprint (not speedhack)

Posts 16–30 of 141 · Page 2 of 10
Please work on the mod values if you can. It would be a wonder to have each and every enemy on mercury to drop a rare mod. And selling rare mods would solve credit problems.
Quote Originally Posted by hotarou View Post
Please work on the mod values if you can. It would be a wonder to have each and every enemy on mercury to drop a rare mod. And selling rare mods would solve credit problems.
Woohha. Ammo was a simple and easy to find and i still didnt figure out this one. Drops are a lot harder to investigate.

Ammo is a single value that is changing frequently.
Drops are probably not a single value, but set of values which is a lot harder if not possible. Will see.
Quote Originally Posted by Horex View Post
Woohha. Ammo was a simple and easy to find and i still didnt figure out this one. Drops are a lot harder to investigate.

Ammo is a single value that is changing frequently.
Drops are probably not a single value, but set of values which is a lot harder if not possible. Will see.
From what I understand the drops are a RNG hosted on the server. Sometimes you will notice that small delay to find out what mod you picked up, thats the time it takes to get the data from them.
Quote Originally Posted by wolfenstian View Post
From what I understand the drops are a RNG hosted on the server. Sometimes you will notice that small delay to find out what mod you picked up, thats the time it takes to get the data from them.
its not server side or else you couldn't play a solo game unplug your internet essentially all but finish the mission)get a mod during that) and then plug your internet back in and finish the mission and you'll get everything you received.

---------- Post added at 04:28 AM ---------- Previous post was at 04:25 AM ----------

Quote Originally Posted by Horex View Post
I have an idea, just record it with >>> Macro Recorder, Macro Program, Keyboard Macros & Mouse Macros <<< and send recorded file to me. That would help a lot. Try do it with every melee weapon you have. And save it as other files named after weapon you used.

I want to capture the pattern between slow and fast weapons. So it would work for everyone. That would be fun to spin with scindo like crazy


================================================== ================================================

About ammo hack.

1st way
I found assember instruction responsible for changing ammunition value. So i just remove this instruction. But its buggy because if you do it before you start a mission then weapons are stuck on infinite reloading.

Meaby i will replace that instruction with instruction giving 300 ammo.

2nd way for this ammo hack is getting to varibale in memory that is responsible for current ammunition. But i coudnt find base pointer for it. Base pointer ensures that after restart of the game your able to find place in memory again. So far no success. When i extended search paramaters for pointer scanner it takes like 3 hours or more. Creators of this game really didnt want me to find it . I think i will go the 1st way. Screw it.
horex as far as how to do that....honestly it depends on your frame and your weapon(blade) for the timing on it.....the macro[although the standing up part is nice i still prefer the other way] of (holding shift)ctrl,e,ctrl,e,ctrl,e,ctrl,e
Quote Originally Posted by hectichain View Post
horex as far as how to do that....honestly it depends on your frame and your weapon(blade) for the timing on it.....the macro[although the standing up part is nice i still prefer the other way] of (holding shift)ctrl,e,ctrl,e,ctrl,e,ctrl,e
I don't understand what you mean. Anyways i will try to respond. 1st i will add timing in a config file so everyone can set it thier way. 2nd im thinking to make ready to use profiles for every weapon. But to do that i need knowledge on timings and what to press in what order.
Quote Originally Posted by wolfenstian View Post
Can I make a request while we are waiting for this to be approved? Could you add another function that says "while sliding use melee". This means that if you have a fast attack melee you will go even faster (example ). If you do add this please make it another key as if you are using a slow weapon (like gram or any other heavy melee) you will go slower than normal wave dashing.
Can you tell what exacly do i need to press with let's say skana?
It doesnt work for me.
Pressed what they said in the forums and descriptions still didn't work. im missing something.
Tell me tutorial for idiot what you need to press in what order.

Edit: i just firugred out skana. But zorens and scindo doesn't work. will finish it later. Any tips on how to do it would be helpfull.
Quote Originally Posted by Horex View Post
Can you tell what exacly do i need to press with let's say skana?
It doesnt work for me.
Pressed what they said in the forums and descriptions still didn't work. im missing something.
Tell me tutorial for idiot what you need to press in what order.

Edit: i just firugred out skana. But zorens and scindo doesn't work. will finish it later. Any tips on how to do it would be helpfull.
How do you do the Skana?
Quote Originally Posted by Horex View Post
Can you tell what exacly do i need to press with let's say skana?
It doesnt work for me.
Pressed what they said in the forums and descriptions still didn't work. im missing something.
Tell me tutorial for idiot what you need to press in what order.
After some testing I have found a reliable way to do it with duel ethers (recommended melee item for now, duel zoran is too fast and skana too slow). My method is a little different thank most but seems to work just as well.
First you will need to set a key for toggle crouch (I used C). Second thing you should know is that you must hold sprint while doing the whole maneuver. Now the rest just comes down to timing, first you press C to crouch then right after that you melee. Since you used C instead of Ctrl you will stand up after the attack, this is very good. Now you just repeat the keys C>E>C>E>C.. etc with the proper timing, if you get the timing wrong you will just attack normally or crouch.
I recommend going to Tolstoj on Mercury as it has a nice sized room to test and it's smooth.
Quote Originally Posted by wolfenstian View Post
After some testing I have found a reliable way to do it with duel ethers (recommended melee item for now, duel zoran is too fast and skana too slow). My method is a little different thank most but seems to work just as well.
First you will need to set a key for toggle crouch (I used C). Second thing you should know is that you must hold sprint while doing the whole maneuver. Now the rest just comes down to timing, first you press C to crouch then right after that you melee. Since you used C instead of Ctrl you will stand up after the attack, this is very good. Now you just repeat the keys C>E>C>E>C.. etc with the proper timing, if you get the timing wrong you will just attack normally or crouch.
I recommend going to Tolstoj on Mercury as it has a nice sized room to test and it's smooth.


I have an idea, just record it with >>> Macro Recorder, Macro Program, Keyboard Macros & Mouse Macros <<< and send recorded file to me. That would help a lot. Try do it with every melee weapon you have. And save it as other files named after weapon you used.

I want to capture the pattern between slow and fast weapons. So it would work for everyone. That would be fun to spin with scindo like crazy


================================================== ================================================

About ammo hack.

1st way
I found assember instruction responsible for changing ammunition value. So i just remove this instruction. But its buggy because if you do it before you start a mission then weapons are stuck on infinite reloading.

Meaby i will replace that instruction with instruction giving 300 ammo.

2nd way for this ammo hack is getting to varibale in memory that is responsible for current ammunition. But i coudnt find base pointer for it. Base pointer ensures that after restart of the game your able to find place in memory again. So far no success. When i extended search paramaters for pointer scanner it takes like 3 hours or more. Creators of this game really didnt want me to find it . I think i will go the 1st way. Screw it.


Quote Originally Posted by SomeAsianDude View Post
How do you do the Skana?
SPRINT

SLIDE
MELEE ATTACK
600 ms waiting (waiting for attack animation to be close to end.)

SLIDE
MELEE ATACK
600 ms waiting

and that in a loop.
So when you are done with the unlimited ammo hax please share it, cuz i cant beat the levEl 2 test with my viper cuz i run out of ammo on wavE 3
Quote Originally Posted by Derpymerp View Post
So when you are done with the unlimited ammo hax please share it, cuz i cant beat the levEl 2 test with my viper cuz i run out of ammo on wavE 3
Use your Lato if you haven't sold it. And use your ammo conservatively. The test is easy, don't just spray and pray that it'll hit something.
ok guys sorry i tried dead serious straight 2 hours devC++ hates me i tried to compile it on my computer so i wouldnt have to ask someone else to...btw love the code plus the notes.......havent messed with C++ or C# in so long its.....almost weird haha but yeah bloodshed is giving me a error when i try to compile ANYTHING including a simple hello world program so i cant compile it.....if anyone could please compile this for me in vista home premium SP2 i would appreciate it sooo much. thanks....if not i guess i can look into getting Microsoft visual back....so miss having the 2010 full version but oh well.....

p.s. and yes i realize this is my first post heh and no it doesn't mean im a newb it means bloodshed hates me i've already done everything i can think of including searching out this issue and there are a few things that fix it for some people but not all.....im unfortunately part of the latter.

---------- Post added at 04:17 AM ---------- Previous post was at 04:08 AM ----------

also just a idea honestly i think its the fastest way(although the attack slide is about the same but has the benefit of being able to do damage) slide/jump/slide in air onto ground/jump/slide in air onto ground is the fastest method. to do it normally is just shift+w(hold) then hold ctrl and you can let go of shift. then press space bar and let go of control. then hold ctrl then press space and continue.
Running qick is nice, can it be faster?

Also I think you are on the right track, constant sliding with hit would be awesome, and dual ethers are great for that, can't wait to see you do that
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