How to make a Wallhack
That is the code i talked about, you need to hook this in DIP (drawindexed primitive).
You can find more info about it here: IDirect3DDevice9:
rawIndexedPrimitive method (Windows)
You can find more info about it here: IDirect3DDevice9:
rawIndexedPrimitive method (Windows)if(wallHacker){
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
}
its glasswall not wall hack
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
}
its glasswall not wall hack
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