How to make a Wallhack

Posts 16–18 of 18 · Page 2 of 2
Quote Originally Posted by 6ixth View Post
Code:
if(wallHacker){
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );   
}
Credits:
@WE11
What's that?
if(wallHacker){
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
}

its glasswall not wall hack
Posts 16–18 of 18 · Page 2 of 2

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