Code:
Dim allWeaponsMaxBytes As Byte() = _
{&HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &H0, &H0, &H0, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H91, &HBD, &H2, &H0, &H0, &H0, &H0, &H0, &HB0, &H36, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &HB0, &H36, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H91, &HBD, &H2, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &H0, &HB0, &H36, &H0, &H0} 'All Weapons on Max. Level (31 on Primary & 10 on Secondary)
I don't know if WriteFloat was the right method for UAV ... I think yes.