Okay and these one work ?
- No Recoil -
void NO_RECOIL ()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+norec1) = 0;
*(float*)(dwPlayerPtr+norec2) = 0;
*(float*)(dwPlayerPtr+norec3) = 0;
}
}
- Anti Kick -
void ANTY_KICK ()
{
DWORD dwPlayerPtr = *(DWORD*)Serverpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GM) = 5;
}
}
- 5,6,7,8 Slots -
void SLOTS ()
{
DWORD dwServerPointer = *(DWORD*)Serverpointer;
if(dwServerPointer != 0) {
*(long*)(dwServerPointer + OFS_UNLOCK5SLOT) = 1;
*(long*)(dwServerPointer + OFS_UNLOCK6SLOT) = 1;
*(long*)(dwServerPointer + OFS_UNLOCK7SLOT) = 1;
*(long*)(dwServerPointer + OFS_UNLOCK8SLOT) = 1;
}
}
These one work or not ?
When I create a New Void and When I insert an Address I need to put it in a special order ?
Because I tried to insert This :
#define OFS_NFD 0x2F0
void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFF_NFD) = -20000;
}
}
The Offset after
#define OFS_Z 0x00000128
And the Void After Jump
?
And for the stamina hack they said just take the last 2 digits for the Addy ?
Whats mean ?