Outdated13.4 real client - Basics and No Fullscreen

Posts 3140 of 40 · Page 3 of 3
Quote Originally Posted by CrazyJani View Post
So it's possible to disable paralyzed and stunned again. But is disabling of other serversided effects possible? Like weak and quiet.
Apparently yes. Checkout the other thread on this in the help section. It explains how it works: http://www.mpgh.net/forum/655-realm-..****ze-stun.html
If anyone reads this, my error in the code, sorry all. If you are able to do this yourself, place the codes in the following, not where I have stated.. Thanks goes to DatCoder not me.

And again really sorry if anyone else has killed chars using my client, not intended. Might leave it to the people who know what they are doing from now on.

Code:
L496:
      getlocal            6
      getlocal            7
      ifne                L525

;-------------------------------------------------------------------------------------------------------------------------
;<-- Here goes the code, get local 6, 7 to check if the target that was hit is the player then if necessary skip this code
;-------------------------------------------------------------------------------------------------------------------------

      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "gs_")
      getproperty         QName(PackageNamespace("", "#0"), "gsc_")
      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), "bulletId_")
      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), "ownerId_")
      callpropvoid        QName(PackageNamespace("", "#0"), "playerHit"), 2

      getlocal            6
      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), "containerType_")
      getlocal            11
      getlocal0
      getproperty         QName(PackageNamespace("", "#0"), "_-0Un")
      getproperty         QName(PackageNamespace("", "#0"), "effects_")
      pushfalse
      getlocal0
      callpropvoid        QName(PackageNamespace("", "#0"), "damage"), 5

;-----------------------------------------------------------------------------------------
;<-- You want to skip to here if you don't want the enemy to hit you, just before the jump
;-----------------------------------------------------------------------------------------

      jump                L595
Quote Originally Posted by Cyeclops View Post
And again really sorry if anyone else has killed chars using my client, not intended. Might leave it to the people who know what they are doing from now on.
Don't be hard on yourself, we all make mistakes. After all not too many people around here know any better than you do and none of them are releasing clients. At least you provided something of value to some even if it has bugs.
Quote Originally Posted by Cyeclops View Post
If anyone reads this, my error in the code, sorry all. If you are able to do this yourself, place the codes in the following, not where I have stated.. Thanks goes to DatCoder not me.

And again really sorry if anyone else has killed chars using my client, not intended. Might leave it to the people who know what they are doing from now on.
What error do you mean Cyeclops? I tested your original client yesterday, and it works fine. What will DatCoder's correction do? What is the difference between your hack and DatCoder's "corrected hack"?

Your hack will ignore all status effects:

server sided: armor broken, weak, daze, slow, quiet, stunned, paralyzed, sick
client sided: blind, confuse, drunk, hallucination

The difference of the server sided status effects towards the client sided status effects, is that the player (you) won't even get hit by the bullet (bullent goes through the player, you will lose damage but won't see the damage number) and you won't even get a status effect notification above your char (other players can't see that aswell).
Shields weren't working is, I believe, the problem that is fixed.
Quote Originally Posted by Roguea View Post
What error do you mean Cyeclops? I tested your original client yesterday, and it works fine. What will DatCoder's correction do? What is the difference between your hack and DatCoder's "corrected hack"?

Your hack will ignore all status effects:

server sided: armor broken, weak, daze, slow, quiet, stunned, paralyzed, sick
client sided: blind, confuse, drunk, hallucination

The difference of the server sided status effects towards the client sided status effects, is that the player (you) won't even get hit by the bullet (bullent goes through the player, you will lose damage but won't see the damage number) and you won't even get a status effect notification above your char (other players can't see that aswell).
Joshyswag is right, with chars that deliver stun, it wasn't working, and did similar to enemies as it would for us, some damage but no stasis. I was definitely in the right area where the codes needed to go, but not precisely the right spot.

I wanted to leave most of the other effects , bleeding, armor broken, etc, as they are so it wasn't so plainly obvious that hacks are being used, people will start to notice if alot of players aren't getting any stasis effects at all (even though I do see alot of the auto-aim and people running 100mph while blind o_o).

You can actually put all the debuffs into the no server side debuffs, but again, no blind notice...... I havent tried the hallucinate in mad lab, I know at one stage people were being dc'd if you kept running while Hallucinating, I haven't tested this.

I dont use these myself much at all anymore, only when I need to test if the codes are working, I am more intrigued by the coding side of things in general, to the point where I have actually taken ethonics advice and started learning Objective-C using Xcode on Mac....

Oh and by the way to everyone.

There is somehow a massive array of free pdf's, from all the Dummies series to all the O'Reilly Media, including the Head First books. Seriously anyone interested, or those already in this field, you should take a look at least, might surprise yourself lol.

type into your address bar: it-ebooks.info/ or Google it.
TY, this will work perfect untill i get unlazy and make my own!
How did you update _-L to _-1JQ? I am trying to put this to my 13.0 client

EDIT: Solved it, wasn't even hard
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Posts 3140 of 40 · Page 3 of 3
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