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Posts 46–60 of 146 · Page 4 of 10
Game Updated....Script not working any longer it seem that they keep bothering us with little patches...We should wait for nightshades great work
Quote Originally Posted by yongwing6363 View Post
Game Updated....Script not working any longer it seem that they keep bothering us with little patches...We should wait for nightshades great work
Fucking Bullshit i can't edit my 1st post after 2 day LOL, i'm gonna put them here then

---------- Post added at 01:55 PM ---------- Previous post was at 01:22 PM ----------

Shield:

Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
DEFINE(SHIELD_SET, "Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+936F1A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B * * *)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
2Hit kill:

Code:
/*
   - 2-3 hit kill Alpha v2.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade By Nightshadess, Credits to Lepage.
*/

DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+33DC61) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44
DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+785F9A) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3
[ENABLE]
ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01

dealloc(newmem)
Ammo:

Code:
/*
   - Infinite Ammo
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6B499A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01


alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

"Warframe.exe"+6B499A:
jmp newmem
nop
returnhere:

[DISABLE]
"Warframe.exe"+6B499A:
mov [ecx],ax
movzx eax,ax

dealloc(newmem)
Artifact Shield:

Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+936F1A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Energy:

Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/

DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+88524C) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D A4 80 3B 01 8B 10 8B 92
[ENABLE]
ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)105 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
Stamina:

Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

Warframe.exe+79C701:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
Warframe.exe+79C701:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
dealloc(newmem)
Updated As Of 06/10/2013 11:00 PM fucking patch
Quote Originally Posted by Nightshadess View Post
Fucking Bullshit i can't edit my 1st post after 2 day LOL, i'm gonna put them here then

Appreciated your work keep it going and im still figuring the how the item/drop func works it gives me headache
That was fast. Keep up the great work Nightshades. Much appreciated.
i keep getting "Error in line 13 (ASSERT("Warframe.exe"+6929B, F3 0F 11 22 8B 02 C1 C0 03)): The bytes at "Warframe.exe"+6929B are not what was expected.

trying to use the shield script. my game is in 32bit.
Quote Originally Posted by MaohNoRaiden View Post
i keep getting "Error in line 13 (ASSERT("Warframe.exe"+6929B, F3 0F 11 22 8B 02 C1 C0 03)): The bytes at "Warframe.exe"+6929B are not what was expected.

trying to use the shield script. my game is in 32bit.
Fixed shield, for people who get an issue with the bytes.
i'm still getting it for some reason....
Quote Originally Posted by PsychoKillaDeadMan View Post
None of them work, keeps calling back:

"Error in line 4 (ASSERT("Warframe.exe"+33EAF1,8B 11 33 D1 89 01)) :The bytes at "Warframe.exe"+33EAF1 are not what was expected"
Quote Originally Posted by MaohNoRaiden View Post
i keep getting "Error in line 13 (ASSERT("Warframe.exe"+6929B, F3 0F 11 22 8B 02 C1 C0 03)): The bytes at "Warframe.exe"+6929B are not what was expected.

trying to use the shield script. my game is in 32bit.
Quote Originally Posted by MaohNoRaiden View Post
i'm still getting it for some reason....
You need to launch the Launcher.exe in your warframe folder.
If you have steam instead, go to your steam>steamapps>common>warframe>tools>launcher.exe .
When you start the launcher, at the top right corner you will see a wheel like settings options.
Click it and a window will open with options. unclick the option with 64bit in it.
Start the game afterwards.
Quote Originally Posted by huntikhuntik View Post
You need to launch the Launcher.exe in your warframe folder.
If you have steam instead, go to your steam>steamapps>common>warframe>tools>launcher.exe .
When you start the launcher, at the top right corner you will see a wheel like settings options.
Click it and a window will open with options. unclick the option with 64bit in it.
Start the game afterwards.
as you can see in my post i already said i'm running it in 32-bit
Quote Originally Posted by MaohNoRaiden View Post
as you can see in my post i already said i'm running it in 32-bit
weird gonna check

---------- Post added at 04:35 PM ---------- Previous post was at 04:29 PM ----------

There are no error, Be sure to assign each Script to the current cheat tables, if you normaly inject it to the game, that's normal if you get the bytes changed.

Do this:

Open the memory Viewer, press CTRL+A "open assembly window" Paste 1 Script (for exemple 2 hit kill script) into the assembly window, then click on File -> Assign to Current Cheat Table.

You will enable it by ticking the script , and disable by untick. this should work. i don't have any error, and off course i'll test before posting.
Quote Originally Posted by Nightshadess View Post
weird gonna check

---------- Post added at 04:35 PM ---------- Previous post was at 04:29 PM ----------

There are no error, Be sure to assign each Script to the current cheat tables, if you normaly inject it to the game, that's normal if you get the bytes changed.

Do this:

Open the memory Viewer, press CTRL+A "open assembly window" Paste 1 Script (for exemple 2 hit kill script) into the assembly window, then click on File -> Assign to Current Cheat Table.

You will enable it by ticking the script , and disable by untick. this should work. i don't have any error, and off course i'll test before posting.
was wondering one thing though, i noticed the shield hacks (normal and artifact once) don't let me tick the in for some reason. though the other once will.
None of them work, keeps calling back:

"Error in line 4 (ASSERT("Warframe.exe"+33EAF1,8B 11 33 D1 89 01)) :The bytes at "Warframe.exe"+33EAF1 are not what was expected"
^ Already check, all work for me. Can you check it again?

And i just wake up and see that surprise patch >:
good job nightshades! DE got nothing on you!!
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