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Quote Originally Posted by Magnificos View Post
sorry didnt know it was needed, next time i will add it, but still its a 1.2kb size, not much virus are that small. Btw other mod asked for a SS, he really wanted me to SS a CE table?



Thanks Nightshadess, for the updated offsets, and thanks all others that make this possible.

Well so heres a full table with all the hacks, since shades updated the offsets, before i found the ones that i previous missed.

Functions:
- Inf. Stamina (run always fast)
- 1 hit kill (if enemy have shield, you need to destroy the shield first)
- Inf. Ammo (shoot all you want, no reload also)
- Inf. shield (you dont die, unless you get a hit that completly destroy your shield)(also you need to change the value to match you max shield)
- Inf Energy (use ur abilitys all you want)(also you need to change the value to fit your max energy value)
- Artifact shield (activate on mission select screen)(also you need to change the value to fit your max shield value)

I set hotkeys. So how it works, go single player, when in game press F1, inf. stamina, 1hit kill, inf. ammo and inf.shield, will all be activated at same time. Press F1 again before game ends, so you dont crash the game.

You cant have Artifact shield or Inf Energy or Inf shield turned ON at the same time, you can just turn one of them on at a time.

Strongly advise not to use on ONLINE mode.


P.S - dont forget to change the energy,shield and artifact shield script, to match your own shield/energy max values. just double click were it says script, and search the code to the line were its says // Change this value

if you cant find them heres a tip:
Code:
Inf shield change the value on line: 66
Artifact Shield change the value on line: 65
Inf Energy change the value on line: 29

Download Bellow!

UPDATED FOR THE NEW HOTFIX



VIRUS SCAN:
Warframe.rar - Jotti's malware scan
https://www.virustotal.com/en/file/3...is/1371105099/
Update the virus scans.
This attachment has not been approved yet. Please go back and read or respond to the thread.
why is it when I use the artifact shield hack, the enemies also gain shield and the MOA enemies are hard to kill
Merci mec, j'vais m'éclater ce soir
I'm using these scripts without desable them at the end of a mission & i've never had issues, is it normal ? or a simple precaution to desable them.

& thx a lot for your work
EDIT: I must have copied it wrong, thx whiterun
Updated codes.
Here are the updated codes.

-Red = Not usable in online. (Only in private [with people you know that wont report you] and solo)
-Green = usable in every game mode.[/B]

-Infinite Stamina:

Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC CC CC CC CC CC CC CC 8A
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

Warframe.exe+7B6D51:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
Warframe.exe+7B6D51:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
dealloc(newmem)
-Infinite ammo:

Code:
/*
   - Infinite Ammo
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6CE51A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86


alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

"Warframe.exe"+6CE51A:
jmp newmem
nop
returnhere:

[DISABLE]
"Warframe.exe"+6CE51A:
mov [ecx],ax
movzx eax,ax

dealloc(newmem)
-Infinite shield:

Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B * * *)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
-2 Shot Kill:

Code:
/*
   - 2-3 hit kill Alpha v2.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade By Nightshadess, Credits to Lepage.
*/

DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+409921) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44 2F 89 01 35 7F 0D D3 12
DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+7A08EA) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3 0F 11 83 20 09 00 00 74
[ENABLE]
ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01

dealloc(newmem)
-Artifact shield:

Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+B0B1AA) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress
-Infinite energy:

Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/

DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+68D4B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+A599AC) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D 7C 09 3C 01 8B 10 8B 92 0C 01 00 00 51 8D 4C 24
[ENABLE]
ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)105 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
Have fun hacking !!!
Quote Originally Posted by Rampant_uterus View Post
you sure you can use red in private w/ people?
Yes, when they wont repoprt you you can.
Quote Originally Posted by mrBombast View Post
Yes, when they wont repoprt you you can.
what about just online? Can i if they wont report me?
Quote Originally Posted by TheMuffinz View Post
what about just online? Can i if they wont report me?
Yes, in online you can use infinite ammo and stamina when they dont report you. The rest will instand bann you in online.
Artifact shield gives protection all, don't kill infected thereafter. is it normal?
sir , can you help me bypass , anytime i use CE ( any hack ammo infinite , stamina infinite or Artifact shield ) i had been block ( i played in solo and private mob) , and had been banned 3 acc , so some1 help me bypass plz
Umh as far as I'm seeing, all of this CT code is for 32bit exe of Warframe, any chance anyone has some scripts for 64bit version???
If not how would someone be able to port the scripts for 64bit?
Quote Originally Posted by andr920 View Post
Umh as far as I'm seeing, all of this CT code is for 32bit exe of Warframe, any chance anyone has some scripts for 64bit version???
If not how would someone be able to port the scripts for 64bit?
You have to go to the launcher of warframe. Then go to the setting wheel thing. Then untick eable 64bit. done.
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