cPlayerInfo

Posts 17 of 7 · Page 1 of 1
cPlayerInfo
idk if anyone has updated this yet. or if it even needs to be updated o.o. but, here ya go.

Code:
class cPlayerInfo;
class cVector;

class cPlayerInfo
{
public:
	char _0x0000[4];
	__int32 iIndex; //0x0004 
	char _0x0008[12];
	char sName[12]; //0x0014 
	char _0x0020[12];
	cVector* Object; //0x002C 
	__int32 iKills; //0x0030 
	__int32 iDeaths; //0x0034 
	__int32 iHeadshots; //0x0038 
	char _0x003C[56];
	__int32 iTeam; //0x0074 
	char _0x0078[4];
	BYTE bIsDead; //0x007C 
	char _0x007D[611];
	cPlayerInfo* pNext; //0x02E0
	cPlayerInfo* pPrev; //0x02E4
};//Size=0x0444

class cVector
{
public:
	char _0x0000[4];
	D3DXVECTOR3 Pos; //0x0004 
	D3DXVECTOR3 Pos2; //0x0010 
};//Size=0x0040
is it works?suitable for CARU?
Quote Originally Posted by Donor View Post
is it works?suitable for CARU?
Idk man depends on the version of the game.
Quote Originally Posted by J View Post


Idk man depends on the version of the game.
How do you find that it? In reclass?
Quote Originally Posted by Donor View Post
How do you find that it? In reclass?
Yea brodyyyyyy
Thanks J.

Now go make hax
I doubt playerinfo even changed. It is still the same. Thanks for posting anyways.
Posts 17 of 7 · Page 1 of 1
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