You can never tell if it's correct if you calculate it, just look for it in the dump :O
how ???? sir ??
---------- Post added at 04:57 AM ---------- Previous post was at 04:54 AM ----------
Originally Posted by F l a p J a c K
bumili ka nlng instant pa ehehe
walang pambili eh ahhahaha
Originally Posted by killertime
how ???? sir ??
---------- Post added at 04:57 AM ---------- Previous post was at 04:54 AM ----------
walang pambili eh ahhahaha
You can't calculate it acurractly because each time they add a code between the one that is current, the adresses and size will change.
So calculating the with the old method will result into a wrong adress.
Originally Posted by AeroMan
You can't calculate it acurractly because each time they add a code between the one that is current, the adresses and size will change.
So calculating the with the old method will result into a wrong adress.
i am making opk so iwant to get the remote pointer so i that i and learning how to calculate the xyz to get the remaote pointer
---------- Post added at 08:01 AM ---------- Previous post was at 07:58 AM ----------
Originally Posted by F l a p J a c K
yhea Alex is so helpful ^^
yes alex was very helpful and he is kind he teach someone without paying him he is gentleman ^_^
Originally Posted by killertime
i am making opk so iwant to get the remote pointer so i that i and learning how to calculate the xyz to get the remaote pointer
---------- Post added at 08:01 AM ---------- Previous post was at 07:58 AM ----------
yes alex was very helpful and he is kind he teach someone without paying him he is gentleman ^_^
You should try to find the offsets first, then calculate the size between them (use the calculator on your computer -> View -> Programming).
Then you should be able to predict the offsets, but since opk uses offsets you should not worrie about them since they hardly ever change.
For the remote pointer i don't know how to calculate that, i never used the remote pointer for making opk.
Originally Posted by AeroMan
You should try to find the offsets first, then calculate the size between them (use the calculator on your computer -> View -> Programming).
Then you should be able to predict the offsets, but since opk uses offsets you should not worrie about them since they hardly ever change.
For the remote pointer i don't know how to calculate that, i never used the remote pointer for making opk.
then what do u use in making OPK?
Originally Posted by F l a p J a c K
then what do u use in making OPK?
I personally prefer to use another method, i just change something so the server doesn't set the location to the players :P
Originally Posted by AeroMan
You should try to find the offsets first, then calculate the size between them (use the calculator on your computer -> View -> Programming).
Then you should be able to predict the offsets, but since opk uses offsets you should not worrie about them since they hardly ever change.
For the remote pointer i don't know how to calculate that, i never used the remote pointer for making opk.
what did you use for making opk??
---------- Post added at 06:36 PM ---------- Previous post was at 06:35 PM ----------
Originally Posted by AeroMan
I personally prefer to use another method, i just change something so the server doesn't set the location to the players :P
you mean you manipulated it??
Originally Posted by AeroMan
I personally prefer to use another method, i just change something so the server doesn't set the location to the players :P