
char * weapons [] = { "DA_KNUCKLE [1]", "DA_SWORD_JP [7]" };
menuopt->AddItem(text, x, y, xWeapon, &weapons, 1); // <- your menu char, max items = 2
switch(xWeapon && dwPlayer != 0)
{
case 0:
*(DWORD*)dwPlayer+OFS_Weapon_1 = 1; //We set our nuckles
*(DWORD*)dwPlayer+OFS_Weapon_2 = 1; //We set our nuckles
*(DWORD*)dwPlayer+OFS_Weapon_3 = 1; //We set our nuckles
break;
case 2:
*(DWORD*)dwPlayer+OFS_Weapon_1 = 7; //We set our DA_SWORD_JP
*(DWORD*)dwPlayer+OFS_Weapon_2 = 7; //We set our DA_SWORD_JP
*(DWORD*)dwPlayer+OFS_Weapon_3 = 7; //We set our DA_SWORD_JP
break;
}

ehehe
may alam ako kng san ka makakahanap ng gs2 mo
add mo ehehe