WEAPON HACK!!

Posts 16–30 of 76 · Page 2 of 6
Looks like someone is running a business
Quote Originally Posted by Ghost304 View Post
Looks like someone is running a business
tagal na yan na business tol pwo d ako ung nagbebenta
Quote Originally Posted by F l a p J a c K View Post
tagal na yan na business tol pwo d ako ung nagbebenta
hahahha :P

---------- Post added at 05:18 AM ---------- Previous post was at 05:16 AM ----------

Quote Originally Posted by Ghost304 View Post
Looks like someone is running a business
hahaha wala naman siguro ganun??
Quote Originally Posted by F l a p J a c K View Post
cnung nagbebenta?? xD
wala naman ah nag bebenta ah
Quote Originally Posted by F l a p J a c K View Post
ahaha ok ok kng wala di wala )
hahahahha :P

---------- Post added at 06:36 AM ---------- Previous post was at 06:34 AM ----------

Quote Originally Posted by F l a p J a c K View Post
balikta ko 500php daw
1K ata hahaha
Kung may nagbebenta magkano kaya?
Quote Originally Posted by Ghost304 View Post
Kung may nagbebenta magkano kaya?
balikta ko 500php daw
Hmm so Im quite interested on this one.

My old method doesn't work anymore.
Ipon-ipon nalang sa AI pang bili ng baril using simple No Menu
Sir @AeroMan For the Source

The last Help!!!! For This Prob

Why My Weapon Are Disconeted When me Shot of zombie


#include <windows.h>
#include <stdio.h>

#define ADR_Playerpointer 0x009DA710
#define ADR_Serverpointer 0x009D96B8
#define OFS_Weapon1 0x00101EC
#define OFS_Weapon2 0x00101EE
#define OFS_Weapon3 0x00101F0


struct CPlayer //Update by Coderz
{
char xMervin4[12];//0x101E0
DWORD Weapon1;//0x101EC
DWORD Weapon2;//0x101EE
DWORD Weapon3;//0x101F0
};


float Weapon1 = 0;
float Weapon2 = 0;
float Weapon3 = 0;
char * weapons [] = { "DC_TAR_21_GOLD [277]"};
DWORD *Player= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

void Weapon()
{
DWORD Player = *(DWORD*)ADR_Playerpointer;
if (Player != 0)
{
if(GetAsyncKeyState(VK_INSERT)&1)
{
for(int i = 0; i<32; i++)
{
CPlayer* Player;
*(long*)(Player+OFS_Weapon1) = 277; //We set our nuckles
*(long*)(Player+OFS_Weapon2) = 277; //We set our nuckles
*(long*)(Player+OFS_Weapon3) = 277; //We set our nuckles
}
}
}
}
void ProJectBMPH()
{
for(;; )
{
if(*Player)
{
Weapon();
}
if(*outgame)
{
Weapon();
}
Sleep(100);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"BMPH,Mervin Coderz","Created",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Weapon, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ProJectBMPH, 0, 0, 0);
}
return TRUE;
}
Posts 16–30 of 76 · Page 2 of 6

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