WEAPON HACK!!

Posts 1–15 of 76 · Page 1 of 6
WEAPON HACK!!
can anyone tell me and teach me how to use this
in microsoft C++




"DA_KNUCKLE [1]",

"DA_SWORD_JP [7]",


what is the patern please tell me thanks ^_^
float ADR_Weapon1 = 7;
float ADR_Weapon2 = 7;
float ADR_Weapon3 = 7;
"DG_NTW_20 [180]",
"DF_MP7A1 [44]",
how to code this? ^_^
visual.

/msg2short
Quote Originally Posted by MJCreado View Post
visual.

/msg2short
:3 naman haha
Paturo please?
Thats just your text that is drawed in your menu
for example:
Code:
char * weapons [] = { "DA_KNUCKLE [1]", "DA_SWORD_JP [7]" };
This code defines the 'weapons' char where the text is stored in.

So you can for example use this:
Code:
menuopt->AddItem(text, x, y, xWeapon, &weapons, 1); // <- your menu char, max items = 2
Then your source code could be:
Code:
switch(xWeapon && dwPlayer != 0)
{
case 0:
*(DWORD*)dwPlayer+OFS_Weapon_1 = 1; //We set our nuckles
*(DWORD*)dwPlayer+OFS_Weapon_2 = 1; //We set our nuckles
*(DWORD*)dwPlayer+OFS_Weapon_3 = 1; //We set our nuckles
break;

case 2:
*(DWORD*)dwPlayer+OFS_Weapon_1 = 7; //We set our DA_SWORD_JP
*(DWORD*)dwPlayer+OFS_Weapon_2 = 7; //We set our DA_SWORD_JP
*(DWORD*)dwPlayer+OFS_Weapon_3 = 7; //We set our DA_SWORD_JP
break;
}
When we switch now you get the weapon that is showed on your text.

I hope this helps
Quote Originally Posted by AeroMan View Post
Thats just your text that is drawed in your menu
for example:
Code:
char * weapons [] = { "DA_KNUCKLE [1]", "DA_SWORD_JP [7]" };
This code defines the 'weapons' char where the text is stored in.

So you can for example use this:
Code:
menuopt->AddItem(text, x, y, xWeapon, &weapons, 1); // <- your menu char, max items = 2
Then your source code could be:
Code:
switch(xWeapon && dwPlayer != 0)
{
case 0:
*(DWORD*)dwPlayer+OFS_Weapon_1 = 1; //We set our nuckles
*(DWORD*)dwPlayer+OFS_Weapon_2 = 1; //We set our nuckles
*(DWORD*)dwPlayer+OFS_Weapon_3 = 1; //We set our nuckles
break;

case 2:
*(DWORD*)dwPlayer+OFS_Weapon_1 = 7; //We set our DA_SWORD_JP
*(DWORD*)dwPlayer+OFS_Weapon_2 = 7; //We set our DA_SWORD_JP
*(DWORD*)dwPlayer+OFS_Weapon_3 = 7; //We set our DA_SWORD_JP
break;
}
When we switch now you get the weapon that is showed on your text.

I hope this helps

i wish you have video so i can understand more easier that i think

---------- Post added at 04:19 AM ---------- Previous post was at 04:17 AM ----------

Quote Originally Posted by F l a p J a c K View Post
Yhea go go go AeroMan ehehe
YEAh gogogog !!

---------- Post added at 04:20 AM ---------- Previous post was at 04:19 AM ----------

Quote Originally Posted by TrAdEMaRc View Post
float ADR_Weapon1 = 7;
float ADR_Weapon2 = 7;
float ADR_Weapon3 = 7;
how to use that please teach me can you be my teacher please
wow titindi agad ng gs2 mo matutunan tol may alam ako kng san ka makakahanap ng gs2 mo add mo ehehe
Quote Originally Posted by F l a p J a c K View Post
wow titindi agad ng gs2 mo matutunan tol may alam ako kng san ka makakahanap ng gs2 mo add mo ehehe
cge san ako makaka hanap heheh sa google nag hanap na ako wala eh add san??
Quote Originally Posted by F l a p J a c K View Post
huh??

msgtooshort/
FLAPJACK>>diba sabi mu sir may alam ka na makakahanap ng gusto ko???

killertime>>reply ko dun san sir?? nag google na ako wala ako mahanap ehhh
Flapjack >>>add mu
killertime>> anu ang i add ko sir??



MEsage to long ^_^
Quote Originally Posted by killertime View Post
FLAPJACK>>diba sabi mu sir may alam ka na makakahanap ng gusto ko???

killertime>>reply ko dun san sir?? nag google na ako wala ako mahanap ehhh
Flapjack >>>add mu
killertime>> anu ang i add ko sir??



MEsage to long ^_^

makakabili ka ng hack at kng panu gumawa at mag update un ung ibig kong sabihin ..
Quote Originally Posted by F l a p J a c K View Post
makakabili ka ng hack at kng panu gumawa at mag update un ung ibig kong sabihin ..
ahhhhh get kona ahahhaha
Posts 1–15 of 76 · Page 1 of 6

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us