Hello people,i used to use the MagnetoThrow script to propkill in TTT servers (it does a 360 and releases the prop) however i needed a bypasser to run it (so i could lua_openscript it,else i couldn't)...and now bypassers are detecteds :C
Does anyone know how i could run this script without a bypass or a script that does the same but without using lua? (like autohotkey or using bind-able mouses)
btw this is the code of the script:
Code:
function MagnetoThrow()
-- Nice and easy, turn it slow 180
timer.Simple(.02,Turn)
timer.Simple(.04,Turn)
timer.Simple(.06,Turn)
timer.Simple(.08,Turn)
timer.Simple(.10,Turn)
timer.Simple(.12,Turn)
timer.Simple(.14,Turn)
timer.Simple(.16,Turn)
timer.Simple(.18,Turn)
timer.Simple(.20,Turn)
timer.Simple(.22,Turn)
timer.Simple(.24,Turn)
timer.Simple(.26,Turn)
timer.Simple(.28,Turn)
timer.Simple(.30,Turn)
timer.Simple(.32,Turn)
timer.Simple(.34,Turn)
timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
timer.Simple(.7,function() RunConsoleCommand("+attack") end)
timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end
function Turn()
-- Turn function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
end
function TurnBack()
-- Turn 180 function
LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
It'd be great to keep using this script (or a similiar one that does the same) with the new patch!
