DetectedLMAOBOX Hack 1.4.3 crashfix
thx lmaobox for the update.
how do you use name stealer?
my CFG file removes water mark but still works i thought you might want to patch it but here
Code:
// --------------------------------------------------------------------------------------------------------------------------------- // CONFIG BEGINS // --------------------------------------------------------------------------------------------------------------------------------- sv_cheats "1" // To change vars that require a sv_cheats enabled server without error // --------------------------------------------------------------------------------------------------------------------------------- // SETTINGS THAT YOU MAY WISH TO CUSTOMISE // --------------------------------------------------------------------------------------------------------------------------------- // To uncomment a section, remove the // from all but the description line. // ------- // FPS CAP // ------- fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues. // ------------ // NET SETTINGS // ------------ // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS //cl_cmdrate "101" // default 30; //cl_updaterate "101" // default 20; //cl_interp "0.01" // default 0.1; Improves hit registration //cl_lagcomp_errorcheck "1" // default 0; //cl_lagcompensation "1" // default 1; Improves hit registration //cl_resend "1.5" // default 6; How many seconds to wait before retrying to connect to a server //cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors. //cl_smoothtime "0.01" // default 0.1; //rate "25000" // default 10000; // ------ // SPRAYS // ------ // Enable sprays -- not enabled by default cl_playerspraydisable "0" r_decals "200" r_spray_lifetime "2" // ------- // SHADOWS // ------- // Enable shadows -- not enabled by default mat_shadowstate "1" r_shadowmaxrendered "11" r_shadowrendertotexture "0" // Set this to 1 for high definition shadows r_shadows "1" // Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED mat_shadowstate "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_shadows "0" // --------------- // FACIAL FEATURES // --------------- // Enable facial features -- not enabled by default blink_duration "0.2" r_eyes "1" r_flex "1" r_lod "1" r_rootlod "1" r_teeth "1" flex_rules "1" flex_smooth "1" // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED blink_duration "0" r_eyes "0" r_flex "0" r_lod "2" r_rootlod "2" r_teeth "0" flex_rules "0" flex_smooth "0" // -------- // RAGDOLLS // -------- // Enable ragdolls -- not enabled by default cl_ragdoll_fade_time "15" cl_ragdoll_forcefade "0" cl_ragdoll_physics_enable "1" g_ragdoll_fadespeed "600" g_ragdoll_lvfadespeed "100" ragdoll_sleepaftertime "5.0f" // ---------- // VIEWMODELS // ---------- // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" ragdoll_sleepaftertime "0" // ---- // GIBS // ---- // Enable gibs -- not enabled by default cl_phys_props_enable "1" cl_phys_props_max "128" props_break_max_pieces "-1" r_propsmaxdist "1000" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED cl_phys_props_enable "0" cl_phys_props_max "0" props_break_max_pieces "0" r_propsmaxdist "1" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" // --------------------------------------------------------------------------------------------------------------------------------- // END OF CUSTOMISATION // --------------------------------------------------------------------------------------------------------------------------------- // Cleaning up and stopping debug flooding adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_rumblescale "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0" // Graphical cl_burninggibs "0" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_muzzleflash_dlight_1st "0" cl_ragdoll_collide "0" cl_show_splashes "0" func_break_max_pieces "0" glow_outline_effect_enable "0" lod_transitiondist "0" mat_aaquality "0" mat_alphacoverage "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bumpmap "0" mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_excludetextures "1" mat_fastnobump "0" mat_fastspecular "1" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_mipmaptextures "1" mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen. mat_motion_blur_enabled "0" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_picmip "2" mat_postprocess_x "0" mat_postprocess_y "0" mat_reducefillrate "1" mat_reduceparticles "1" mat_softwarelighting "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_software_aa_tap_offset "0" mat_specular "0" // Set to 1 for shiny ubers mat_trilinear "0" mat_wateroverlaysize "0" mp_usehwmmodels "0" mp_usehwmvcds "0" muzzleflash_light "0" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_solid_maxalpha "0" rope_solid_maxwidth "0" rope_solid_minalpha "0" rope_solid_minwidth "0" rope_subdiv "0" rope_wind_dist "0" r_3dsky "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_avglight "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decalstaticprops "0" r_decal_cullsize "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_drawspecificstaticprop "0" r_dynamic "0" r_eyemove "0" r_flashlightdepthtexture "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_forcewaterleaf "1" r_lightaverage "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_physpropstaticlighting "0" r_pixelfog "0" r_radiosity "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_staticprop_lod "4" r_updaterefracttexture "0" r_visualizeproplightcaching "1" r_waterdrawreflection "0" r_waterdrawrefraction "1" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlights "0" tf_particles_disable_weather "1" // Misc cl_predict "1" cl_predictweapons "1" cl_showfps "1" // Show unsmoothed FPS meter cl_showpluginmessages "0" // Performance cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded) cl_soundemitter_flush "1" //m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY mat_bufferprimitives "1" mat_clipz "1" // FX owners should set this to 0 mat_disablehwmorph "0" mat_disable_ps_patch "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_levelflush "0" mat_maxframelatency "0" mat_postprocessing_combine "1" mat_vsync "0" r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1. r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_occlusion "1" r_unloadlightmaps "0" soundscape_flush "1" // Sound dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_async_fullyasync "1" // Can help stop freezes and sound looping snd_pitchquality "0" snd_spatialize_roundrobin "1" // Threading cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "-1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "0" r_queued_ropes "1" tf_dingaling_wav_override "hitsound.wav" sv_cheats "0" // Console printout clear echo "-------------------------------------------------------" echo " Config loaded. " echo "-------------------------------------------------------"
when I press F11 and insert it show nothing
just a box
just a box
You can turn off the chat spam with the menu....
Every time in valve servers I see jO LM4oBoX H4XOr 12 5o gooD 4 M3H lOL2 GOnN4 4c7 l1k3 G1R489
how i can disable the spam?
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