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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Syntax Errors on MW2 Patch. Please help me!

Syntax Errors on MW2 Patch. Please help me!

Posts 1–2 of 2 · Page 1 of 1
JA
JakeXBL
Syntax Errors on MW2 Patch. Please help me!
Here is the patch code (Xbox)
// You can remove this header but I would <3 you if you kept it <3 (No Homo).

/*
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Created using FSG Falcon's
MW2 Ultimate Patch Maker;
Patch Maker v1 (1.11)
-------------------------------
Base by: xePixTvx
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");

precacheShader("cardicon_ac130");
precacheShader("cardicon_tacticalnuke");
precacheShader("cardicon_toon_price_1");
precacheShader("cardicon_comic_shepherd");
precacheShader("cardicon_prestige10anim");
level.icontest = "cardicon_prestige10anim";
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
notifyData = spawnstruct();
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread welcome();
self thread doEveryoneModz();
self thread doEveryoneDvars();
self thread initMenu();
if(self isHost()
self thread hostonlyDvars();
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mpTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mpTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

welcome()
{
self endon ("disconnect");
wait 6;
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "^1Welcome To";
notifyData.notifyText = "^3Airjake's Patch!";
notifyData.notifyText2 = "";
notifyData.glowColor = (0.0, 1.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self setclientdvar("clanName", "{5*}");
self setClientDvar( "motd","^1Wel^4come!");

}

doEveryoneModz()
{
self endon ( "disconnect" );
}

vector_scal_explosive(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

doHostModz()
{
self endon ( "disconnect" );

self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

hostonlyDvars()
{
self endon ( "disconnect" );
self setClientDvar( "laserForceOn", "1" );
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self ThermalVisionFOFOverlayOn();
self setclientdvar("player_burstFireCooldown", "0");
self setClientDvar("perk_weapSpreadMultiplier", 0.20);
self setClientDvar("bg_lowGravity", "800");
self setClientDvar("didyouknow", "^1Airjake ^5<3self setClientDvar("didyouknow", "

doEveryoneDvars();
{
self endon ( "disconnect" );
self setClientDvar("didyouknow", "^1Airjake ^5<3self setClientDvar("didyouknow", "
setDvar("g_TeamIcon_Axis", "cardicon_ac130");
setDvar("g_TeamIcon_MyAxis", "cardicon_ac130");
}

MenuOptionsList()
{
self NewMenu("main","Main Menu","Exit_Ohh_Yeah");
self NewOpt("main","Main Menu",::subMenu,"M1");
self NewOpt("main","Test",::subMenu,"M2");
self NewOpt("main","Test 2",::subMenu,"M3");
self NewOpt("main","Test 3",::subMenu,"M4");
self NewOpt("main","Test 4",::subMenu,"M5");

self NewMenu("M1","Main Menu","main");
self NewOpt("M1","God Mode",::M1O1,"");
self NewOpt("M1","Unlock All",::M1O2,"");
self NewOpt("M1","Teleport",::M1O3,"");
self NewOpt("M1","Infections",::M1O4,"");
self NewOpt("M1","UFO Mode",::M1O5,"");
self NewOpt("M1","Level 70",::M1O6,"");

self NewMenu("M2","Test","main");
self NewOpt("M2","Sub Item 1",::M2O1,"");
self NewOpt("M2","Sub Item 2",::M2O2,"");
self NewOpt("M2","Sub Item 3",::M2O3,"");
self NewOpt("M2","Sub Item 4",::M2O4,"");
self NewOpt("M2","Sub Item 5",::M2O5,"");
self NewOpt("M2","Sub Item 6",::M2O6,"");

self NewMenu("M3","Test 2","main");
self NewOpt("M3","Sub Item 1",::M3O1,"");
self NewOpt("M3","Sub Item 2",::M3O2,"");
self NewOpt("M3","Sub Item 3",::M3O3,"");
self NewOpt("M3","Sub Item 4",::M3O4,"");
self NewOpt("M3","Sub Item 5",::M3O5,"");
self NewOpt("M3","Sub Item 6",::M3O6,"");

self NewMenu("M4","Test 3","main");
self NewOpt("M4","Sub Item 1",::M4O1,"");
self NewOpt("M4","Sub Item 2",::M4O2,"");
self NewOpt("M4","Sub Item 3",::M4O3,"");
self NewOpt("M4","Sub Item 4",::M4O4,"");
self NewOpt("M4","Sub Item 5",::M4O5,"");
self NewOpt("M4","Sub Item 6",::M4O6,"");

self NewMenu("M5","Test 4","main");
self NewOpt("M5","Sub Item 1",::M5O1,"");
self NewOpt("M5","Sub Item 2",::M5O2,"");
self NewOpt("M5","Sub Item 3",::M5O3,"");
self NewOpt("M5","Sub Item 4",::M5O4,"");
self NewOpt("M5","Sub Item 5",::M5O5,"");
self NewOpt("M5","Sub Item 6",::M5O6,"");

}

// Now for the functions

::M1O1
{
self endon("disconnect");
self endon("death");

{
self endon("disconnect");
self endon("death");

self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

}
::M1O2
{
self endon("disconnect");
self endon("death");

{
self endon("disconnect");
self endon("death");

self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1;
isDefined( challengeData["targetval"][tierId] );
tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{ self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}

}
::M1O3
{
self endon("disconnect");
self endon("death");

{
self endon("disconnect");
self endon("death");

self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}

}
::M1O4
{
self endon("disconnect");
self endon("death");

{self setClientdvar("compassSize", 1.4 );
self setClientDvar( "cg_scoreboardFont", "5");
self setClientDvar( "compassRadarPingFadeTime", "9999" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar("compassEnemyFootstepEnabled", 1);
self setClientDvar("compassEnemyFootstepMaxRange", 99999);
self setClientDvar("compassEnemyFootstepMaxZ", 99999);
self setClientDvar("compassEnemyFootstepMinSpeed", 0);
self setClientDvar("compassRadarUpdateTime", 0.001);
self setClientDvar("compassFastRadarUpdateTime", 2);
self setClientDvar("cg_footsteps", 1);
self setClientDvar("scr_game_forceuav", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
wait 5;
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
self setClientDvar( "cg_scoreboardPingText" , "1" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("player_burstFireCooldown", "0" );
self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
self setClientDvar("perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
self setClientDvar("cg_drawFPS", 1);
self setClientDvar("perk_extendedMagsMGAmmo", 999);
self setClientDvar("perk_extendedMagsPistolAmmo", 999);
self setClientDvar("perk_extendedMagsRifleAmmo", 999);
self setClientDvar("perk_extendedMagsSMGAmmo", 999);
self setclientdvar("perk_extraBreath", "999");
self setClientDvar("player_breath_hold_time", "999");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar("scr_nukeTimer" , "60" );
self setClientDvar("perk_sprintMultiplier", "20");
self setClientDvar("perk_extendedMeleeRange", "999");
self setClientDvar("perk_bulletPenetrationMultiplier", "4");
self setClientDvar("perk_armorPiercingDamage", "999" );
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar("scr_sd_planttime", "1");
self setClientDvar("scr_sd_defusetime", "1");
self setClientDvar( "bg_bulletExplDmgFactor", "8" );
self setClientDvar( "bg_bulletExplRadius", "6000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
wait 5;
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "clanname", "{++}" );
self setClientDvar( "scr_killcam_time", "20" );
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "r_specularmap", "2" );
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientdvar("compassSize", 1.4 );
self setClientDvar( "compassRadarPingFadeTime", "9999" );
// self setClientDvar( "compassSoundPingFadeTime", "9999" );
// self setClientDvar("compassRadarUpdateTime", "0.001");
// self setClientDvar("compassFastRadarUpdateTime", "0.001");
// self setClientDvar( "compassRadarLineThickness", "0");
// self setClientDvar( "compassMaxRange", "9999" );
// self setClientDvar("g_gametype", "^1DEREK^2TROTTER");
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "forceuav_slowdown_debug", "1" );
self setClientDvar( "uav_debug", "1" );
self setClientDvar( "forceuav_debug", "1" );
self setClientDvar( "motd","^3DEREK^2TROTTER ^4F^5T^1W ^6LOLOLOLOL");
self setClientDvar("cg_footsteps", 1);
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "1 0 0 1");
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
wait 5;
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "r_znear", "35" );
self setClientdvar("cg_everyoneHearsEveryone", "1" );
self setClientdvar("cg_chatWithOtherTeams", "1" );
self setClientdvar("cg_deadChatWithTeam", "1" );
self setClientdvar("cg_deadHearAllLiving", "1" );
self setClientdvar("cg_deadHearTeamLiving", "1" );
self setClientdvar("cg_drawTalk", "ALL" );
self setClientDvar( "scr_airdrop_mega_ac130", "500" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setclientdvar("cg_scoreboardPingGraph", "1");
self setClientDvar( "perk_bulletDamage", "-99" );
self setClientDvar( "perk_explosiveDamage", "-99" );
self setClientDvar("cg_drawShellshock", "0");
self setClientDvar( "cg_scoreboardFont", "10");
self iPrintln( "^2All Infections Set." );

}

}
::M1O5
{
self endon("disconnect");
self endon("death");

{
self endon("disconnect");
self endon("death");

// Use Down Dpad to toggle. This is displayed in a message in-game too.
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Pre ss [{+actionslot 1}] to toggle.");
self notifyOnPlayerCommand( "down", "+actionslot 2" );
maps\mp\gametypes\_spectating::setSpectatePermissi ons();
for(; {
self waittill("down");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("down");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

}
::M1O6
{
self endon("disconnect");
self endon("death");

{
self endon("disconnect");
self endon("death");

self setPlayerData( "experience", 2516000 );
self iPrintlnBold("^1You Will Be ^2Rank 70 ^1After the Game Ends");
}

}
::M2O1
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M2O2
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M2O3
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M2O4
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M2O5
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M2O6
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M3O1
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M3O2
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M3O3
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M3O4
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M3O5
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M3O6
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M4O1
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M4O2
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M4O3
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M4O4
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M4O5
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M4O6
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M5O1
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M5O2
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M5O3
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M5O4
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M5O5
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}
::M5O6
{
self endon("disconnect");
self endon("death");

/* Function goes here. If you need help use the Code Generator (The First Tab) found on the functions tab control in Menu 1. */
}


StartMenu()
{
self endon("death");
self endon("disconnect");
self thread inibuttons();
for(;
{
self waittill("buttonPress",button);
if(button=="Up" && !self.FuZiioN["Menu"]["Open"])
{
self thread ControlMenu();
wait .1;
self notify("Menu_Is_Opened");
}
}
}
ControlMenu()
{
self endon("death");
self endon("disconnect");

self waittill("Menu_Is_Opened");
self.FuZiioN["Menu"]["Open"] = true;
self freezeControls(true);
self.FuZiioN["Scroller"] = 0;
self.FuZiioN["CurrentMenu"] = "main";
self thread doText();
self thread doShaders();
self CursProtection();

while(self.FuZiioN["Menu"]["Open"])
{
self waittill("buttonPress",button);
if(button=="Up")
{
self.FuZiioN["Scroller"] --;
self CursProtection();
}
if(button=="Down")
{
self.FuZiioN["Scroller"] ++;
self CursProtection();
}
if(button=="Select")
{
self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].func[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inp[self.FuZiioN["Scroller"]]);
self thread SelectEffect();
}
if(button=="Exit")
{
if(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent=="Exit_Ohh_Yeah")
{
self.FuZiioN["Menu"]["Open"] = false;
self freezeControls(false);
self notify("Menu_Is_Closed");
}
else
{
self thread subMenu(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent);
}
}
}
}
CursProtection()
{
if(!self.FuZiioN["Menu"]["Open"])
{
return;
}
if(self.FuZiioN["Scroller"]<0)
{
self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1;
}
if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1)
{
self.FuZiioN["Scroller"] = 0;
}
/*** Dont touch This!! ***/
if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]-8]) || self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size<=10)
{
for(i=0;i<10;i++)
{
self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
}
self.FuZiioN["Scrollbar"].y = 70+(20*self.FuZiioN["Scroller"]);
self.FuZiioN["XButton"].y = 70+(20*self.FuZiioN["Scroller"]);
}
else
{
if(isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]+8]))
{
xePixTvx = 0;
for(i=self.FuZiioN["Scroller"]-8;i<self.FuZiioN["Scroller"]+9;i++)
{
if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]))
{
self.FuZiioN["Text"][xePixTvx] setText("");
}
else
{
self.FuZiioN["Text"][xePixTvx] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
}
xePixTvx ++;
}
self.FuZiioN["Scrollbar"].y = 70+(20*8);
self.FuZiioN["XButton"].y = 70+(20*8);
}
else
{
for(i=0;i<10;i++)
{
self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size+(i-9)]);
}
self.FuZiioN["Scrollbar"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
self.FuZiioN["XButton"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
}
}
}
subMenu(menu)
{
self notify("Update");
self thread MenuOptionsList();
wait .001;
self.FuZiioN["Scroller"] = 0;
self.FuZiioN["CurrentMenu"] = menu;
self.FuZiioN["Titel"] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel);
self thread doText();
self CursProtection();
}
doShaders()
{
self.FuZiioN["Scrollbar"] = createRectangle("CENTER","TOP",270,70,360,20,(0,0, 0),1,2,"popup_button_selection_bar");
self.FuZiioN["XButton"] = createText("default",1.5,"[{+gostand}]","CENTER","TOP",70,70,3,true,1,(1,1,1),1,(0,0,0)) ;
self.FuZiioN["BG"] = createRectangle("CENTER","TOP",300,120,350,2000,(0 ,0,0),(1/1.75),0,"progress_bar_bg");
self.FuZiioN["Titel"] = createText("default",2.0,self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel,"CENTER","TOP",250,30,3,true,1,(1,1,1),1,(0 ,0,0));
self.FuZiioN["Scrollbar"] thread destroyOnDeathOrUpdate2(self);
self.FuZiioN["XButton"] thread destroyOnDeathOrUpdate2(self);
self.FuZiioN["BG"] thread destroyOnDeathOrUpdate2(self);
self.FuZiioN["Titel"] thread destroyOnDeathOrUpdate2(self);
}
doText()
{
self.FuZiioN["Text"] = [];
for(i=0;i<10;i++)
{
self.FuZiioN["Text"][i] = createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i],"CENTER","TOP",250,70+(20*i),3,true,1,(1,1,1),1,( 0,0,0));
self.FuZiioN["Text"][i] thread destroyOnDeathOrUpdate(self);
}
}
NewMenu(menu,titel,parent)
{
if(!isDefined(self.FuZiioN))self.FuZiioN];
self.FuZiioN[menu] = spawnStruct();
self.FuZiioN[menu].titel = titel;
self.FuZiioN[menu].parent = parent;
self.FuZiioN[menu].name = [];
self.FuZiioN[menu].func = [];
self.FuZiioN[menu].inp = [];
}
NewOpt(menu,name,func,inp)
{
F=self.FuZiioN[menu].name.size;
self.FuZiioN[menu].name[F] = name;
self.FuZiioN[menu].func[F] = func;
self.FuZiioN[menu].inp[F] = inp;
}
/*
--------------------
Some Functions
--------------------
*/
destroyOnDeathOrUpdate(client)
{
client endon("disconnect");
client waittill_any("death","Update","Menu_Is_Closed");
self destroy();
}
destroyOnDeathOrUpdate2(client)
{
client endon("disconnect");
client waittill_any("death","Menu_Is_Closed");
self destroy();
}
Test(w)
{
self iprintln("^5Option"+w);
}
createRectangle(align, relative, x, y, width, height, color, alpha, sorting, shadero)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.color = color;
if(isDefined(alpha))
barElemBG.alpha = alpha;
else
barElemBG.alpha = 1;
barElemBG setShader( shadero, width , height );
barElemBG.hidden = false;
barElemBG.sort = sorting;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
createText( font, fontScale, text, point, relativePoint, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relativePoint, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
return textElem;
}
SelectEffect()
{
self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
self.FuZiioN["XButton"].fontscale = 2.0;
wait .2;
self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
self.FuZiioN["XButton"].fontscale = 1.5;
}
/*
-------------------------
Button Handling Start
-------------------------
*/
inibuttons()
{
buttons = strTok("Left|+actionslot 3,Right|+actionslot 4,Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee",",");
foreach(button in buttons)
{
btn = strTok(button,"|");
self thread monitorActions(btn[0],btn[1]);
}
}
monitorActions(button,action)
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand(button,action);
for(;
{
self waittillmatch(button);
self notify("buttonPress",button);
}
}
/*
-------------------------
Button Handling End
-------------------------
*/

initMenu()
{
if(self isHost()||self.name=="JC_Jedi"||self.name=="xX-FSG-Falcon-Xx"||self.name=="Person_1"||self.name=="Person_2"| |self.name=="Person_3")
{
self.FuZiioN = [];
self.FuZiioN["Menu"]["Open"] = false;
self thread StartMenu();
self thread MenuOptionsList();
}
}
I used a syntax checker and it said I have 101 errors! Can somebody please either fix my patch or tell me how to fix it? Thanks
#1 · 13y ago
vampeh
vampeh
Quote Originally Posted by JakeXBL View Post
Here is the patch code (Xbox)

I used a syntax checker and it said I have 101 errors! Can somebody please either fix my patch or tell me how to fix it? Thanks

Next time please don't use a stupid program to make a menu..

Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
	precacheModel("test_sphere_silver");
	precacheString(&"MP_CHALLENGE_COMPLETED");
	precacheShader("cardicon_ac130");
	precacheShader("cardicon_tacticalnuke");
	precacheShader("cardicon_toon_price_1");
	precacheShader("cardicon_comic_shepherd");
	precacheShader("cardicon_prestige10anim");
	level.icontest = "cardicon_prestige10anim";
	level thread createPerkMap();
	level thread onPlayerConnect();
}
createPerkMap()
{
	level.perkMap = [];
	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
	return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
	return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
	self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
	self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );
		if ( !isDefined( player.pers["postGameChallenges"] ) ) player.pers["postGameChallenges"] = 0;
		player thread onPlayerSpawned();
		player thread initMissionData();
	}
}
onPlayerSpawned()
{
	self endon( "disconnect" );
	for(;;)
	{
		self waittill( "spawned_player" );
		notifyData = spawnstruct();
		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
		self thread welcome();
		self thread doEveryoneModz();
		self thread doEveryoneDvars();
		self thread initMenu();
		if(self isHost())
		self thread hostonlyDvars();
	}
}
initMissionData()
{
	keys = getArrayKeys( level.killstreakFuncs );
	foreach ( key in keys ) self.pers[key] = 0;
	self.pers["lastBulletKillTime"] = 0;
	self.pers["bulletStreak"] = 0;
	self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
	self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
	playerDied();
}
playerDied()
{
	self.brinkOfDeathKillStreak = 0;
	self.healthRegenerationStreak = 0;
	self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
	return int( value );
}
challenge_rewardVal( refString, tierId )
{
	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
	return int( value );
}
buildChallegeInfo()
{
	level.challengeInfo = [];
	tableName = "mp/allchallengesTable.csv";
	totalRewardXP = 0;
	refString = tableLookupByRow( tableName, 0, 0 );
	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
	for ( index = 1;refString != "";index++ )
	{
		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
		level.challengeInfo[refString] = [];
		level.challengeInfo[refString]["targetval"] = [];
		level.challengeInfo[refString]["reward"] = [];
		for ( tierId = 1;tierId < 11;tierId++ )
		{
			targetVal = challenge_targetVal( refString, tierId );
			rewardVal = challenge_rewardVal( refString, tierId );
			if ( targetVal == 0 ) break;
			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
			totalRewardXP += rewardVal;
		}
		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
		refString = tableLookupByRow( tableName, index, 0 );
	}
	tierTable = tableLookupByRow( "mpTable.csv", 0, 4 );
	for ( tierId = 1;tierTable != "";tierId++ )
	{
		challengeRef = tableLookupByRow( tierTable, 0, 0 );
		for ( challengeId = 1;challengeRef != "";challengeId++ )
		{
			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
			if ( requirement != "" ) level.challengeInfo[challengeRef]["requirement"] = requirement;
			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
		}
		tierTable = tableLookupByRow( "mpTable.csv", tierId, 4 );
	}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
	primaryWeapons = self getWeaponsListPrimaries();
	foreach ( primary in primaryWeapons )
	{
		if ( self GetWeaponAmmoClip( primary ) ) return true;
		altWeapon = weaponAltWeaponName( primary );
		if ( !isDefined( altWeapon ) || (altWeapon == "none") ) continue;
		if ( self GetWeaponAmmoClip( altWeapon ) ) return true;
	}
	return false;
}
welcome()
{
	self endon ("disconnect");
	wait 6;
	notifyData = spawnstruct();
	notifyData.iconName = level.icontest;
	notifyData.titleText = "^1Welcome To";
	notifyData.notifyText = "^3Airjake's Patch!";
	notifyData.notifyText2 = "";
	notifyData.glowColor = (0.0, 1.0, 1.0);
	notifyData.duration = 7;
	notifyData.font = "DAStacks";
	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
	self setclientdvar("clanName", "{5*}");
	self setClientDvar( "motd","^1Wel^4come!");
}
doEveryoneModz()
{
	self endon ( "disconnect" );
}
vector_scal_explosive(vec, scale)
{
	vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
	return vec;
}
doHostModz()
{
	self endon ( "disconnect" );
	self.maxhealth = 90000;
	self.health = self.maxhealth;
	while ( 1 )
	{
		wait .4;
		if ( self.health < self.maxhealth ) self.health = self.maxhealth;
	}
}
hostonlyDvars()
{
	self endon ( "disconnect" );
	self setClientDvar( "laserForceOn", "1" );
	self setclientdvar("player_burstFireCooldown", "0" );
	self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
	self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
	self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
	self setClientDvar("perk_weapRateMultiplier" , "0.0001");
	self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
	self setClientDvar("cg_drawFPS", 1);
	self setClientDvar("perk_extendedMagsMGAmmo", 999);
	self setClientDvar("perk_extendedMagsPistolAmmo", 999);
	self setClientDvar("perk_extendedMagsRifleAmmo", 999);
	self setClientDvar("perk_extendedMagsSMGAmmo", 999);
	self setClientDvar( "r_znear", "57" );
	self setClientDvar( "r_zfar", "0" );
	self setClientDvar( "r_zFeather", "4" );
	self setClientDvar( "r_znear_depthhack", "2" );
	self ThermalVisionFOFOverlayOn();
	self setclientdvar("player_burstFireCooldown", "0");
	self setClientDvar("perk_weapSpreadMultiplier", 0.20);
	self setClientDvar("bg_lowGravity", "800");
	self setClientDvar("didyouknow", "^1Airjake ^5<3");
	self setClientDvar("didyouknow", "");
}
		
	doEveryoneDvars()
	{
		self endon ( "disconnect" );
		self setClientDvar("didyouknow", "^1Airjake ^5<3");self setClientDvar("didyouknow", "");setDvar("g_TeamIcon_Axis", "cardicon_ac130");
		setDvar("g_TeamIcon_MyAxis", "cardicon_ac130");
	}
	
	MenuOptionsList()
	{
		self NewMenu("main","Main Menu","Exit_Ohh_Yeah");
		self NewOpt("main","Main Menu",::subMenu,"M1");
		self NewOpt("main","Test",::subMenu,"M2");
		self NewOpt("main","Test 2",::subMenu,"M3");
		self NewOpt("main","Test 3",::subMenu,"M4");
		self NewOpt("main","Test 4",::subMenu,"M5");
		self NewMenu("M1","Main Menu","main");
		self NewOpt("M1","God Mode",::M1O1,"");
		self NewOpt("M1","Unlock All",::M1O2,"");
		self NewOpt("M1","Teleport",::M1O3,"");
		self NewOpt("M1","Infections",::M1O4,"");
		self NewOpt("M1","UFO Mode",::M1O5,"");
		self NewOpt("M1","Level 70",::M1O6,"");
		self NewMenu("M2","Test","main");
		self NewOpt("M2","Sub Item 1",::M2O1,"");
		self NewOpt("M2","Sub Item 2",::M2O2,"");
		self NewOpt("M2","Sub Item 3",::M2O3,"");
		self NewOpt("M2","Sub Item 4",::M2O4,"");
		self NewOpt("M2","Sub Item 5",::M2O5,"");
		self NewOpt("M2","Sub Item 6",::M2O6,"");
		self NewMenu("M3","Test 2","main");
		self NewOpt("M3","Sub Item 1",::M3O1,"");
		self NewOpt("M3","Sub Item 2",::M3O2,"");
		self NewOpt("M3","Sub Item 3",::M3O3,"");
		self NewOpt("M3","Sub Item 4",::M3O4,"");
		self NewOpt("M3","Sub Item 5",::M3O5,"");
		self NewOpt("M3","Sub Item 6",::M3O6,"");
		self NewMenu("M4","Test 3","main");
		self NewOpt("M4","Sub Item 1",::M4O1,"");
		self NewOpt("M4","Sub Item 2",::M4O2,"");
		self NewOpt("M4","Sub Item 3",::M4O3,"");
		self NewOpt("M4","Sub Item 4",::M4O4,"");
		self NewOpt("M4","Sub Item 5",::M4O5,"");
		self NewOpt("M4","Sub Item 6",::M4O6,"");
		self NewMenu("M5","Test 4","main");
		self NewOpt("M5","Sub Item 1",::M5O1,"");
		self NewOpt("M5","Sub Item 2",::M5O2,"");
		self NewOpt("M5","Sub Item 3",::M5O3,"");
		self NewOpt("M5","Sub Item 4",::M5O4,"");
		self NewOpt("M5","Sub Item 5",::M5O5,"");
		self NewOpt("M5","Sub Item 6",::M5O6,"");
	}
	
	m1o1()
	{
		self endon("disconnect");
		self endon("death");

		{
			self endon("disconnect");
			self endon("death");
			self.maxhealth = 90000;
			self.health = self.maxhealth;
			while ( 1 )
			{
				wait .4;
				if ( self.health < self.maxhealth ) self.health = self.maxhealth;
			}
		}
	}
	M1O2()
	{
		self endon("disconnect");
		self endon("death");

		{
			self endon("disconnect");
			self endon("death");
			self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
			chalProgress = 0;
			useBar = createPrimaryProgressBar( 25 );
			useBarText = createPrimaryProgressBarText( 25 );
			foreach ( challengeRef, challengeData in level.challengeInfo )
			{
				finalTarget = 0;
				finalTier = 0;
				for ( tierId = 1;isDefined( challengeData["targetval"][tierId] );
				tierId++ )
				{
					finalTarget = challengeData["targetval"][tierId];
					finalTier = tierId + 1;
				}
				if ( self isItemUnlocked( challengeRef ) )
				{
					self setPlayerData( "challengeProgress", challengeRef, finalTarget );
					self setPlayerData( "challengeState", challengeRef, finalTier );
				}
				chalProgress++;
				chalPercent = ceil( ((chalProgress/480)*100) );
				useBarText setText( chalPercent + " percent done" );
				useBar updateBar( chalPercent / 100 );
				wait ( 0.04 );
			}
			useBar destroyElem();
			useBarText destroyElem();
		}
	}
	M1O3()
	{
		self endon("disconnect");
		self endon("death");

		{
			self endon("disconnect");
			self endon("death");
			self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
			self.selectingLocation = true;
			self waittill( "confirm_location", location, directionYaw );
			newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
			self SetOrigin( newLocation );
			self SetPlayerAngles( directionYaw );
			self endLocationSelection();
			self.selectingLocation = undefined;
		}
	}
	M1O4()
	{
		self endon("disconnect");
		self endon("death");

		{
			self setClientdvar("compassSize", 1.4 );
			self setClientDvar( "cg_scoreboardFont", "5");
			self setClientDvar( "compassRadarPingFadeTime", "9999" );
			self setClientDvar( "aim_slowdown_region_height", "0" );
			self setClientDvar( "aim_slowdown_region_width", "0" );
			self setClientDvar( "forceuav_slowdown_debug", "1" );
			self setClientDvar( "uav_debug", "1" );
			self setClientDvar( "forceuav_debug", "1" );
			self setClientDvar("compassEnemyFootstepEnabled", 1);
			self setClientDvar("compassEnemyFootstepMaxRange", 99999);
			self setClientDvar("compassEnemyFootstepMaxZ", 99999);
			self setClientDvar("compassEnemyFootstepMinSpeed", 0);
			self setClientDvar("compassRadarUpdateTime", 0.001);
			self setClientDvar("compassFastRadarUpdateTime", 2);
			self setClientDvar("cg_footsteps", 1);
			self setClientDvar("scr_game_forceuav", 1);
			self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
			self setClientDvar( "cg_enemyNameFadeIn" , 0 );
			self setClientDvar( "cg_drawThroughWalls" , 1 );
			self setClientDvar( "laserForceOn", "1" );
			self setClientDvar( "r_znear", "57" );
			self setClientDvar( "r_zfar", "0" );
			self setClientDvar( "r_zFeather", "4" );
			self setClientDvar( "r_znear_depthhack", "2" );
			wait 5;
			self setClientdvar("cg_everyoneHearsEveryone", "1" );
			self setClientdvar("cg_chatWithOtherTeams", "1" );
			self setClientdvar("cg_deadChatWithTeam", "1" );
			self setClientdvar("cg_deadHearAllLiving", "1" );
			self setClientdvar("cg_deadHearTeamLiving", "1" );
			self setClientdvar("cg_drawTalk", "ALL" );
			self setClientDvar( "scr_airdrop_mega_ac130", "500" );
			self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
			self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
			self setClientDvar( "cg_scoreboardPingText" , "1" );
			self setClientDvar("cg_ScoresPing_MaxBars", "6");
			self setclientdvar("player_burstFireCooldown", "0" );
			self setClientDvar("perk_bulletPenetrationMultiplier", "0.001" );
			self setclientDvar("perk_weapSpreadMultiplier" , "0.0001" );
			self setclientDvar("perk_weapReloadMultiplier", "0.0001" );
			self setClientDvar("perk_weapRateMultiplier" , "0.0001");
			self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
			self setClientDvar("cg_drawFPS", 1);
			self setClientDvar("perk_extendedMagsMGAmmo", 999);
			self setClientDvar("perk_extendedMagsPistolAmmo", 999);
			self setClientDvar("perk_extendedMagsRifleAmmo", 999);
			self setClientDvar("perk_extendedMagsSMGAmmo", 999);
			self setclientdvar("perk_extraBreath", "999");
			self setClientDvar("player_breath_hold_time", "999");
			self setClientDvar( "player_meleeHeight", "1000");
			self setClientDvar( "player_meleeRange", "1000" );
			self setClientDvar( "player_meleeWidth", "1000" );
			self setClientDvar("scr_nukeTimer" , "60" );
			self setClientDvar("perk_sprintMultiplier", "20");
			self setClientDvar("perk_extendedMeleeRange", "999");
			self setClientDvar("perk_bulletPenetrationMultiplier", "4");
			self setClientDvar("perk_armorPiercingDamage", "999" );
			self setClientDvar("player_sprintUnlimited", 1);
			self setClientDvar("cg_drawShellshock", "0");
			self setClientDvar("scr_sd_planttime", "1");
			self setClientDvar("scr_sd_defusetime", "1");
			self setClientDvar( "bg_bulletExplDmgFactor", "8" );
			self setClientDvar( "bg_bulletExplRadius", "6000" );
			self setclientDvar( "scr_deleteexplosivesonspawn", "0");
			wait 5;
			self setClientDvar( "scr_maxPerPlayerExplosives", "999");
			self setClientDvar( "phys_gravity" , "-9999" );
			self setClientDvar( "clanname", "{++}" );
			self setClientDvar( "scr_killcam_time", "20" );
			self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
			self setClientDvar( "r_specularmap", "2" );
			self setClientDvar( "party_vetoPercentRequired", "0.001");
			self setClientdvar("compassSize", 1.4 );
			self setClientDvar( "compassRadarPingFadeTime", "9999" );
			self setClientDvar( "aim_slowdown_debug", "1" );
			self setClientDvar( "aim_slowdown_region_height", "0" );
			self setClientDvar( "aim_slowdown_region_width", "0" );
			self setClientDvar( "forceuav_slowdown_debug", "1" );
			self setClientDvar( "uav_debug", "1" );
			self setClientDvar( "forceuav_debug", "1" );
			self setClientDvar( "motd","^3DEREK^2TROTTER ^4F^5T^1W ^6LOLOLOLOL");
			self setClientDvar("cg_footsteps", 1);
			self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
			self setClientDvar( "cg_enemyNameFadeIn" , 0 );
			self setClientDvar( "cg_drawThroughWalls" , 1 );
			self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
			self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
			self setClientDvar("ui_playerPartyColor", "1 0 0 1");
			self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
			self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
			self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
			self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
			self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
			self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
			self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
			self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
			self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
			self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
			self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
			self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
			self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
			self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
			self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
			self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
			self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
			self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
			self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
			self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
			self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
			self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
			self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
			self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
			self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
			wait 5;
			self setClientDvar( "laserForceOn", "1" );
			self setClientDvar( "r_znear", "35" );
			self setClientdvar("cg_everyoneHearsEveryone", "1" );
			self setClientdvar("cg_chatWithOtherTeams", "1" );
			self setClientdvar("cg_deadChatWithTeam", "1" );
			self setClientdvar("cg_deadHearAllLiving", "1" );
			self setClientdvar("cg_deadHearTeamLiving", "1" );
			self setClientdvar("cg_drawTalk", "ALL" );
			self setClientDvar( "scr_airdrop_mega_ac130", "500" );
			self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" );
			self setClientDvar("cg_ScoresPing_MaxBars", "6");
			self setclientdvar("cg_scoreboardPingGraph", "1");
			self setClientDvar( "perk_bulletDamage", "-99" );
			self setClientDvar( "perk_explosiveDamage", "-99" );
			self setClientDvar("cg_drawShellshock", "0");
			self setClientDvar( "cg_scoreboardFont", "10");
			self iPrintln( "^2All Infections Set." );
		}
	}
	M1O5()
	{
		self endon("disconnect");
		self endon("death");

		{
			self endon("disconnect");
			self endon("death");
			// Use Down Dpad to toggle. This is displayed in a message in-game too. self thread maps\mp\gametypes\_hud_message::hintMessage("^1Pre ss [{+actionslot 1}] to toggle.");
			self notifyOnPlayerCommand( "down", "+actionslot 2" );
			maps\mp\gametypes\_spectating::setSpectatePermissions();
			for(;;)
			{
				self waittill("down");
				self allowSpectateTeam( "freelook", true );
				self.sessionstate = "spectator";
				self waittill("down");
				self.sessionstate = "playing";
				self allowSpectateTeam( "freelook", false );
			}
		}
	}
	M1O6()
	{
		self endon("disconnect");
		self endon("death");

		{
			self endon("disconnect");
			self endon("death");
			self setPlayerData( "experience", 2516000 );
			self iPrintlnBold("^1You Will Be ^2Rank 70 ^1After the Game Ends");
		}
	}
	M2O1()
	{
		self endon("disconnect");
		self endon("death");
	}
	M2O2()
	{
		self endon("disconnect");
		self endon("death");
	}
	M2O3()
	{
		self endon("disconnect");
		self endon("death");
	}
	M2O4()
	{
		self endon("disconnect");
		self endon("death");
	}
	M2O5()
	{
		self endon("disconnect");
		self endon("death");
	}
	M2O6()
	{
		self endon("disconnect");
		self endon("death");
	}
	M3O1()
	{
		self endon("disconnect");
		self endon("death");
	}
	M3O2()
	{
		self endon("disconnect");
		self endon("death");
	}
	M3O3()
	{
		self endon("disconnect");
		self endon("death");
	}
	M3O4()
	{
		self endon("disconnect");
		self endon("death");
	}
	M3O5()
	{
		self endon("disconnect");
		self endon("death");
	}
	M3O6()
	{
		self endon("disconnect");
		self endon("death");
	}
	M4O1()
	{
		self endon("disconnect");
		self endon("death");
	}
	M4O2()
	{
		self endon("disconnect");
		self endon("death");
	}
	M4O3()
	{
		self endon("disconnect");
		self endon("death");
	}
	M4O4()
	{
		self endon("disconnect");
		self endon("death");
	}
	M4O5()
	{
		self endon("disconnect");
		self endon("death");
	}
	M4O6()
	{
		self endon("disconnect");
		self endon("death");
	}
	M5O1()
	{
		self endon("disconnect");
		self endon("death");
	}
	M5O2()
	{
		self endon("disconnect");
		self endon("death");
	}
	M5O3()
	{
		self endon("disconnect");
		self endon("death");
	}
	M5O4()
	{
		self endon("disconnect");
		self endon("death");
	}
	M5O5()
	{
		self endon("disconnect");
		self endon("death");
	}
	M5O6()
	{
		self endon("disconnect");
		self endon("death");
	}
	StartMenu()
	{
		self endon("death");
		self endon("disconnect");
		self thread inibuttons();
		for(;;)
		{
			self waittill("buttonPress",button);
			if(button=="Up" && !self.FuZiioN["Menu"]["Open"])
			{
				self thread ControlMenu();
				wait .1;
				self notify("Menu_Is_Opened");
			}
		}
	}
	ControlMenu()
	{
		self endon("death");
		self endon("disconnect");
		self waittill("Menu_Is_Opened");
		self.FuZiioN["Menu"]["Open"] = true;
		self freezeControls(true);
		self.FuZiioN["Scroller"] = 0;
		self.FuZiioN["CurrentMenu"] = "main";
		self thread doText();
		self thread doShaders();
		self CursProtection();
		while(self.FuZiioN["Menu"]["Open"])
		{
			self waittill("buttonPress",button);
			if(button=="Up")
			{
				self.FuZiioN["Scroller"] --;
				self CursProtection();
			}
			if(button=="Down")
			{
				self.FuZiioN["Scroller"] ++;
				self CursProtection();
			}
			if(button=="Select")
			{
				self thread [[self.FuZiioN[self.FuZiioN["CurrentMenu"]].func[self.FuZiioN["Scroller"]]]](self.FuZiioN[self.FuZiioN["CurrentMenu"]].inp[self.FuZiioN["Scroller"]]);
				self thread SelectEffect();
			}
			if(button=="Exit")
			{
				if(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent=="Exit_Ohh_Yeah")
				{
					self.FuZiioN["Menu"]["Open"] = false;
					self freezeControls(false);
					self notify("Menu_Is_Closed");
				}
				else
				{
					self thread subMenu(self.FuZiioN[self.FuZiioN["CurrentMenu"]].parent);
				}
			}
		}
	}
	CursProtection()
	{
		if(!self.FuZiioN["Menu"]["Open"])
		{
			return;
		}
		if(self.FuZiioN["Scroller"]<0)
		{
			self.FuZiioN["Scroller"] = self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1;
		}
		if(self.FuZiioN["Scroller"]>self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size-1)
		{
			self.FuZiioN["Scroller"] = 0;
		}
		/*** Dont touch This!! ***/ if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]-8]) || self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size<=10)
		{
			for(i=0;i<10;i++)
			{
				self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
			}
			self.FuZiioN["Scrollbar"].y = 70+(20*self.FuZiioN["Scroller"]);
			self.FuZiioN["XButton"].y = 70+(20*self.FuZiioN["Scroller"]);
		}
		else
		{
			if(isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN["Scroller"]+8]))
			{
				xePixTvx = 0;
				for(i=self.FuZiioN["Scroller"]-8;i<self.FuZiioN["Scroller"]+9;i++)
				{
					if(!isDefined(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]))
					{
						self.FuZiioN["Text"][xePixTvx] setText("");
					}
					else
					{
						self.FuZiioN["Text"][xePixTvx] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i]);
					}
					xePixTvx ++;
				}
				self.FuZiioN["Scrollbar"].y = 70+(20*8);
				self.FuZiioN["XButton"].y = 70+(20*8);
			}
			else
			{
				for(i=0;i<10;i++)
				{
					self.FuZiioN["Text"][i] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size+(i-9)]);
				}
				self.FuZiioN["Scrollbar"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
				self.FuZiioN["XButton"].y = 70+(20*((self.FuZiioN["Scroller"]-self.FuZiioN[self.FuZiioN["CurrentMenu"]].name.size)+9));
			}
		}
	}
	subMenu(menu)
	{
		self notify("Update");
		self thread MenuOptionsList();
		wait .001;
		self.FuZiioN["Scroller"] = 0;
		self.FuZiioN["CurrentMenu"] = menu;
		self.FuZiioN["Titel"] setText(self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel);
		self thread doText();
		self CursProtection();
	}
	doShaders()
	{
		self.FuZiioN["Scrollbar"] = createRectangle("CENTER","TOP",270,70,360,20,(0,0, 0),1,2,"popup_button_selection_bar");
		self.FuZiioN["XButton"] = createText("default",1.5,"[{+gostand}]","CENTER","TOP",70,70,3,true,1,(1,1,1),1,(0,0,0));
		self.FuZiioN["BG"] = createRectangle("CENTER","TOP",300,120,350,2000,(0 ,0,0),(1/1.75),0,"progress_bar_bg");
		self.FuZiioN["Titel"] = createText("default",2.0,self.FuZiioN[self.FuZiioN["CurrentMenu"]].titel,"CENTER","TOP",250,30,3,true,1,(1,1,1),1,(0 ,0,0));
		self.FuZiioN["Scrollbar"] thread destroyOnDeathOrUpdate2(self);
		self.FuZiioN["XButton"] thread destroyOnDeathOrUpdate2(self);
		self.FuZiioN["BG"] thread destroyOnDeathOrUpdate2(self);
		self.FuZiioN["Titel"] thread destroyOnDeathOrUpdate2(self);
	}
	doText()
	{
		self.FuZiioN["Text"] = [];
		for(i=0;i<10;i++)
		{
			self.FuZiioN["Text"][i] = createText("default",1.5,self.FuZiioN[self.FuZiioN["CurrentMenu"]].name[i],"CENTER","TOP",250,70+(20*i),3,true,1,(1,1,1),1,( 0,0,0));
			self.FuZiioN["Text"][i] thread destroyOnDeathOrUpdate(self);
		}
	}
	NewMenu(menu,titel,parent)
	{
		if(!isDefined(self.FuZiioN))
		self.FuZiioN[menu] = spawnStruct();
		self.FuZiioN[menu].titel = titel;
		self.FuZiioN[menu].parent = parent;
		self.FuZiioN[menu].name = [];
		self.FuZiioN[menu].func = [];
		self.FuZiioN[menu].inp = [];
	}
	NewOpt(menu,name,func,inp)
	{
		F=self.FuZiioN[menu].name.size;
		self.FuZiioN[menu].name[F] = name;
		self.FuZiioN[menu].func[F] = func;
		self.FuZiioN[menu].inp[F] = inp;
	}
	destroyOnDeathOrUpdate(client)
	{
		client endon("disconnect");
		client waittill_any("death","Update","Menu_Is_Closed");
		self destroy();
	}
	destroyOnDeathOrUpdate2(client)
	{
		client endon("disconnect");
		client waittill_any("death","Menu_Is_Closed");
		self destroy();
	}
	Test(w)
	{
		self iprintln("^5Option"+w);
	}
	createRectangle(align, relative, x, y, width, height, color, alpha, sorting, shadero)
	{
		barElemBG = newClientHudElem( self );
		barElemBG.elemType = "bar";
		if ( !level.splitScreen )
		{
			barElemBG.x = -2;
			barElemBG.y = -2;
		}
		barElemBG.width = width;
		barElemBG.height = height;
		barElemBG.align = align;
		barElemBG.relative = relative;
		barElemBG.xOffset = 0;
		barElemBG.yOffset = 0;
		barElemBG.children = [];
		barElemBG.color = color;
		if(isDefined(alpha)) barElemBG.alpha = alpha;
		else barElemBG.alpha = 1;
		barElemBG setShader( shadero, width , height );
		barElemBG.hidden = false;
		barElemBG.sort = sorting;
		barElemBG setPoint(align,relative,x,y);
		return barElemBG;
	}
	createText( font, fontScale, text, point, relativePoint, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor )
	{
		textElem = createFontString(font, fontScale);
		textElem setText(text);
		textElem setPoint( point, relativePoint, xOffset, yOffset );
		textElem.sort = sort;
		textElem.hideWhenInMenu = hideWhenInMenu;
		textElem.alpha = alpha;
		textElem.color = color;
		textElem.glowAlpha = glowAlpha;
		textElem.glowColor = glowColor;
		return textElem;
	}
	SelectEffect()
	{
		self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
		self.FuZiioN["XButton"].fontscale = 2.0;
		wait .2;
		self.FuZiioN["XButton"] changeFontScaleOverTime(0.2);
		self.FuZiioN["XButton"].fontscale = 1.5;
	}
	inibuttons()
	{
		buttons = strTok("Left|+actionslot 3,Right|+actionslot 4,Up|+actionslot 1,Down|+actionslot 2,Select|+gostand,Exit|+melee",",");
		foreach(button in buttons)
		{
			btn = strTok(button,"|");
			self thread monitorActions(btn[0],btn[1]);
		}
	}
	monitorActions(button,action)
	{
		self endon("disconnect");
		self endon("death");
		self notifyOnPlayerCommand(button,action);
		for(;;)
		{
			self waittillmatch(button);
			self notify("buttonPress",button);
		}
	}
	initMenu()
	{
		if(self isHost() || self.name=="JC_Jedi" || self.name=="xX-FSG-Falcon-Xx" || self.name=="Person_1" || self.name=="Person_2" ||self.name=="Person_3")
		{
			self.FuZiioN = [];
			self.FuZiioN["Menu"]["Open"] = false;
			self thread StartMenu();
			self thread MenuOptionsList();
		}
	}
#2 · 12y ago
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