This is just a thought, if we replaced the Japan AVA Xigncode with UAVA Xigncode would that mean that UAVA hacks would work as well or no? I'm not sure if they would as I highly doubt it but it's just a thought.
Originally Posted by codexstriker
This is just a thought, if we replaced the Japan AVA Xigncode with UAVA Xigncode would that mean that UAVA hacks would work as well or no? I'm not sure if they would as I highly doubt it but it's just a thought.
No JAVA got different memory structures than uava you need to find the pointers in java and to bypass the java xingcode you need to change some things in the bypass source
Japan-AVA is similar to ours. Xigncode there can be bypassed with the same method of the current bypass for our version. You just have to change the pointer.
Also, it's the same for the hacks. You just have to rebuild the SDK.
Oh, well then I guess it shouldn't be that hard?? But what do we have to change the pointer of?
Originally Posted by codexstriker
Oh, well then I guess it shouldn't be that hard?? But what do we have to change the pointer of?
Who said it's hard? It's fairly easy. Just need the Binaries folder of the game. But who said I'm willing to do that?
Anyways, @game31force has said that because in other AVA versions the main executable is packed with Themida, he is having problems. Although it shouldn't be that hard even with that.
As for your other question, well, if I'll tell you then you would know how to bypass.