How to create a trainer ? source code revealed
hmm...........
To be a bit more informative;
iw6mp64_ship.exe is the base address for the game, for ghosts it's a static address (aka it doesn't change when restarting the game) and it's 0x140000000
so it does base address + 0x44BF1D5 -> 0x140000000 + 0x44BF1D5 = 0x1444BF1D5 (the actual address)
you can do the calculations manually in windows calculator (scientific, hex) or in CE or in your code.
iw6mp64_ship.exe is the base address for the game, for ghosts it's a static address (aka it doesn't change when restarting the game) and it's 0x140000000
so it does base address + 0x44BF1D5 -> 0x140000000 + 0x44BF1D5 = 0x1444BF1D5 (the actual address)
you can do the calculations manually in windows calculator (scientific, hex) or in CE or in your code.
Having issues with reading Strings, any help?
Thanks you King it's really awesome contribution, but i have a question what is the skin you use for your tools
.
I search it but nothing i don't find the skin :/.
.I search it but nothing i don't find the skin :/.
How to do this with xp?
King I have a quick question, when I put this line of code in after the Button1.click, WriteMemory(Of Byte)(CLng(&H1444CC28C), 1) The player's camo would be changed to snow, correct? I have the addresses right, but I'm not sure if the code is right.
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