
Originally Posted by
lmaobox
yeah, "just" that

rekt
AutoHotKey scripts or any external program wouldn't work, because it needs to understand the surroundings in order to play for you, unless the external program used the navigation meshes the game puts together. Even then, it wouldn't be able to see the control point/payload status or aim and fire at players. It would be reinventing the wheel, which feels too long and unnecessary. Because that wheel would be a square even when complete.
I'm sure a serverside plugin would be capable of this, because the server already manages the bots, and has an entire game environment at the plugin's disposal. This sourcemod plugin allows players to play as bots, but that only copies the attributes of the existing bot (name, weapons, etc.) to the player so they can take the bots place in their current position. What we're trying to accomplish would be the opposite.
We're trying to make it so we can 'merge' with the bot, in a sense. The player's attributes need to be copied on top of a bot, instead of a bot being copied on top of a player.
I'm not sure how to go about this. I'm sure there's some sort of sourcemod player-bot plugin we can start with as a base, but I'm really not sure what to look for in order to make this possible.
I'm just one guy, though. There are people here that are much smarter than I, so hopefully that guy sees this post, and we can get this thread through and locked.