HELP ME PLEASE

Posts 16–19 of 19 · Page 2 of 2
This is the old one if that is what you mean.
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}
this is bendir ...
This is the old one if that is what you mean.
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}

same thes source code ..


#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

void WeaponBinder(int ID)//Für Arme
{
DWORD Player = *(DWORD*)ADR_PlayerPointer;
if(Player != 0)
{
if (GetAsyncKeyState(VK_F5)&1)
{
*(WORD*)(Player+OFS_Weapon1) = ID;
*(WORD*)(Player+OFS_Weapon2) = ID;
*(WORD*)(Player+OFS_Weapon3) = ID;
}
}
}
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Quote Originally Posted by Mr.NoNames View Post
same thes source code ..


#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

void WeaponBinder(int ID)//Für Arme
{
DWORD Player = *(DWORD*)ADR_PlayerPointer;
if(Player != 0)
{
if (GetAsyncKeyState(VK_F5)&1)
{
*(WORD*)(Player+OFS_Weapon1) = ID;
*(WORD*)(Player+OFS_Weapon2) = ID;
*(WORD*)(Player+OFS_Weapon3) = ID;
}
}
}
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it's technicaly the same as the one above is shorter and simpler also this works on px items without dc

and heart still beggin?why dont you make your own.no one will give you an addylogger
Posts 16–19 of 19 · Page 2 of 2
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