HELP ME PLEASE
This is the old one if that is what you mean.
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}
This is the old one if that is what you mean.
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}
Code:
if(PlayerPtr != 0){
*(DWORD*)(PlayerPtr+OFS_Weapon_1_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_2_here) = index_of_your_weapon;
*(DWORD*)(PlayerPtr+OFS_Weapon_3_here) = index_of_your_weapon;}
same thes source code ..
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
void WeaponBinder(int ID)//Für Arme
{
DWORD Player = *(DWORD*)ADR_PlayerPointer;
if(Player != 0)
{
if (GetAsyncKeyState(VK_F5)&1)
{
*(WORD*)(Player+OFS_Weapon1) = ID;
*(WORD*)(Player+OFS_Weapon2) = ID;
*(WORD*)(Player+OFS_Weapon3) = ID;
}
}
}
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