Super No Spread Source Code

Posts 16–30 of 37 · Page 2 of 3
Quote Originally Posted by paulcedric View Post
use the offset below btw its for WRPH

*(float*)(xPlayer+OFS_NoSpread) = 1;
does xPlayer stand for player pointer?
Quote Originally Posted by RubberDuckY09 View Post
does xPlayer stand for player pointer?
void NoSpread()
{
*(float*)OFS_NoSpread = 1;
}
Quote Originally Posted by RubberDuckY09 View Post
does xPlayer stand for player pointer?
yup ,if you use offset you must combine it with the player pointer , no game crash at all
Quote Originally Posted by paulcedric View Post
yup ,if you use offset you must combine it with the player pointer , no game crash at all



























































????????????????
Quote Originally Posted by Heart123 View Post
????????????????
do u have a problem with that?????
Quote Originally Posted by paulcedric View Post
do u have problem with that?????
Noop
meron kang addylogger
Quote Originally Posted by Heart123 View Post
Noop
meron kang addylogger
i have but its private ,
Does the No Spread work like the Super No Spread?
Quote Originally Posted by RubberDuckY09 View Post
Does the No Spread work like the Super No Spread?
Yup, its include on my no menu that I'm using right now

i suggest that you combine it with offset of no recoil 1 ,2,3 for best result
Quote Originally Posted by paulcedric View Post
Yup, its include on my no menu that I'm using right now

i suggest that you combine it with offset of no recoil 1 ,2,3 for best result
I used the source code that you gave me but its not working,

or is it just the address that is wrong? 0x00010110
Quote Originally Posted by RubberDuckY09 View Post
I used the source code that you gave me but its not working,

or is it just the address that is wrong? 0x00010110
is that because ofs nospread is not working perfectly.
Quote Originally Posted by RubberDuckY09 View Post
I used the source code that you gave me but its not working,

or is it just the address that is wrong? 0x00010110

wrong address, offset has not been changed , (sobra ka ng 0 )

addys from @ coderz
http://www.mpgh.net/forum/365-warroc...as-addies.html

#define OFS_NoRecoil1 0x00C440
#define OFS_NoRecoil2 0x00C444
#define OFS_NoRecoil3 0x00C448
#define OFS_NoSpread 0x0010110

Quote Originally Posted by pusongbato View Post
is that because ofs nospread is not working perfectly.
idol its working fine on me no spread + no recoil
Quote Originally Posted by AeroMan View Post
Values are 0 and 5
Could be done undetectedly.
Quote Originally Posted by n4n033 View Post
Since when bypass is needed for memory features ?
Many of Memory addresses in WarRock PH are already detected, it's been detect by Massive a months ago including SNS, NS, auto ammo medic, gun distance, stw, speed hack, virtual jump, boneshot, stamina 1 -5, wallclimb, etc, .
Quote Originally Posted by paulcedric View Post
idol its working fine on me no spread + no recoil
I got it, you combine it, thanks.
Posts 16–30 of 37 · Page 2 of 3
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