BF4 Config - Remove Motion Blur/Supression Blur

Posts 31–45 of 66 · Page 3 of 5
Quote Originally Posted by cicala View Post
0% ban risk. If you think you can get banned from editing a config you must be cray-z

An ESP injects information directly into the EXE file. That is direct game code, not configuration files.

Look at a source engine game for example and the amount of configuration options you have with that.
Indeed. A .exe is really just a self-injecting .dll, so it's actively changing the memory of the game. This just enters console commands.
I do not know why but when I use this my FPS drops from 150 to 20 and makes the game unplayable.
Quote Originally Posted by FlyingLumberJack View Post
I do not know why but when I use this my FPS drops from 150 to 20 and makes the game unplayable.
Really? What's your setup? I'd like to see the rig that gets 150 FPS.
Quote Originally Posted by Gamerdog6482 View Post


Really? What's your setup? I'd like to see the rig that gets 150 FPS.
I have 32 GB of ram, I7 4770k Possessor, AMD Radeon HD 7990. So yes I can get that kind of fps. If you do not believe me I will take a screenie.
Quote Originally Posted by FlyingLumberJack View Post
I have 32 GB of ram, I7 4770k Possessor, AMD Radeon HD 7990. So yes I can get that kind of fps. If you do not believe me I will take a screenie.
How about a video of you playing at 150, then applying the modded config, and then playing at 20? Without it being edited.
Nice work
after the latest update, this doesn't work any more. could you please update this too?
Code:
GameTime.MaxVariableFps 59.000000 or 119.000000 (120Hz monitor)
PerfOverlay.DrawFps 0
PerfOverlay.DrawGraph 0
PerfOverlay.Enable 1
Render.DrawScreenInfo 0
RenderDevice.Dx11Enable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.vsyncenable 0
RenderDevice.ForceRenderAheadLimit 0
Screenshot.Format jpg
UI.DrawEnable 1
WorldRender.DxDeferredCsPathEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.LightTileCsPathEnable 0
PostProcess.DynamicAOEnable 0
PerfOverlay.DrawFps 1
WorldRender.PlanarReflectionEnable 0 
PostProcess.DynamicAOEnable 0
GstRender.Thread.MaxProcessorCount 8
Thread.MaxProcessorCount (amount of physical + virtual code you have. in numbers)

this is my config file

also set in nvidia control panel so that maximum pre rendered frame = 1


Set in game, all settings to LOW (except for big maps, put MESH ON ULTRA)

Set in game also for "fov scaling when ADS" for MORE ZOOM WITH OPTICS




the game will look like crap, but soldiers are rendered AFTER objects, meaning that you can sometimes see what's behind a decoration w/o wallhack
Quote Originally Posted by mastermasterj View Post
^ Is this still working?

Thanks!
Last I had heard of, you need to remove the UI.DrawEnable 1 command from the config because it is causing the game to crash on startup. A member of DICE posted this this on Battlelog. The thread on battlelog where they said that is called "PC crashing issue workaround 25/02" and it is in the Battlefield 4 PC forum on battlelog. Other than that all of the other stuff in the config works just fine, I still use it.
Awesome. Just made this account now to post this. It worked and like Scotia said, it is not bannable ! (:

~Snoop
Bumping to say that this works as of the latest update.
->Yellow 13

How do I calc this?


Thread.MaxProcessorCount (amount of physical + virtual code you have. in numbers)



my system:
win7 64
i7-4770 at 3.50 GHz
32 GB ram
2-2GB GTX 760 in SLI
actually, don't put that command in

it's invalid
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