Sprite world hacks only work when ur alone
New hack ideas
Here is my idea. We already have the realm rejoin and the dungeon rejoin and the vault rejoin... But what if we had a dungeon join. Like you press the button and it auto joins a dungeon (could be random idk)
Oh and another cool thing would be to not forget what the realm looked like (on minimap) when you leave it for a dungeon or nexus Ect.
Oh and another cool thing would be to not forget what the realm looked like (on minimap) when you leave it for a dungeon or nexus Ect.
select number on numb pad for char to quickly switch back into realm with a diffrent character
1. Would it be possible to add an indicator at bosses like bes, nut and geb that shows if you have the soulbound damage dealt?
2. When you go through a portal the monsters around you dont attack you. Is it possible to send the server every other second the information that you are entring a portal, even though you arent? Kind of like god mode.
2. When you go through a portal the monsters around you dont attack you. Is it possible to send the server every other second the information that you are entring a portal, even though you arent? Kind of like god mode.
1. Yes, would require some work but pretty easy. On playerhit packet, if enemy id is a tomb boss, add to a local counter. If counter is above 2000 (sb req for tomb bawses), say "Yes!"
2. No, I read you get some invisible debuff when you enter, and once you move it goes away and then mobs can see you.
2. No, I read you get some invisible debuff when you enter, and once you move it goes away and then mobs can see you.
1. Refer to my reply in another thread about this --> http://www.mpgh.net/forum/showthread...68#post9601368
2. That's called a protection timer. It's completely server side and you can't exactly trick the system to make it longer. I've done extensive testing with this myself to see if it was possible.
2. That's called a protection timer. It's completely server side and you can't exactly trick the system to make it longer. I've done extensive testing with this myself to see if it was possible.
1.some kind of loot alert, or some icon in the minimap that shows blue bags or higher dropped, i always find bags with potions in godlands i didnt even notice when they dropped. useful for godlands and tombs
2.we all know we can reconnect to a full realm if we were inside and nexused by pressing the reconnect key, but if that is possible, is it possible to join a realm that is already full just by standing on the door/cave thing/? like getting the id of the realm and sending a packet like getting in normally, idk if that is how its done, but something like that
2.we all know we can reconnect to a full realm if we were inside and nexused by pressing the reconnect key, but if that is possible, is it possible to join a realm that is already full just by standing on the door/cave thing/? like getting the id of the realm and sending a packet like getting in normally, idk if that is how its done, but something like that
We cant.
We have a portal ID and nothing else. When entering a portal client send USEPORTAL <porta_lid>. Server answers with RECONNECT packet containing the Dungeon/Realm IP (and we need those infos
). If you try to send USEPORTAL on a closed portal, the server wont send the RECONNECT packet.
Reconnect hack is saving the RECONNECT in the client so he can re-use it after.
We have a portal ID and nothing else. When entering a portal client send USEPORTAL <porta_lid>. Server answers with RECONNECT packet containing the Dungeon/Realm IP (and we need those infos
). If you try to send USEPORTAL on a closed portal, the server wont send the RECONNECT packet.Reconnect hack is saving the RECONNECT in the client so he can re-use it after.
Realms work differently than dungeons, I believe.
As far as I know, different realms have it's own set IP, and it does not change upon closure, or when it reopens, while dungeons are different. However, I believe the only reason why you are able to rejoin realms even when it is full is probably because the player restriction is only checked upon trying to interact with the portal (useportal) and it is not checked in the reconnect packet, or within the realm, resulting in yourself being to enter the realm even if the number of players is exceeding the max players threshold.
As far as I know, different realms have it's own set IP, and it does not change upon closure, or when it reopens, while dungeons are different. However, I believe the only reason why you are able to rejoin realms even when it is full is probably because the player restriction is only checked upon trying to interact with the portal (useportal) and it is not checked in the reconnect packet, or within the realm, resulting in yourself being to enter the realm even if the number of players is exceeding the max players threshold.
A client that automatically disconnects you when you get a white bag.

