New hack ideas

Posts 361–375 of 848 · Page 25 of 57
Quote Originally Posted by theboo View Post
I believe it is possible to direct connect to dungeon by using some packet magic.
Wouldn't the server throw an Incorrect Portal Key error?
You need to send a reconnect packet to your client with the correct server ip and game id.
follow hack? likes /follow IGN or any same
Quote Originally Posted by kmilito View Post
follow hack? likes /follow IGN or any same
Very possible.

The simpliest implementation would be: get target player's position > calculate angle between you and target player > set camera angle to match (so that your target player is always 'above' you on the screen) > emulate 'move up' button press until minimum range is reached. If range is further than set amount - teleport to player.

All that is left is to find somebody willing to write all ^ crap into bytecode.
Random snippet I had lying around, no camera rotation, location rounded to integer value etc, but it still follows...

Code:
trait method QName(PackageNamespace(""), "follow_")
   method
    refid "com.company.assembleegameclient.objects:Player/follow_"
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 5
     localcount 20
     initscopedepth 7
     maxscopedepth 8
     code
      getlocal0
      pushscope
      
      pushint             0
      setlocal1
      
      pushint             0
      setlocal2
      
      pushint             0
      setlocal3
      
      getlocal0
      getproperty         QName(PackageNamespace(""), "x_")
      setlocal            4
      
      getlocal0
      getproperty         QName(PackageNamespace(""), "y_")
      setlocal            5
      
      
      getlocal            4
      convert_i
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "x_")
      convert_i
      ifeq                XDONE
      
      getlocal            4
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "x_")
      ifgt                GREATX
      
      pushint             1
      setlocal2
      jump                XDONE
      
GREATX:      

      
      pushint             -1
      setlocal2
      
XDONE:

      getlocal            5
      convert_i
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "y_")
      convert_i
      ifeq                YDONE
      
      getlocal            5
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "y_")
      ifgt                GREATY
      
      
      pushint             1
      setlocal3
      jump                YDONE
      
GREATY:      
      
      pushint             -1
      setlocal3
      
      
YDONE:      
      
      getlocal0
      getlocal1
      getlocal2
      getlocal3
      callpropvoid        QName(PackageNamespace(""), "_-2-U"), 3
      
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
of course you still need a way to set/unset the target
Quote Originally Posted by Knorrex View Post
Random snippet I had lying around, no camera rotation, location rounded to integer value etc, but it still follows...

Code:
trait method QName(PackageNamespace(""), "follow_")
   method
    refid "com.company.assembleegameclient.objects:Player/follow_"
    returns QName(PackageNamespace(""), "void")
    body
     maxstack 5
     localcount 20
     initscopedepth 7
     maxscopedepth 8
     code
      getlocal0
      pushscope
      
      pushint             0
      setlocal1
      
      pushint             0
      setlocal2
      
      pushint             0
      setlocal3
      
      getlocal0
      getproperty         QName(PackageNamespace(""), "x_")
      setlocal            4
      
      getlocal0
      getproperty         QName(PackageNamespace(""), "y_")
      setlocal            5
      
      
      getlocal            4
      convert_i
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "x_")
      convert_i
      ifeq                XDONE
      
      getlocal            4
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "x_")
      ifgt                GREATX
      
      pushint             1
      setlocal2
      jump                XDONE
      
GREATX:      

      
      pushint             -1
      setlocal2
      
XDONE:

      getlocal            5
      convert_i
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "y_")
      convert_i
      ifeq                YDONE
      
      getlocal            5
      getlex              QName(PackageNamespace(""), "followPlayer_")
      getproperty         QName(PackageNamespace(""), "y_")
      ifgt                GREATY
      
      
      pushint             1
      setlocal3
      jump                YDONE
      
GREATY:      
      
      pushint             -1
      setlocal3
      
      
YDONE:      
      
      getlocal0
      getlocal1
      getlocal2
      getlocal3
      callpropvoid        QName(PackageNamespace(""), "_-2-U"), 3
      
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
of course you still need a way to set/unset the target
Could you make a mod selector or something Of His idea?
Unfortunately I have no knowledge of programming or Ingun creating codes
Quote Originally Posted by The_En|D View Post
Please correct me if i am wrong in any way

I think this was discussed some time ago, but as reconnect uses tickets to reconnect to dungeons the idea is to send this ticket_id to your friends so they can join you. I don't really know if this is possible or not, but i remember it has been dicussed here. Just interested and if this works, it would be sick to implement it!
server packets :3
Press shift to slow spd down to 25
Press ctrl to slow spd down to 10
is it possible to make some Monsters "unkillable"like cubes or to fame farm minions?
Quote Originally Posted by ll1312ll View Post
is it possible to make some Monsters "unkillable"like cubes or to fame farm minions?
Yes. You have to edit the XML tags of the monster you want to be unshottable. @marceliino made an actually working tutorial, there's not many of them so it should be easy to find.
OK. My idea is something i think for a LOOOOONG TIME. A Dungeon View Hack. Something that reveals the ENTIRE dungeon without needing to walk in the black areas. It woulb be great to know instantly if the Puppet Master and the Abyss of Demons have a Treasure Room. You could just rush directly to the boss and to the TRoom without take the wrong place. And I would love a Dupe Hack too.
Quote Originally Posted by leevan View Post
OK. My idea is something i think for a LOOOOONG TIME. A Dungeon View Hack. Something that reveals the ENTIRE dungeon without needing to walk in the black areas. It woulb be great to know instantly if the Puppet Master and the Abyss of Demons have a Treasure Room. You could just rush directly to the boss and to the TRoom without take the wrong place. And I would love a Dupe Hack too.
Your idea has been proposed since the dawn of time. Impossible to implement, server won't reveal the whole map.
Quote Originally Posted by Zasx View Post
Your idea has been proposed since the dawn of time. Impossible to implement, server won't reveal the whole map.
I don't know anything about hack making, but how does this works? What do you mean by "server won't reveal the whole map"? I would like to know how this works
Posts 361–375 of 848 · Page 25 of 57

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