New hack ideas

Posts 466–480 of 848 · Page 32 of 57
you can establish a profile tab , where you can create configurations by selecting different profiles
PLease return the thing were it would tell you the closest person to the quest that u have that was my favriote DD pleasseee
Quote Originally Posted by Xxdavidlol View Post
PLease return the thing were it would tell you the closest person to the quest that u have that was my favriote DD pleasseee
o_o
Tried quest hud? It has this feature
Quote Originally Posted by JustAnoobROTMG View Post
o_o
Tried quest hud? It has this feature
I need a hack to look at other peoples inventories... halp
I have an idea where if you a realm or a dungeon and you're fighting a monster and you're in a bad situation and your health is getting low and you're about to die you can get back to the nexus so that you don't die!
So I've been using ORape for a while now, and I noticed something curious; If I use the dungeon reconnect (The P key, as I recall it), sometimes I'll get booted. HOWEVER, this doesn't happen until a long enough time that the dungeon entrance would have been long gone. I'm probably wrong, but this tells me the "entrance" is still there, on some level. Is there perhaps a way to extend the time said entrance is physically there?

I.E. UDL door spawns. For most players it's gone after 30 seconds, for client users it's there until the key expires (As in even the P key wouldn't reconnect you to it)

I hope this makes sense. I'm having a hard time finding a way to explain it clearly.
Quote Originally Posted by Nyxalus View Post
So I've been using ORape for a while now, and I noticed something curious; If I use the dungeon reconnect (The P key, as I recall it), sometimes I'll get booted. HOWEVER, this doesn't happen until a long enough time that the dungeon entrance would have been long gone. I'm probably wrong, but this tells me the "entrance" is still there, on some level. Is there perhaps a way to extend the time said entrance is physically there?

I.E. UDL door spawns. For most players it's gone after 30 seconds, for client users it's there until the key expires (As in even the P key wouldn't reconnect you to it)

I hope this makes sense. I'm having a hard time finding a way to explain it clearly.
That's wrong.

The portal itself disappears after 30 seconds (gone for good).
If you happen to enter the above said portal, the server will hand you the portal key. That's your, its binded to your account.
The server "forgets" about your key after about 2 minutes. The dugeon can't be accessed by anyone now.

Portal disappears after 30 seconds, key after 2 minutes. Portal =/= key. Key are unique, varying from account to account. Can't be shared.

By logic*, portals can't be extended for more then 30 seconds, neither just for you nor for everyone.

*Term may not apply to Kabam inc.
a god mode hack or a instant close realm hack or maybe a no teleport load pl0x
Follow hack would be really cool.
So, after being in a bunch of dungeons with lag, i noticed that due to the lag, my client will register enemy bullets to hit a player, though on their screen they wouldve been far away from it. When this happens the bullet dissapears. Not just visually, ive stood in the spot where the bullet wouldve hit several times, but they never do. Would there be a way to exploit this?
following would be awesome, then i could have tons of mules follow my main around through glands with aimbot on and Fame up like a mad man
Haha, I am pretty sure that this 'following' hack would also be called multiboxing? If you are interested, you can try out ISBoxer or PwnBoxer
Quote Originally Posted by Fawt View Post
Haha, I am pretty sure that this 'following' hack would also be called multiboxing? If you are interested, you can try out ISBoxer or PwnBoxer
I think they just want to /follow <fame farmer> then sit back in a train.
Quote Originally Posted by 059 View Post
I think they just want to /follow <fame farmer> then sit back in a train.
That actually would be pretty awesome... until you follow a melee character on a ranged class and get rekt by a billion projectiles when you're not paying attention.
I saw this rogue who was running around with permanent invisibility (No, not from a high mp heal pet, even then you have to wait a bit before using it again). He was using an event notifier, so me, and pretty much everyone else who were at every single hermit god noticed it. He could pretty much just rush and solo an ot without anyone having any chance to tp to him. Didnt even look like he was activating his cloak even once. Simply had perm invi. Anyone know how this was done?
Posts 466–480 of 848 · Page 32 of 57

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