New hack ideas

Posts 661–675 of 848 · Page 45 of 57
Regarding the posts asking for a feature that instantly tp's you to the boss of a dungeon, couldn't this be done with the unsafe prism hack where it tp's to the boss on the minimap?
Quote Originally Posted by novastarz View Post
Regarding the posts asking for a feature that instantly tp's you to the boss of a dungeon, couldn't this be done with the unsafe prism hack where it tp's to the boss on the minimap?
Yes and no. In sprite world, there are no walls or anything that will cause a disconnect if you pass through it. The space/void can be walked in just fine. But in a lot of other dungeons there will be walls or other things that if you walk through them it will disconnect you. You cant move as far as you want when teleporting, so you would have to make multiple jumps to get to the boss room. Each jump would risk landing somewhere that could cause a disconnect. So the success rate of doing something like this would be pretty small imo.
What is the limit for teleporting (with a prism) in a dungeon? Because if it's unlimited you could just tp to the boss automatically without needing to see the screen and teleport manually.
What if there was a Map Scale, where you could see the whole map?
Quote Originally Posted by boomboxisbae View Post
What if there was a Map Scale, where you could see the whole map?
Fullscreen V3 has that
/mscale [#]
the default is 1, lower it to see more of the map. However it wont discover hidden areas, it just simply zooms out your view.
Quote Originally Posted by 1TZANTZY View Post
Fullscreen V3 has that
/mscale [#]
the default is 1, lower it to see more of the map. However it wont discover hidden areas, it just simply zooms out your view.
True, because of Blocked Sight?
I was thinking about a Peer To Peer Map Cacher or Event notifier.
Like, you are in USW nexus, and another guy in USW using the same p2p client/program in a realm, for say Medusa.A sphinx spawns so it notices everyone in usw (using this p2p shit), and it also caches the map continuously.
Idk if you understand what I'm trying to say, I don't know if it's possible, I don't know if it's possible and I don't know if it's allowed on MPGH but it is a cool idea and most likely unpatcheable.
Thank you
Do you think it's viable to ignore/nexus right before a bullet that would kill you hits you? Auto nexus without a health percent threshold?
Nope. That is tracked server side.
Quote Originally Posted by xenoth View Post
Do you think it's viable to ignore/nexus right before a bullet that would kill you hits you? Auto nexus without a health percent threshold?
That's what nilly's and crazy's autonexus already do. In nilly's, if a shot would bring you under the percentage, I made it so it immediately connects to nexus and does not acknowledge the projectile hitting you
Proxy Support for muledump
Quote Originally Posted by label_Eagie View Post
no sink into sand inside tombs
Possibly similar to the ice cave hack.
But... would be obvious as fuck in public tombs.
Quote Originally Posted by label_Eagie View Post
no sink into sand inside tombs
That's server sided, would cause a disconnection.
Posts 661–675 of 848 · Page 45 of 57

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