New hack ideas

Posts 676–690 of 848 · Page 46 of 57
Quote Originally Posted by Agent021 View Post
Idea from reddit, Update Idea to fix unintentional chatting deaths.

https://www.reddit.com/r/RotMG/comme...atting_deaths/

Just something to keep you from auto nexusing in those pub tombs and people drag while you are typing or something along those lines
How about a hotkey, like Escape or something, that takes you out of typing?
Quote Originally Posted by lelxd123412322 View Post
would an auto dodge hack be possible?
Auto dodge hack is too hard to create, because it should count every existing projectile that is on your screen. Btw what if you try to auto dodge in lava?
Idk if its possible but for auto dodge you could not include lava as something to consider... and you could prioritize big shots when there are a lot. Those aren't really blockers.
Is it Possible to transfer Portal Keys to other players that i can join a friends dungeon or something, when i missed tomb or something.
I myself have no experience in flash, and don't know whether this is viable/possible at all. But my idea is the following:

If it is possible to reverse engineer the random dungeon generation, one could write a program which is injected into the swf (maybe a k-relay plugin) and waits for you to enter a dungeon. Once you do, it snoops out all the variables that are used for the "randomness" of the dungeon. (seeds etc.)

Then by using the reverse engineered dungeon generator the program could use the "random" variables and generate the exact dungeon one just entered, and display the correct path as an overlay over the in-game map.

Thoughts?
Quote Originally Posted by AntiPassive View Post
I myself have no experience in flash, and don't know whether this is viable/possible at all. But my idea is the following:

If it is possible to reverse engineer the random dungeon generation, one could write a program which is injected into the swf (maybe a k-relay plugin) and waits for you to enter a dungeon. Once you do, it snoops out all the variables that are used for the "randomness" of the dungeon. (seeds etc.)

Then by using the reverse engineered dungeon generator the program could use the "random" variables and generate the exact dungeon one just entered, and display the correct path as an overlay over the in-game map.

Thoughts?
Instead of that, what you could do is setup an a* pathing algorithm and draw a path towards the bosses location
Quote Originally Posted by Extain View Post
Instead of that, what you could do is setup an a* pathing algorithm and draw a path towards the bosses location
Or you can just simply play the game, and stop trying to do stuff that is not possible client sided.
Quote Originally Posted by Anime View Post
not possible client sided.
Willing to wager on that?
Quote Originally Posted by DonatellaVersace View Post
super gay fufk balls
wow what an interesting concept.
In cem add a counter above the head that shows what round
My idea :
create a hack or a file that u can add to K realy
the function of the hack / file will be that your char runt to blue bags and grab the pots and if you are full ,you will drink the pots automatic
good or bad idea ?? sorry for my english
idk if this has thought of before but would a new hack idea be like a way to turn 1 of the same item into 2? or like 2 of the same item into 4.
im not sure if this has been suggested before but i thought i would add it
Posts 676–690 of 848 · Page 46 of 57

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