New hack ideas

Posts 511–525 of 848 · Page 35 of 57
Quote Originally Posted by FraserJohn View Post
ill say it again, make pet stasis anti debuffed
Pet stasis is server-sided. The best way to do this would be to just block projectiles that cause that effect from hitting you. If you do the leg work of making a list of all pet-stasis projectiles then I am sure someone will whip up the code for you. Depending on how they are implementing it they may need the monster id and the projectile id or just one of those.

Quote Originally Posted by XxMoNsTeRxX1 View Post
Make it so you can type in coordinates x y z and it will teleport you to those coordinates
There is no z. That aside the only easy to warp between locations currently is by exploiting the trickster ability to warp ~18sq. at a time. If you were to combine it with a /tq type plugin you could make it most places in the map with a maxed mp trickster in a matter of a few seconds. I have made a proof of concept for this in the past, but chose not to polish it as it results in disconnects if you land in a square that is non-passable.

Quote Originally Posted by headphonex View Post
How about a hacked client that makes Scammys have an effect like Ammys.
Already exists, but unfortunately it will be useless soon due to people having drawn too much attention to it lately. Also it is not a client, but instead is a plugin for KRelay. It has >95% success in environments that aren't exceptionally laggy.
infinite health pots? in the health pot keeper maybe u if it possible u can be immortal!
idea: dungeon timer
shows a timer under a dungeon can be useful in glands when killing gods and cant get into a dungeon etc
Quote Originally Posted by killboy2 View Post
idea: dungeon timer
shows a timer under a dungeon can be useful in glands when killing gods and cant get into a dungeon etc
So you mean like a timer below the portal sprite that counts down till it dissapears?
Quote Originally Posted by ExcessiveProfanity View Post
So you mean like a timer below the portal sprite that counts down till it dissapears?
yes that is what i mean
How do ya'll feel about a new, perfect autonexus?



Edit: That's the version from about a month ago, I'll upload a demo of the updated one soon.
Quote Originally Posted by angelofsilence123 View Post
How do ya'll feel about a new, perfect autonexus?



Edit: That's the version from about a month ago, I'll upload a demo of the updated one soon.
Does this still work well if your connection has a lot of latency?
Quote Originally Posted by krazyshank View Post
Does this still work well if your connection has a lot of latency?
Yup. Skype me and I'll explain the concept behind it, not gonna do it on mpgh lol
Umm, maybe I am blind, but how is this different than every other relay-based auto-nexus (other than you call the reconnect instead of a nexus)?

It is behaving identically to just blocking the hit packets and calling the reconnect.
Auto Aim needs a revamp. Someone should change the code so auto aim automatically aims at the monster nearest your mouse, this can be a mode or setting? Even if the monster is to far away. This way you are more accurate when you are backing off or running up on a mob.

Thanks
making a client where you dont auto aim are invincible things
Quote Originally Posted by colson View Post
making a client where you dont auto aim are invincible things
already a thing.....
Would it not be possible to auto aim to the mob nearest mouse? Krelay uses this for perfect bomb.
Posts 511–525 of 848 · Page 35 of 57

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