Pet stasis is server-sided. The best way to do this would be to just block projectiles that cause that effect from hitting you. If you do the leg work of making a list of all pet-stasis projectiles then I am sure someone will whip up the code for you. Depending on how they are implementing it they may need the monster id and the projectile id or just one of those.
There is no z. That aside the only easy to warp between locations currently is by exploiting the trickster ability to warp ~18sq. at a time. If you were to combine it with a /tq type plugin you could make it most places in the map with a maxed mp trickster in a matter of a few seconds. I have made a proof of concept for this in the past, but chose not to polish it as it results in disconnects if you land in a square that is non-passable.
Already exists, but unfortunately it will be useless soon due to people having drawn too much attention to it lately. Also it is not a client, but instead is a plugin for KRelay. It has >95% success in environments that aren't exceptionally laggy.
There is no z. That aside the only easy to warp between locations currently is by exploiting the trickster ability to warp ~18sq. at a time. If you were to combine it with a /tq type plugin you could make it most places in the map with a maxed mp trickster in a matter of a few seconds. I have made a proof of concept for this in the past, but chose not to polish it as it results in disconnects if you land in a square that is non-passable.
Already exists, but unfortunately it will be useless soon due to people having drawn too much attention to it lately. Also it is not a client, but instead is a plugin for KRelay. It has >95% success in environments that aren't exceptionally laggy.
