New hack ideas

Posts 46–60 of 848 · Page 4 of 57
Quote Originally Posted by xLoLeRxx View Post
Maybe you could implement something like - you can choose who's ingame messages you could receive only, like you don't have to ignore 500+ people, instead you could ignore everyone and unignore some of your friends. Something like that.
that is probably just a simple boolean switch change somewhere im sure. Ill look into this
Quote Originally Posted by maat7043 View Post
that is probably just a simple boolean switch change somewhere im sure. Ill look into this
Okay thanks. If you will make that, where will you post your tool?
Quote Originally Posted by pletter View Post
You can use the hide function in the modselector
can you elaborate on this please
Quote Originally Posted by pletter View Post
You can use the hide function in the modselector
Wait wut

Either speaking about a misterious mod, wrote mod selector instead of realmeye (which doesn't make any sense at all actually), or just confused stuff.
Quote Originally Posted by Zasx View Post
Wait wut

Either speaking about a misterious mod, wrote mod selector instead of realmeye (which doesn't make any sense at all actually), or just confused stuff.
I was confused about another mod. You can just use the "star requirement" tab in the options menu to hide spammers. Why wouldn't you want to miss out on people calling dungeons? If you want to hide all except a certain user, crank the star requirement to really high and just use skype or something.
version 2.4 hopefully will get released in the next week or so in the cheats & hacking section as usual
I've already created it, but it would be cool if you managed to have a heads-up-display within your .swf ( mine is being created within C# ) showing your HP, MP, EXP and FAME.

Some may think this is bullshit since we already have the numeric HP/MP, but I still find it cool
here's an idea:

how about a "current quest switch" that gets a different questmonster (from the server??).

hopefully someone has some insight on this, after all no quest notification delay is already there, maybe just some more digging at that place in the code will turn sumthin up
Entering full realms. It's possible with reconnect, why not by standing on portal and clicking interact key?
Maybe a hack that allows you to shoot through things?
Quote Originally Posted by TheMrNobody View Post
Maybe a hack that allows you to shoot through things?
Can be easily done, but other mobs will do that too. Not too useful.
I wonder if you could go in the projectiles class where it checks to see if the projectiles collide with a </Static> object and apply a filter so that if the projectile is from the player it goes through. This hack is typically done by making it so that the object is no longer impassible which is why it is not very effective.

Side note: don't reply to 6 month old threads lol
Quote Originally Posted by maat7043 View Post
I wonder if you could go in the projectiles class where it checks to see if the projectiles collide with a </Static> object and apply a filter so that if the projectile is from the player it goes through. This hack is typically done by making it so that the object is no longer impassible which is why it is not very effective.

Side note: don't reply to 6 month old threads lol
another idea is to replace all obstacles in glands(the whole map for that matter) with valentines like in odom, and you could walk through them. so much easier to beat ents and stuff with this.
also, to implement the phrases for trenches and cemetaries as alot of people have said. it'd be cool if this would automatically say it, and if this could stay in the clients forever and ever.....also if there was a counter for the waves.
Also i remember someone making a rogue cloak timer, that was awesome. i liked to use with my pally so i could see how long my boost would last in abysses. it was amazing... please put that option in a user friendly gui in the options. ( like to put it as a timer for how long a boost or a cloak would last everytime you hit space.)
i would like you to also put in the no-clip hold button thing...i use a wb client on another site and it is so amazing.. i scanned for viruses and i use a proxy everytime i use it but its pretty amazing compared to the clients here. those clients actually hit the sarc minions and have the no- clip capability. im in love with it. it also has the number thing above their head that is color coded to the amount of health they have (green when full yellow at half orange at 25% and red at 10% or lower) its really uselful imo.
i know this sounds painstaking but could you implement all the seperate mods into one and release the swf instead of the modselector itself? if ppl dont like it you could just post the mod selector as well. but its time saving for us to just download and use.
You are missing the point of the projectile no clip hack idea. You want only your projectiles to pass. The valentines NOCLIP from odom is simple to do, but not effective at all
Quote Originally Posted by maat7043 View Post
checks to see if the projectiles collide with a </Static> object and apply a filter so that if the projectile is from the player it goes through.
There's an easier way to do it. Look up the PassesCover property.
Posts 46–60 of 848 · Page 4 of 57

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